10-Jan-2012, 6:40 PM
Quote:I'm not really aiming for ultra-complex levels these days, to be honest - just trying to keep the gameplay simple while maintaining design tactics reminiscent of CC1. So there probably won't be a huge amount of new unique ideas and puzzles in my upcoming set release.
That's quite all right by me - I've been preferring to play that type of level lately over long complex puzzle-type levels, probably in part due to not always having large amounts of time to set aside for CC playing and partly due to laziness.
![Smiley Smiley](https://forum.bitbusters.club/images/discord/smiley.png)
Mike L
My level sets:
MikeL2 - 200 levels, updated 1/22/2017
MikeL2-fix - Lynx compatible version of MikeL2
MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set
MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make
MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels
My level sets:
MikeL2 - 200 levels, updated 1/22/2017
MikeL2-fix - Lynx compatible version of MikeL2
MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set
MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make
MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels