"The Other 100 Tiles" by ajmiam
#1
It's finally done! The sequel to Pit of 100 Tiles is here!

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This is my second levelset, again containing 100 levels. Some of the levels you may have seen already in CCLP1. Several levels here are highly unusual or experimental designs, and some are follow-ups to concepts seen in Pit of 100 Tiles. The set is of advanced difficulty compared to Pit of 100 Tiles, so I recommend you finish that set and either CC1 or CCLP1 before playing this set.

Be on the lookout for secret hints in levels 10, 20, 30, and 40. You'll need them to solve Level 50.

I submit all of these levels for CCLP4 consideration, but only want Level 50 to be considered if the player would be given hints to its solution over the course of CCLP4, similar to how it is in this set.

I would like to heartily thank Michael Warner, J. B. Lewis, Tyler Sontag, Ryan J., and Josh Lee for playtesting this set and providing feedback. Their efforts kept probably a dozen busts out of the final product. Slight smile



Download the set here on CCZone: http://cczone.invisionzone.com/index.php?/files/file/230-the-other-100-tiles/

Download a CC2 port of the set here (work in progress, only complete up to Level 60): http://cczone.invisionzone.com/index.php?/files/file/488-the-other-100-tiles-cc2-port/

Current version (as of 4/16/2015, 12:47 PM): 1.100

Watch a trailer of the levelset here:

http://youtu.be/J6nn4c8Z0UE

Please leave feedback and bug reports in this thread.
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#2
As one of the playtesters for this set, I'll go ahead and say that if you haven't touched this one yet, you're in for a treat. Slight smile
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#3
Quote:As one of the playtesters for this set, I'll go ahead and say that if you haven't touched this one yet, you're in for a treat. Slight smile
I second this. Heart
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#4
So if I don't touch it for a few years, will my experience overall simply improve? Too bad I already played the first level...

I'm sure I'll enjoy it!
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#5
Quote:I second this. Heart
Thirded as someone who didn't test and didn't play many levels from it until the full release.


Tons of fun. Couple levels took their concepts a bit too far with too many semi-precise timing moments (Parameciapartments and Falling Up the Steps), but overall I could see a lot of these levels doing well for CCLP4.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 Walls of CCLP4 i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.

My CC2 levelsets: (100, ???)
IHNN1 | IHNN2

My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
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#6
Thanks to Jeffrey's feedback, I've made a few changes to levels 26, 49, 58, 60, 65, 69, and 88. The changes to Levels 49, 60, 69, and 88 will probably break existing solutions. The changes have been uploaded to CCZone.

I do not plan to make any further updates except for fixing busts.

Thank you very much, Jeffrey, for streaming the set! The archives for Jeffrey's stream can be found here:

http://www.twitch.tv/ihavenonamesda/c/6545747(Part 1)

http://www.twitch.tv/ihavenonamesda/c/6549445(Part 2--it's cut short by a server failure)

http://www.twitch.tv/ihavenonamesda/c/6549453(Part 3--picks up where Part 2 left off)
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#7
I have begun a port of this set to the CC2 ruleset/file format. It's available here:

http://cczone.invisionzone.com/index.php?/files/file/488-the-other-100-tiles-cc2-port/

Note that it's only 60% done right now. But if you have any feedback, please post it here!
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#8
The To100T port is now complete! All 100 levels done! It's available from the link in my previous post.

Good luck bonus hunting! May all your automatic doors be repaired, and may all your runs be perfect!
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#9
Today I thought, let's play some To100T in cc2 Slight smile

To get a feeling for the set, I chose to play some levels at random at first...

For most I had a lot of fun, but e.g. SWIP-SWAP seems at least on first glance to be unsolvable due to the different teeth mechanics compared to cc1 (the angry teeth will drown at the blue tanks part). So I wonder how thoroughly the levels were tested when porting them Rolling eyes
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#10
I am almost done with this level set 95 of 100 levels completed so far. Just 5 more levels to go! Happy . The level I am stuck on is Swip-Swap (96), which has a creative concept. I understand the objective of this level but there is something funny going on with the teeth going down after Chip and the tooth monster switch sides. I looked at JB's lets play of that level and sometimes it works and sometimes it doesn't, so I am totally confused Confused . Is there some sort of odd even step required? Anyway, overall as far as the level set in concerned it is slightly better than the original 100 tiles. More creativeness is put into the levels along with new concepts introduced within the levels. In conclusion, I need some help on Swip-Swap, cause I am totally confused. I am almost there to the end and certainly looking forward to playing the final 4 levels of this great level. Thanks. Slight smile
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