I found it more amusing to suggest that it's "fun" for fireballs to be led to their spectacular demise in a tile of water (after being used for Chip's selfish purposes, of course).
Quote:In Jr. High School, I would take a gummi bear, squeeze its ears into points so it looked like Yoda, and then I would say to it "Eat you, I will!". And of course then I would it eat.
You could get rid of one of the two toggle walls. The game could still be conceivably interesting with only one.
22-Feb-2012, 2:42 PM
(This post was last modified: 22-Feb-2012, 2:55 PM by BitBuster.)
...how so?
This talk of toggle walls gave me an idea for a "Star Wars: Episode 1" themed level. You know at the end, how Obi-Wan and Qui-Gon are chasing Darth Maul through the hanger bay on Naboo, and there are those red walls that block them? You could achieve the same effect with Teeth and Chip. I'm not sure what the "hole" in the final room would be: water? But then where would the challenge be?
Hey, I never said that it was a good idea. I just said that it was an "idea."
Quote:In Jr. High School, I would take a gummi bear, squeeze its ears into points so it looked like Yoda, and then I would say to it "Eat you, I will!". And of course then I would it eat.
Posts: 189
Threads: 25
Joined: Jan 2012
Scorecard:
Markus O.
I find that invisible walls are usually more fun and harder to replace than hidden ones. I would eliminate hidden walls.