Posts: 1,531
Threads: 136
Joined: Jan 2012
Scorecard: Dave Varberg
I've made a pointed effort never to use invisible walls. All it takes is remembering how much you hate STRIPES? or DISAPPEARING ACT to agree with me. Of course, this is the boring viewpoint, but someone should stand up for it.
"Bad news, bad news came to me where I sleep / Turn turn turn again" - Bob Dylan
I used invisible walls that chip could actually reach twice ever, both for aesthetic reasons, and I kind of regret it.
Posts: 1,347
Threads: 48
Joined: Jan 2012
Favorite Pack: CCLP2
Scorecard: Rock Généreux
I don't mind them in any Vanishing Act-type level, nor in something like Vague Dream. Other than that, I like to see where I'm going.
Hello'v'ryone's'is' rockdet Ænigma Mælström (any word with æ because it's funny), master of non sequitur buckets!
My YouTube Channel
Rock-Alpha(It's a great game, Bill) 65 levels, including "Voices" and the world-infamous famous "Bloblake"!
Rock-Beta (You should try it, Bill) 50 levels, including "Unicorn Rabbit" and "The Sedna Suite" odyssey!
Rock-Gamma (Woah, really, Bill?!) 40 levels, including "Uncle duo ha ha ha ha ha" and many other surprises and what the actual f*** moments!
"We are after all in the future, where the past is king and the paste is ming." -raocow
Posts: 131
Threads: 6
Joined: Jan 2012
Scorecard: Ian Cairns
I don't mind invisible walls that block access to a tempting path, but I deplore mazes of the things.
Quote:<div style="margin-left:1px;">I've made a pointed effort never to use invisible walls.
Would that all level designers be as benevolent as you!
Quote:In Jr. High School, I would take a gummi bear, squeeze its ears into points so it looked like Yoda, and then I would say to it "Eat you, I will!". And of course then I would it eat.
Posts: 1,347
Threads: 48
Joined: Jan 2012
Favorite Pack: CCLP2
Scorecard: Rock Généreux
Sort of the same over here.
Hello'v'ryone's'is' rockdet Ænigma Mælström (any word with æ because it's funny), master of non sequitur buckets!
My YouTube Channel
Rock-Alpha(It's a great game, Bill) 65 levels, including "Voices" and the world-infamous famous "Bloblake"!
Rock-Beta (You should try it, Bill) 50 levels, including "Unicorn Rabbit" and "The Sedna Suite" odyssey!
Rock-Gamma (Woah, really, Bill?!) 40 levels, including "Uncle duo ha ha ha ha ha" and many other surprises and what the actual f*** moments!
"We are after all in the future, where the past is king and the paste is ming." -raocow
I dream of a world in which all levels with invisible walls are excluded from consideration for official CC level packs.
(Ok, maybe not that extreme...but I have yet to see a single decent use of 'em.)
Quote:In Jr. High School, I would take a gummi bear, squeeze its ears into points so it looked like Yoda, and then I would say to it "Eat you, I will!". And of course then I would it eat.
Posts: 2,325
Threads: 152
Joined: Jan 2012
Favorite Pack: CCLP4
Scorecard: Josh Lee
Quote:(Ok, maybe not that extreme...but I have yet to see a single decent use of 'em.)
JoshL2; Level 81 - Invisible Sokoban
Posts: 1,347
Threads: 48
Joined: Jan 2012
Favorite Pack: CCLP2
Scorecard: Rock Généreux
Really? Vanishing Act isn't fair?
Hello'v'ryone's'is' rockdet Ænigma Mælström (any word with æ because it's funny), master of non sequitur buckets!
My YouTube Channel
Rock-Alpha(It's a great game, Bill) 65 levels, including "Voices" and the world-infamous famous "Bloblake"!
Rock-Beta (You should try it, Bill) 50 levels, including "Unicorn Rabbit" and "The Sedna Suite" odyssey!
Rock-Gamma (Woah, really, Bill?!) 40 levels, including "Uncle duo ha ha ha ha ha" and many other surprises and what the actual f*** moments!
"We are after all in the future, where the past is king and the paste is ming." -raocow
Not sure if it's "fair" or not, but it's certainly unpleasant.
Quote:In Jr. High School, I would take a gummi bear, squeeze its ears into points so it looked like Yoda, and then I would say to it "Eat you, I will!". And of course then I would it eat.
|