19-Aug-2014, 10:32 PM
The method used for CCLP1 sounds like it should work fine again, since a lot of the initial trimming could be done at a glance. I've skimmed through levelsets before on pieguy's site and Jacques.dat took me a couple hours to skim through-and that's the worst case scenario, and I was looking at the content, not trying to rule out trivial levels or ones that simply aren't Lynx compatible, which would speed up the process immensely.
Though, it would end up flooding CC3D and the current level search system is horribly awkward, and there's no way (yet) to set up a 'campaign' of sorts.
Oh and throw me on the staff instead, I'll do it for free :V
Quote:Another interesting option that seems relatively unexplored: Upgrade Tile World Lynx to work with invalid tiles in the same way that they work in MS. Obviously this wouldn't really be Lynx anymore so it might be worthwhile to make a new name for it, but keep the spirit of animated graphics and all the usual Lynx features.I don't dislike this idea, though I think with CCLXP2 in its current form it's not really worth the trouble to implement. At that point you might as well throw in advanced coding and the other obscure glitches not currently emulated (disclaimer: I do think that these other obscure glitches should be added, but notsomuch insane level functionality).
Quote:I'd also love to see some Chuck's Challenge integration. Since it'll likely be 3 years or more before we see anything of a new official set, there would be plenty of time to convince Chuck to add the last few CC1 tiles to the game. Then the staff could take liberty to port the levels to the game, or outsource that job to the original level designers if they want to do so.I'd say if the original designer has CC3D, then the default should be they port-the outsourcing to the staff would likely be a better option (if I'm on the staff I'd gladly do it). At least with my own levels that I've ported, I've made a few changes to the CC3D version to better capture the aesthetic I was going for-see In the Pipeline, where in Chip's Challenge I had to pull shenanigans with thin walls to make work and as a result couldn't add water, but in Chuck's Challenge, the aesthetic could be a lot less jagged and my original vision with water could be implemented. You never know, there might be something the designer wanted to add (minor, of course) or change the look of that couldn't be done with regular CC. To use another of my own levels, when I ported Frosty Retreat I ran into 3 issues: no thief tile (fixed by gravel acting like thief), no recessed wall (fixed by toggle) and no blue wall for aesthetic (used blue locks). I also used blue pressure plates in one room that in the original, had a gravel floor.
Though, it would end up flooding CC3D and the current level search system is horribly awkward, and there's no way (yet) to set up a 'campaign' of sorts.
Quote:Difficulty? I like the idea of not having any restrictions for now, because the community doesn't seem to have much motivation left for extremely difficult levels but wants levels more challenging than those seen in CCLP1. But we can see how this changes as the level submissions change and discuss accordingly.I think that since CCLP4 isn't an introductory set, no real difficulty cap needs to be set. Levels that are punishing rather than challenging will be weeded out in voting, a variety is appreciated and will be assembled, leaving levels that are too easy/simple to get removed in voting-which will create a lower-end difficult from what people want.
Me for CCLP4 staff? Only if you pay me for all my video game needs for my time on the staff.
Oh and throw me on the staff instead, I'll do it for free :V
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter