22-Oct-2014, 5:48 PM
Quote:Same thing on level 96 Glider and Fire. The name might become Fireball and Water.The problem with changing Glider and Fire is twofold: it's solvable in its original form (and no changes were made to levels when possible), and replacing all the fire with water makes monster redirection much more difficult, and opens up many shortcuts. I ran into that problem while adapting Time Bomb, and from the current bold it would seem I didn't fully succeed in keeping out unintended shortcuts-but the main theme (moving blocks to direct a monster multiple times) was still required, so it's not a large issue. A Glider and Fire change with the same element swap, however, would run into the problem of no longer keeping the same 'feel'. Though the current version doesn't entirely /either/, Zartacla wasn't changed despite its Lynx-exclusive bust, so it came down to priorities.
The priority was to make as few changes as possible, followed by preserving the gameplay with minimal tweaks.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter