18-Nov-2014, 11:17 AM
"If I understand it correctly, by cloning two fireballs, one of them can be jammed in place on a teleport. This allows for the possibility that the next fireball in that corridor may be trapped behind it, never endangering Chip."
While testing various approaches I actually had a fireball get stuck on a teleport, but didn't think that doing it again would kill the fireball without needing to clone another >.<
I still think my method was more fun, though
While testing various approaches I actually had a fireball get stuck on a teleport, but didn't think that doing it again would kill the fireball without needing to clone another >.<
I still think my method was more fun, though
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter