22-Mar-2016, 10:21 PM
Personally, I would elect to start the difficulty somewhere around early (11-25) CCLP1, with a few simple and fun levels, and then naturally increase the difficulty from there. I don't think level 1 in particular should be a full map campaign level, or take much more than a minute to casually solve. An overall review/variety level akin to Graduation/Entrance Examination (though likely between these in difficulty) would be a nice follow-up.
My personal pick would probably be my own Molecule, but Josh's State of the Art or J.B.'s Forward Thinker are other good choices I think. Bonus points for the title applying to CCLP4 as a whole
My personal pick would probably be my own Molecule, but Josh's State of the Art or J.B.'s Forward Thinker are other good choices I think. Bonus points for the title applying to CCLP4 as a whole
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter