16-Apr-2016, 11:01 PM
(This post was last modified: 16-Apr-2016, 11:23 PM by Ihavenoname248.)
I spent a bit of time looking at the first level just now, and the two RFFs in the corners are definitely a pain, allowing or blocking optimized routes whenever they feel like it. Combining that with just how much boosting there is on the ice, and this is definitely a grindy level for a TT.
The second level is...complex. I see in a general sense what the route needs to be but the specifics seem...well, beyond the usual TT. Either the first half (pre teleport) or the second half (post teleport) would be suitable candidates on their own, I think...
The second level is...complex. I see in a general sense what the route needs to be but the specifics seem...well, beyond the usual TT. Either the first half (pre teleport) or the second half (post teleport) would be suitable candidates on their own, I think...
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter