12-Jul-2016, 5:23 PM
Quote:ERASER RUSH: I don't think it can be solved without the speed boots. In the end, I don't really care much about this level. I'm wondering which of my levels are made interesting by a tramogrifer's presence, though. And Jeffrey, I don't see how the walkers can be problematic, since the player has speed boots and should be able to easily outrun them.When I played it, the first time had a walker follow me into the blue locks and get bounce up into the top right corner while I was getting the bonuses: and then another walker followed it on the approach to the exit. Pretty bad luck to get that far, but I did end up winning.
And H: judging these competitions always always always comes down to the personal opinion of the person judging: different people will like different levels more than others. That's just how it works. Teleport Convolution is fine as a level, but it's very difficult and doesn't teach the player about yellow teleports, it tests the player on their knowledge of how to use them. Phantoms didn't have the clock thing pointed out because Josh already knew that: but I will say that it was a clever way to include/demonstrate that frozen time at 0 seconds = non-fatal. The actual ghost part of the level could have stood to be a little easier as it still feels more like a test than a tutorial, but it was good. Unraveling Mystery... the gist is there's swivel doors and chips on recessed walls and find the path that lets you get all of them without being stopped by the swivel doors. It doesn't really teach anything, except maybe how swivel doors work, and Swivel Motel from the standard set does so better. It's also a puzzle that, as far as I can tell, can't easy be worked out without trial and error (similar to Flip-Flop).
Quote:Regardless just to clarify, you wrote the level must remain pretty simple as a whole, and that's definitely the case even for my first entry, pick up the yellow teleports (I really did not think that someone could miss this, especially since it is in the title and what else could you do with yellow teleports), use them to blow up the bomb with the ant, and use them again to bridge with the block to the exit (and yes, to double the bonuses there is a fourth puzzle there).So, You Can't Teach an Old Frog New Tricks is pretty simple as a whole because all you have to do is push some blocks to specific positions, split up the two fireballs, keep the tank alive, and wait on a trap for a minute to get to the end. Avalanche is pretty simple because all you have to do is move the blocks between rooms. See the problem here? Distilling the steps of the solution ignores the details, and the details of where to place the yellow teleports for each step are definitely far from simple, even if figuring out what to do is.
Quote:No reason to apologize, at least not to me, since I don't care about the ranking at all, but it's inconsistent, and different from a ranking I would have made.The ranking seemed pretty consistent to me: it's Josh's opinion! The only inconsistency would be with Joshua Bone's entry and that...yeah. It seemed reasonably fair to mark it down ~44% of the overall points to make up for using 44% more space, and that was 2 spots.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter