11-Aug-2016, 9:08 PM
Quote:27. As Per the MutationsI spent a while trying to come up with a way to fix it without breaking the aesthetic, found a method just I thought worked but just made it worse and ultimately elected to make two small changes to make the busted path a little longer/harder to find. Very nice find though!
As mentioned in the skype chat, I found a pretty huge bust in this level, where you can just grab use the suction boots to grab a yellow key, use the blue key to grab a red key (exiting on the force floors both times), and then you can use the red & yellow key to grab the green key and essentially skip to the final part of the level. Personally though, I kinda like the level better with a bust, as otherwise it's just kind of tedious. The way I see it, sure you could do it the simple, long way...Or you could try to figure out a less obvious, but faster path to break the system.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter