Tornado Pack - Discussion
#3
Quote:27. As Per the Mutations

As mentioned in the skype chat, I found a pretty huge bust in this level, where you can just grab use the suction boots to grab a yellow key, use the blue key to grab a red key (exiting on the force floors both times), and then you can use the red & yellow key to grab the green key and essentially skip to the final part of the level. Personally though, I kinda like the level better with a bust, as otherwise it's just kind of tedious. The way I see it, sure you could do it the simple, long way...Or you could try to figure out a less obvious, but faster path to break the system.
I spent a while trying to come up with a way to fix it without breaking the aesthetic, found a method just I thought worked but just made it worse and ultimately elected to make two small changes to make the busted path a little longer/harder to find. Very nice find though!
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 Walls of CCLP4 i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.

My CC2 levelsets: (100, ???)
IHNN1 | IHNN2

My CC score tracker. Has lots of cool automated features!
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Messages In This Thread
Tornado Pack - Discussion - by Flareon350 - 07-Aug-2016, 2:56 PM
Tornado Pack - Discussion - by Motekopasznyaku - 11-Aug-2016, 8:39 PM
Tornado Pack - Discussion - by Ihavenoname248 - 11-Aug-2016, 9:08 PM
Tornado Pack - Discussion - by chipster1059 - 01-Sep-2016, 6:09 PM
Tornado Pack - Discussion - by jblewis - 05-Sep-2016, 11:44 PM
Tornado Pack - Discussion - by Flareon350 - 18-Sep-2016, 5:34 AM
Tornado Pack - Discussion - by Bowman - 30-Dec-2016, 10:57 AM

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