Poll: Which ported engine is the best so far?
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Lynx
57.14%
4 57.14%
MS
28.57%
2 28.57%
CC2
14.29%
1 14.29%
Total 7 vote(s) 100%
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Ported Engines and Gameplay
#2
Closest to original gameplay: TW Lynx, because it was explicitly trying to remain as accurate to the Atari Lynx as possible. There's a few minor quirks that don't behave the same between the two, but for the majority of levels they work the same.

However, I prefer playing in the (hilariously broken) MS ruleset. The unintended mechanics here tend to add to the complexity of the game and add a lot of depth for finding the best routes. Successfully executing a long string of boosting is incredibly satisfying and Lynx doesn't really have anything quite like it.

The Steam version is pretty similar to Lynx, but with less animation delay and clunkier dodging. (I feel, anyway) Not really a fan of the difference in taking objects, but overall I do prefer this to Lynx slightly just because the delay is shorter.

Accuracy: Lynx > Steam >>>>>>>>>> MS (TW) > MS (MSCC)

Fun: MS (TW) >> Steam > Lynx >>>>>>>>> MS (MSCC)
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 Walls of CCLP4 i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.

My CC2 levelsets: (100, ???)
IHNN1 | IHNN2

My CC score tracker. Has lots of cool automated features!
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Messages In This Thread
Ported Engines and Gameplay - by bonarae - 23-Sep-2016, 6:15 PM
Ported Engines and Gameplay - by Ihavenoname248 - 23-Sep-2016, 6:41 PM

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