04-Apr-2017, 8:17 PM
(This post was last modified: 04-Apr-2017, 8:26 PM by Ihavenoname248.)
Alright, questions!
Can we include more chips than allotted to a given room if some can never be obtained? What about if certain chips are mutually exclusive?
How strict are the time limits for each room- does a casual solve have to be within the time limit? Is the passage between rooms counted too? Is a 1 (-.9) bold time acceptable?
Can we use a tank clone machine in the first room or fourth room, either as part of a puzzle or a limited cloning setup, as even though tanks are "called" this method of using them is independent of tank button presses, unless a monster is hitting them elsewhere.
Can we add more keys than the given keys?
Is there a limit to the number of trap or clone connections allowed in a given room, to avoid issues with hitting that limit in a combined level?
In the same vein, how should paramecia/bug/teeth cloners be handled? Trap releases? Are we allowed to build these mechanisms in the walls outside of the rooms?
Are we allowed to add additional walls to the rooms?
Can we include additional sockets to divide up the second room further between visits?
There are a lot of restrictions here, and though they usually breed creativity, I think this one might lean too far on the restricted side. Still a worthy experiment, though... and I do have a create in mind for next month that's much simpler than this
Can we include more chips than allotted to a given room if some can never be obtained? What about if certain chips are mutually exclusive?
How strict are the time limits for each room- does a casual solve have to be within the time limit? Is the passage between rooms counted too? Is a 1 (-.9) bold time acceptable?
Can we use a tank clone machine in the first room or fourth room, either as part of a puzzle or a limited cloning setup, as even though tanks are "called" this method of using them is independent of tank button presses, unless a monster is hitting them elsewhere.
Can we add more keys than the given keys?
Is there a limit to the number of trap or clone connections allowed in a given room, to avoid issues with hitting that limit in a combined level?
In the same vein, how should paramecia/bug/teeth cloners be handled? Trap releases? Are we allowed to build these mechanisms in the walls outside of the rooms?
Are we allowed to add additional walls to the rooms?
Can we include additional sockets to divide up the second room further between visits?
There are a lot of restrictions here, and though they usually breed creativity, I think this one might lean too far on the restricted side. Still a worthy experiment, though... and I do have a create in mind for next month that's much simpler than this
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter