Keeping Track: Wasting resources in CC or CC2 is always a bad idea, destroying a block by pushing it into a bomb for no reason is no exception
Though you're not wrong, this is still needlessly annoying. The level would have been much stronger without the glider redirection at the end requiring a drastic change in thought process and suddenly timing at the end of the level. Additionally, it wasn't for no reason. What if there was something essential under that block? It happened to be points, so I assumed at the time that it was just a bonus and shortcut.
Come Together: There is no hidden information, the chips are used instead of regular walls, to give the player the option to explore the rest of the level, even if they do not solve the puzzle section of the level, yet if you see more chips than you need, and used as walls, most people probably assume that this is the case. You don't need
the bowling ball at the end, the one you are speaking of, has to be used to solve the first puzzle, you get another one. You obviously had way too much fun playing / messing around with Chip and Melinda, instead of paying attention at your surroundings or trying to solve the puzzle
I already knew this wasn't my favorite of your levels- remember, I liked Tori quite a bit by this point. After I realized this wasn't going to be a favorite, I gave it a token effort and moved onto the next. I also tried to see the entirety of the level to see how it would progress- this is the playing/messing around, as you put it. CC2 allows multiple hints so would it really have been difficult to say outright at the start that you don't want to collect chips unless you must? No, and it would have made the level stronger by taking an assumption and making it something known. But you're right, I didn't try to solve the puzzle because it would have been a waste of time in the context of the stream.
Chip Away: There is no hidden puzzle. The answer to your question when playing the level and you pushed the block into a corner, how you were supposed to know, is easy, you just passed by this block twice and both times did not just have full vision of the block, but as well of the corner in which you still pushed it
And even if you cook the level by pushing a block in the wrong direction and making it therefore unobtainable, you can get to this section, the only puzzle part of the level, within 16 seconds (keep in mind, you can collect the chips at the start whenever you want), so you really don't have to replay a lot.
At this point, you ran into the drawback of submitting many entries. Yes, you get more shots to find something I like, but you also don't get quite as much focus on any given level as if it doesn't catch my interest, well, you submitted so many more! I could have foreseen the trap I fell into and should have, yes, but I didn't. You'll note that I did go into the editor and work out how the section would have worked- I had no interest in replaying it at that point and the dynamite at the end was completely unnecessary to pad out the level and create another opportunity for failure. Just because you can add something doesn't mean you should.
Stop the Clock: I guess you prefer e.g. the level Dirt File from the set Rising, especially since you obviously don't like yellow teleports, but yes, that's what Stop the Clock is about. There are no gotchas, just don't waste the things you get or get access to, and of cause you see the end before having to do anything, you even stared at it for several seconds
Btw. your assumption about the chip is wrong.
I asked for a maze and I got a puzzle that is Rotation on steroids. It wasn't going to be the best of your entries and was overly complicated. I don't dislike yellow teleports on principle but they have by far the most complexity of anything in the game, and that complexity needs to be managed very carefully to be fun. This level required thinking of which general area to place the teleport, which state the walls needed to be in, the toggles, the tanks, the traps, which exact tiles so that they can still be retrieved... it was too much, especially when combined with the timer trap. Do you really think I'm going to be able to look elsewhere while trying to track all of that other stuff?