ZK4 Feedback
#2
Quote:9. Simple chip collecting level maze. Can be good for optimizing though.
Just going to clear up a misconception here- a good level for optimizing is not necessarily one that has a lot of force floors and ice for boosting. A good level for optimizing will generally have a lot of options for ways to approach certain areas, or have the main solution be complex enough that figuring out the best way to do each step is a challenge. Or both! This may mean lots of sliding tiles, but some of the most enjoyable and challenging levels I've worked on have had very little to do with boosting.

Oh and it's a good level Tongue
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 Walls of CCLP4 i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.

My CC2 levelsets: (100, ???)
IHNN1 | IHNN2

My CC score tracker. Has lots of cool automated features!
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Messages In This Thread
ZK4 Feedback - by mmoraleta - 10-Sep-2017, 1:17 AM
ZK4 Feedback - by Ihavenoname248 - 10-Sep-2017, 1:30 AM
ZK4 Feedback - by mmoraleta - 10-Sep-2017, 1:39 AM
ZK4 Feedback - by mmoraleta - 10-Sep-2017, 12:06 PM
ZK4 Feedback - by mmoraleta - 10-Sep-2017, 9:32 PM
ZK4 Feedback - by mmoraleta - 13-Sep-2017, 12:06 AM
ZK4 Feedback - by Flareon350 - 13-Sep-2017, 3:41 AM
ZK4 Feedback - by mmoraleta - 13-Sep-2017, 1:08 PM

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