08-Jan-2018, 12:16 AM
At the moment, I would lean very slightly towards another CC1 set, but as nothing really needs to be started for another year or so, that could easily change with CC2 content in that time. There just aren't enough new levels for another CC1 set without it being CCLP4Rejects+a few unsubmitted levels, or enough CC2 levels yet.
As for level count, I think 150 is good for CC2 sets. 100 feels small to me with the wealth of mechanics in CC2, 200 would get very heavy with more complex designs than the original game had. 150 strikes a nice balance- that it's close to the CC1 standard of 149 just speaks to the standard itself being good.
As for level count, I think 150 is good for CC2 sets. 100 feels small to me with the wealth of mechanics in CC2, 200 would get very heavy with more complex designs than the original game had. 150 strikes a nice balance- that it's close to the CC1 standard of 149 just speaks to the standard itself being good.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter