13-Dec-2018, 7:56 PM
Quote:2 hours ago, The Architect said:
it does add an interesting dimension to gameplay.
I just want to emphasize this- unless the theming of all the music is similar (chiptune vs. orchestral vs. dubstep vs. metal would be quite dissonant, for instance) the added dimension could be negative. As CC2 already has a mix of different feels within one theme (piano) from files that come with the game, I strongly feel that using those is the best course of action.
The tagging idea ncrecc had is good for this, however, and I also think that designers should get some say on the specific song used, if they care to.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter