01-Mar-2024, 10:43 PM
(This post was last modified: 02-Mar-2024, 5:30 AM by Ihavenoname248.)
Here's a very, very long overdue update to IHNN1. Lots of bust and usability fixes in here, though this upload does not have saved solutions. The gist of the solution should be the same as the Steam version, linked here: https://steamcommunity.com/sharedfiles/f...1758417852
Changelog:
50 - Minor hint adjustment in LITS rules to correct indenting.
62 - Added partial post bonus as mentioned by Joshua Bone.
72 - Added hint to clarify the gimmick of the first room, and moved the green key over one tile to make the hint not lie.
75 - Added hint text that somehow got removed. Removed suction boots from rightmost room to fix yet another bust.
80 - Moved green key to make left side bonus possible. Added "no eye" sign before final chips.
85 - Updated first hint text to clarify the dropping method.
88 - Reworked second room to fix a minor bust and increase clarity.
92 - Small adjustment to allow solving the extraction puzzle before tackling the rest of the level.
93 - Fixed major bust where the second half of the level could be skipped with clever hooking.
95 - Raised time limit to 999. Small tweak to the force floor puzzle to make it less prone to cooks. Small adjustment to final puzzle to remove a shortcut.
96 - Changed to be an untimed level.
98 - Changed two slime tiles to dirt to fix a major bust.
99 - Small tweak to ice dungeon to account for there being no chips.
I've also included my stray CC2 levels - this probably won't ever become a full set, but they shouldn't just live on my computer forever, either.
Changelog:
50 - Minor hint adjustment in LITS rules to correct indenting.
62 - Added partial post bonus as mentioned by Joshua Bone.
72 - Added hint to clarify the gimmick of the first room, and moved the green key over one tile to make the hint not lie.
75 - Added hint text that somehow got removed. Removed suction boots from rightmost room to fix yet another bust.
80 - Moved green key to make left side bonus possible. Added "no eye" sign before final chips.
85 - Updated first hint text to clarify the dropping method.
88 - Reworked second room to fix a minor bust and increase clarity.
92 - Small adjustment to allow solving the extraction puzzle before tackling the rest of the level.
93 - Fixed major bust where the second half of the level could be skipped with clever hooking.
95 - Raised time limit to 999. Small tweak to the force floor puzzle to make it less prone to cooks. Small adjustment to final puzzle to remove a shortcut.
96 - Changed to be an untimed level.
98 - Changed two slime tiles to dirt to fix a major bust.
99 - Small tweak to ice dungeon to account for there being no chips.
I've also included my stray CC2 levels - this probably won't ever become a full set, but they shouldn't just live on my computer forever, either.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter