August 2018 Create Competition - Multiplayer Madness
#1
I promised I'd post this on the 1st but forgot oops. Anyway, my attention has been split slightly lately, with people visiting (hi Jessi, hi James, hi Shane) and I figure better late than never on this. Anyway, CC2 has this lovely feature called splitscreen multiplayer. It's horribly underused. Let's fix that somewhat.

Guidelines:

1. The level should be new, at the very least I shouldn't have seen it before.

2. The level must use the splitscreen feature of CC2.

3. The level does not have to be solvable but must have some sort of goal. If it's not solvable, a hint stating this in the level would be appreciated. Some non-solvable ideas can include a sort of versus mode, a race, even just trying to survive. Be creative!

4. The deadline is September 3rd, 11:59 PM or whenever I post the submitted levels, whichever is later. I'll give feedback on any obvious busts or flaws I see when submitted, but otherwise won't be giving thoughts until judging.

5. Submit your levels to either my Discord (IHNN#3459) or email (jbardonjr [at] charter [dot] net
). There is no limit on the number of submissions, as non-solvable ideas may work better in a small set with several maps for that idea.

6. The levels will be played by me and my brother, who goes by 263739 here. You might remember him as the creator of TOTALLY RANDOM MAZE, and some of the potential ideas outlined above were inspired by things he's done.

I look forward to seeing what gets created here!
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 Walls of CCLP4 i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.

My CC2 levelsets: (100, ???)
IHNN1 | IHNN2

My CC score tracker. Has lots of cool automated features!
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August 2018 Create Competition - Multiplayer Madness - by Ihavenoname248 - 02-Aug-2018, 4:29 PM

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