Levels You Would've Loved to See in CCLP1
#21
Well, here's my short list of levels I'd have liked to see in the final set that didn't make it (primarily mine, admittedly, but that's what I'm most familiar with!)


Alcknalkcxa - This is the one I'm most bummed about. No one else seems to like this one!

Cluster Two - As far as upper difficulty puzzles go, this would be right at home in a veteran pack... or late CCLP4. That ship sailed though Tongue


Decrepit Crypt - Had a good run, but ran afoul of other fire themed campaign levels such as Fire is My Enemy doing much better.

Internally Inconsistent - Wasn't deemed interesting enough for a pure sokoban level. I kind of agree, but at the same time I like how small variations in design can make a larger change in solving.

Puzzle Solver on a Tight Budget - Just wasn't picked as a time crunch level with Shemozzle and Air Bubble in play. Oh well.

Ragged Mountain - In hindsight, I should have pushed for this over Life is Not a Puzzle harder. (or Beautiful Struggle, which it plays more similarly to). Well, at least it's a lock for the next community pack, basically Tongue


Wastelands of Tabora - Pushed out by a combo of easier dirt themed levels in One Who Raids Tombs and Secret Underground Society, but honestly probably would have been a better late-game pick than the two levels mentioned under Ragged Mountain.

Josh's list:

Shuffling - got pushed over.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 Walls of CCLP4 i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.

My CC2 levelsets: (100, ???)
IHNN1 | IHNN2

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Levels You Would've Loved to See in CCLP1 - by Ihavenoname248 - 31-Aug-2017, 3:13 AM

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