23-Sep-2014, 7:55 PM
int Manager::onEvent(Event *p_event) const {
Manager man = Manager();
man.event_count = 0;
WorldManager &world = WorldManager::getInstance();
ObjectList ol = world.getAllObjects();
ObjectListIterator i(&ol);
for(i.first(); !i.isDone(); i.next()){
Object cObj = *i.currentObject();
i.currentObject()->eventHandler(p_event);
i.next();
man.event_count++;
}
return man.event_count;
}
Manager man = Manager();
man.event_count = 0;
WorldManager &world = WorldManager::getInstance();
ObjectList ol = world.getAllObjects();
ObjectListIterator i(&ol);
for(i.first(); !i.isDone(); i.next()){
Object cObj = *i.currentObject();
i.currentObject()->eventHandler(p_event);
i.next();
man.event_count++;
}
return man.event_count;
}
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter