Ask the CCLP1 Staff!
#11
Why has Zane's awe-inspiring question not earned him a rep point?
CC1: 5,954,550 (completed)
--- CCLP1: 5,989,110 (completed)
--- CCLP2: 5,936,410 (148 levels completed)
--- CCLP3: 1,223,887 (a few levels completed)


My levelset JRB_CCLP1.ccl
#12
How is the overall difficulty curve in comparison to CC1? Would you say it is better, just as good, or worse?

On a scale of 1 to 10, how enjoyable (or not) is the deciding of the final 149 after voting?

Do you believe that a significant but immensely difficult bust will be found within the first six months of the pack's public availability? (LUNiT, etc.)

Do you vision that the storyline throughout CCLP1 will be of greater value or, for lack of better words, better than the storyline experienced throughout CCLP3?

Do you think that veterans or long-time players of Chip's Challenge will experience nostalgia while playing CCLP1, as if they are constantly reminded of CC1 throughout the set?

In how many ways does CCLP1 (overall) resemble CC1?

How many water tiles are in level 73?


Is the release date of April 4th or the GMT time of 11:59 PM a CCLP1 reference at all, or was this just a possibly random selection for the date of release for CCLP1?

Do the five levels discovered in the teaser have significant roles in the storyline, or were they selected randomly for the teaser banner/poster?

Will CCLP1 be ported to Atari platforms by 2016?

Do you believe that the difficulty of the levelset is just right for beginners and a nice challenge for veterans/long-time players, or do you think the set will be rather less challenging or rather easy for veterans?

Do you believe that the amazing amount of effort and time that a levelset like CCLP1 has taken is worth all of the time spent on it?

Can I get a CCLP1 T-Shirt?

How many times has the ideal CCLP1 been revised?

Are there equal amounts of types of level categories present in the levelset, or do you think that there are an excessive amount of just one type (e.g. melee, sokoban, puzzle, itemswapper) If the latter, do you think having a more balanced amount of categories of levels would be better for the overall levelset?

Overall, do you think that this project is better, about the same, or worse than the time of CCLP3's construction? What things make this levelset better or worse?

Can I get an exclusive CCLP1-designed PS4 console?

Would you say being a part of the staff is exciting, enjoyable and pleasant or would you rather have not taken part?

Do you think that the 50 levels per pack system used in CCLP1 Voting was a much more convenient idea than CCLP3 Voting? What about having only one method of individually submitting reviews of each level from 1 to 5? Were these systems better or worse in your opinion?

If I don't have internet on April 4th for some reason, whether it be from switching providers or a long-term power outage, is CCLP1 available at Walmart, Target or any other large national store?

How long did it take to think and develop the hints and spoilers located in the Within topic?

Has some of the most recently announced CCLP1 information been kept secret for more than a year before it became public, or has everything that has been mentioned publicly only been recently been announced/brainstormed/etc. just a few days or weeks before its becoming known to the public community?

How many level concepts used in levels that are in the final product were stolen from Michael?

Is the storyline a continuation of the ending of CCLP3's storyline, or does it not connect with the events of CCLP3 and instead interact with the short yet memory-filled CC1 storyline, mainly found throughout the decade messages of MSCC and the prologue and epilogue of the set in other versions?

What is the highest number of levels from a single designer in the first fifty levels of the levelset?

Do you believe that the lesson levels that will be experienced in CCLP1, whether there be anywhere from eight to twelve or even more, or possibly less, do you think that these lesson levels will be an accurate reflection of what the lesson levels of CC1 taught us, or do you think they teach the basic concepts of Chip's Challenge better than the way that the original game taught us? Do you think that this will help beginners grasp a better concept of how to play the game and understand what Chip's Challenge is all about? Or, do you feel that the lesson levels portrayed in CCLP1 are an accurate re-representation of CC1's eight lesson levels and that they both teach the same concepts differently, each in their own way, to make the game feel different but have it be taught the same?

Do you believe that the above question is simply an attempt to get reputation, or do you think that I just wasted my time writing it?

Do you think that CCLP1, if showcased on E3 2013 last year, would have been the most anticipated title of 2014, only somewhat noticed and recognized by a few fans that have only played the original CC1, or do you think no one would care about a 25+ year old game that has been ported and cloned on more than one occasion?

If CCLP1 could be made more efficiently, in say, half the time it's taken it to construct in reality, but be of equal or even higher quality, would you rather have that situation or the prolonged release that we've had to make it seem like an extremely high quality set because it's been in production for so long?

Do you think that if the submission closing was not re-scheduled to June 30, 2012, some of the levels that will appear in CCLP1 would not have, and it would have been a much different levelset?

Do you think that the more Chip dies during CCLP1, the less he will enjoy it?

Which process of constructing an official levelset such as CCLP1 do you believe is the most important?

Have the levels of CCLP1 been strategically placed in respective slots to reference something that is externally and indirectly associated with CCLP1? (not the storyline)

Can I get a CCLP1 toy with a Happy Meal at McDonalds during release week?

How many of these questions are not answerable due to heavy spoilers that would escape the staff and be released to the public if some of the questions I've asked were fully answered?

How long do you think it will take for the levelset to hold 25 bolds that are worthy of a four star bold difficulty rating, or in other words, just a very difficult bold to accomplish, due to excessive boosting, timing, or dodging?

Why does CCLP1 have a Facebook page, but not a Twitter page?

What percent of the "Level of the Day" images posted on CCLP1's Facebook page made it or were considered for CCLP1?

Do you think that my cat, Fuji, will have an enjoyable experience throughout his playthrough of CCLP1, or do you think that he won't be able to play very well because he's a cat?

How proud are you for reaching the astounding number of 35,000+ votes during CCLP1's voting stage, in comparison to CCLP3's (around) 15,000 votes?

Was Not_CCLP1, released on April 1, 2012, really a way to show what the CCLP1 staff liked of each of their levels? In other words, was it a way to show that the levels that were placed in Not_CCLP1 were liked by the CCLP1 staff members, and the levels that were not included in Not_CCLP1 were the levels that the CCLP1 staff did not like of their own levels, considering Not_CCLP1 was entirely made of levels that were designed and created by the staff members?

Do you think that CCLP1 is an extremely large accomplishment or do you see it as more of a smaller, fan-based project, based on how the voting process works?

When do CCLP3 level submissions open?

If there was only one major thing you could change about the contents of CCLP1, in any way, how and why would you change it?

On a scale from one to five, how well do you think beginners will enjoy CCLP1 if they were to immediately play CC1 afterwards, and compare and contrast the differences and similarities and the things that the enjoyed the most about CCLP1 vs. CC1, and vice versa?

And last but not least... sup?
ZK1 / ZK2 / ZK3 / ZK3: Abandoned / ZK4 / ZK5

Bronze / Silver / Gold
#13
The above post is legit by the way Wink

Also, do you feel that CCLP1 will be a big success once released?
#14
How have the "newbie testers" liked the set and did you learn anything from their feedback?

What lessons have you learned for later sets, such as a possible CCLP4?

How many level designers submitted levels but did not get any into the set?

Will there be some special rules for the score boards to accommodate newer players and encourage them to participate in reporting scores?
#15
How do you feel that CCLP1 did as far as its stated goal?

~Bowman
~Bowman
#16
On a scale of 1 to 10, where 1 is "Meh" and 10 is "Armageddon is cometh and the fires of hell shalt rain down upon us all with their apocalyptic fury", how mad will Tyler be when he sees how many more rep points Zane has acquired?

On a more serious note, are there any levels with potentially humourous passwords? What is the shortest time limit in the set? What is the most number of different tiles in any one level? Are there any levels with all the tiles? (doubtful, but you never know)
CC1: 5,954,550 (completed)
--- CCLP1: 5,989,110 (completed)
--- CCLP2: 5,936,410 (148 levels completed)
--- CCLP3: 1,223,887 (a few levels completed)


My levelset JRB_CCLP1.ccl
#17
[quote]
You should probably be playing CC2LP1.

Or go to the Chip's Challenge Wiki.
#18
http://www.youtube.com/watch?v=OpCY-pq-ipA
ZK1 / ZK2 / ZK3 / ZK3: Abandoned / ZK4 / ZK5

Bronze / Silver / Gold
#19
What will the staff be doing in order to bar Zane Kuecks from ever associating with CCLP1, which includes, but is not limited to, Zane Kuecks having one or more levels in the set, Zane Kuecks being able to play the set, Zane Kuecks being able to live, etc.?
You should probably be playing CC2LP1.

Or go to the Chip's Challenge Wiki.
#20
Quote:What will the staff be doing in order to bar Zane Kuecks from ever associating with CCLP1, which includes, but is not limited to, Zane Kuecks having one or more levels in the set, Zane Kuecks being able to play the set, Zane Kuecks being able to live, etc.?


The answer to this question lies within the spoiler below:




[Click to Show Content]
ZK1 / ZK2 / ZK3 / ZK3: Abandoned / ZK4 / ZK5

Bronze / Silver / Gold


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