Tile World 2 crashes from CCEdit
#1
Tileworld 2 seems to work fine on my 64 bit windows 7 computer except if I configure it for testing with CCEdit. When I press the test button it opens then stops responding immediately.

thus, I've been using tileworld 1 to test with the editor, but I like that sounds display properly with T2 and stuff.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels

"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
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#2
Unfortunately, CCEdit currently isn't built to handle Tile World 2. It might in the future, if and when Michael Hansen gets around to updating it.
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Consistent Inconsistency (ongoing), my main CC1 custom set. (discussion)
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#3
oh okay. At least it's not a problem with my computer or anything
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels

"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
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#4
yes, TW2 is not supported by CCEdit 2.0 mainly due to its last update shortly before (I believe) CCLP3, which was released alongside TW2 as a bundle and introduction to the newest edition of Tile World, so they were both released at the same time (obviously CCLP3 was recommended to first play in TW2)
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#5
Yeah, my Windows 8 that my parents have doesn't let that work either.
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