Parrot Pack - Discussion
#1
This is the official discussion thread for CCLP1 voting's Parrot Pack. Feel free to share your thoughts, opinions, and comments on the levels here!
#2
Layered Labyrinth

Block Bonanza

Judas’s Last Move

The teeth shall rise again!

Tunnel clearance



Often a “sneaky/trick at the very end” stuff is not fun imo but Sometimes can be done right and be interesting, as I feel is the case in Judas’s Last Move.

I like the idea of FFW. However, for someone who’s never played the original CC set as this set is sort of intended for, I think it's kind of pointless because they won’t get the reference.

and what does FFW stand for?

I found trailblazer a nice idea but very hard on the eyes and confusing/too easy to make a mistake.

tunnel clearance; nice idea, original

Three rights make a left: fun short level but I might have broke it since it says you only need to hit one button but I seem to need to hit two to win.

EDIT:

Am I totally missing something in Thirsty Paramecia? I don’t get it/see how it is possible at all. I don’t see a way to get out of the first room.

Has anyone else played these levels yet?
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels

"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
#3
Quote:[...] and what does FFW stand for? [...]


Fast Forward. Like on those old music or video cassette players.


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