Asteroid Pack - Discussion
#1
This is the official discussion thread for CCLP1 voting's Asteroid Pack. Feel free to share your thoughts, opinions, and comments on the levels here!
#2
#11 - Choose Your Own Adventure: SW room unsolvable in Lynx?
#3
Yes, and that should be changed so that the block/thin wall is replaced with block/real blue wall.
Zommy (Richard Blaquière)

CLP1-fixed.dat - 40 levels

CLP2.dat - 30 levels, incomplete

RichardB1.dat (consisting exclusively of CLP1-fixed and CLP2 levels) - 58 levels, incomplete
#4
Icing could be a fun ice slide except that the time limit is extremely unfair for a beginner.

Logic:
I liked it, but the trick to the mechanism wasn't totally clear and solving it seemed a little too easy not really requiring any thinking.

Mathematical Blobs:

Um... did they just copy/paste blobnet?

Chip Joins Mensa Club:

I don't get the clues at all. Can someone explain this?

Follow Me:

Might do good to put a hint a the beginning and explain how teeth work with horizontal/vertical spacing. Otherwise a solid level.
my CC2 sets: Mobi's Challenge (166 levels)
Walls of CCLP2 (V2) presently: ~50 levels

"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-'The Dude' Lebowski
#5
Quote:Chip Joins Mensa Club:

I don't get the clues at all. Can someone explain this?


Follow the pattern shown in the first four "pictures" of each sequence to create the fifth.
#6
#6 (Returned to Dust) - Very similar to CELLBLOCKED from CC1.


#13 (Toughie) - I appreciate it's a short level, so annoying sections are best put near the beginning, but the blob cloner room is just needlessly frustrating.


#24 (Inner Circle) - I'm guessing this level is part of a set, since there are what seem like entirely separate levels around the outside and in the centre of the map. If so, this is a great touch.


#25 (Icing) - Not a bad level, but could really do with a higher time limit.


#30 (Teleporter Rooms) - An excellent display of challenge, variety and logic which I thoroughly enjoyed. The only thing I found annoying is that the up direction out of the teleporter at (14,5) can only be accessed before getting the green key - meaning you can't get the six chips in this area. With the number of teleport connections on the level, it can take a while to figure this out.


#40 (Mathematical Blobs) - I shouldn't even need to explain why this shouldn't be in CCLP1 :/
CC1: 5,954,550 (completed)
--- CCLP1: 5,989,110 (completed)
--- CCLP2: 5,936,410 (148 levels completed)
--- CCLP3: 1,223,887 (a few levels completed)


My levelset JRB_CCLP1.ccl
#7
8: Nice lesson level, but the teleports are not blue in TW.

9: This level is really nice, but too hard. More bombs would be required.

11: There are two levels with this title in the voting packs.

14: The title fits perfectly with the level.

32: 12 lessons? Isn't that a lot?

42: Nice lesson level. However, the tip would have to be rewritten.

48: The hint is awesome, especially with the teeth just above it!

49: Way too hard. And Trail Master from TCCLP is better than this one.
CC is awesome!

CC2 sets (still being updated): C1059-CC2 --- Walls of CC2

CC1 sets (all complete): C1059-2 --- C1059-1 --- 1059PG01 --- C1059-Christmas --- C1059-INSANITY --- C1059-CCLP4

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