...I guess that makes sense. The two-puzzle idea is definitely an interesting one.
My thinking was that it would have been a much tougher "single" puzzle had the chips in the corridor not tipped the player off that the key is to refrain from collecting chips. It basically ensures that the "first" puzzle works only once. An empty corridor would have had me scratching my head a lot longer.
Don't get me wrong, I still think it's a great level!
Quote:In Jr. High School, I would take a gummi bear, squeeze its ears into points so it looked like Yoda, and then I would say to it "Eat you, I will!". And of course then I would it eat.
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Mike Lask
Quote:MSCC, not CC.
Well, in theory even the original Lynx game could have allowed for invalid tiles too if someone had figured out how to make custom levels for it....but yes, I meant MSCC.
Mike L
My level sets:
MikeL2 - 200 levels, updated 1/22/2017
MikeL2-fix - Lynx compatible version of MikeL2
MikeL3 - 86 levels, updated 1/22/2017 - a best-of set with levels from MikeL2, MikeL4 or my now-hidden rejects set
MikeL4 - 27 levels, updated 1/22/2017 - home of any new post-2009 levels I make
MikeLrejects - 351 levels, updated 5/16/2013 - all my older/experimental/not as good levels
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Dave Varberg
Well, I'm no Epyx expert, but certainly the hardware was different and so was the software. It's my theory (with no evidence) that there were only capital letters available (thus the level titles), that wrap-around was a problem (thus the walls) and that the tiles and "creatures" (including Chip and the blocks) were processed in a different way than the "map". So, if I was forced to guess I'd say there was not a way to include invalid tiles the way MSCC allows, since there was probably only one "level".
Someone out there knows if I'm right, but I doubt that person reads this forum.
"Bad news, bad news came to me where I sleep / Turn turn turn again" - Bob Dylan
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J.B. Lewis
Wasn't it postulated that there is only "one layer" when non-creature tiles are involved and two layers whenever a creature tile (Chip, monsters, blocks) sits on top of a non-creature tile?