Melinda scores
#1
CCLP2

Level 16 - 314 (bold +1)

Well, sort of.

The route is the one that I have just uploaded to the public TWS, which is read as a 313. When the TWS file is loaded in TW2, the time is read as 313, but on playing back the solution, it becomes a 314. Reloading the TWS returns it to 313.

The console gives the following messages:

warning: saved game has solution time of 740 ticks, but replay took 739 ticks [play.c:494]
warning: difference matches clock offset; fixing. [play.c:497]

In addition, SuperCC gives the time as 314.0 (or 314 (-.9)). Looking at https://wiki.bitbusters.club/Chip%27s_Challenge_scoring, this appears to be the third specific cause mentioned in the final paragraph, whose wording suggests that MSCC would regard this as a 314.

I haven't achieved this for real (yet!) due to the boosting involved.

Thanks to Yet Another Sokoban Clone and SuperCC for the assistance.
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#2
Nicely found Paul! I just executed the route myself and confirmed that it does come out to 314 (-.9) - SuperCC must still have the issue where it adds 1 tick at the end of a replay, bumping this kind of time up to the next second. I'll attach my TWS so you can have credit for adding 314 to the public TWS, and... I guess this is a report of 314?
Sort of.

I've also found 2 additional moves that make getting this easier - I know you want to do all your routing yourself, but they exist :)

(For future referencing, the list of 314 scorers in order thus far is: me, Sharpeye, pieguy, J.B.)


Attached Files
.tws   CCLP2PawPrintIsle.tws (Size: 160 bytes / Downloads: 86)
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 Walls of CCLP4 i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.

My CC2 levelsets: (100, ???)
IHNN1 | IHNN2

My CC score tracker. Has lots of cool automated features!
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