06-Jun-2017, 7:24 AM
File category: CC1 Levelsets
I took a break from designing levels after CCLP4 submissions closed, because I thought I was out of ideas. But then a funny thing happened- I kept getting ideas, either as I went through the submitted levels or from just playing around. It's been over a year since my last release, but it's finally time to show these creations off.
I don't need screenshots I HAVE A TRAILER
This set contains 60 levels, of which 8 have 0 walls at all and 14 use the walls from another level. 5 were originally designed for use in Time Trials here, and a further 1 was used for one- though that wasn't the intent when designed! 5 of these were entered in Create Competitions, of which 3 overlap the walls of requirement with CCLP1. 2 of these levels were collaborative efforts- thanks to Josh Lee for one of these, and members of my family for putting up with me pestering them until Christmas Armament came together.
All levels are confirmed solvable in both rulesets.
Enjoy the set, and make sure to let me know what you think here!!
Confirmed solvable? Yes
What's New in Version 0.60c
I took a break from designing levels after CCLP4 submissions closed, because I thought I was out of ideas. But then a funny thing happened- I kept getting ideas, either as I went through the submitted levels or from just playing around. It's been over a year since my last release, but it's finally time to show these creations off.
I don't need screenshots I HAVE A TRAILER
This set contains 60 levels, of which 8 have 0 walls at all and 14 use the walls from another level. 5 were originally designed for use in Time Trials here, and a further 1 was used for one- though that wasn't the intent when designed! 5 of these were entered in Create Competitions, of which 3 overlap the walls of requirement with CCLP1. 2 of these levels were collaborative efforts- thanks to Josh Lee for one of these, and members of my family for putting up with me pestering them until Christmas Armament came together.
All levels are confirmed solvable in both rulesets.
Enjoy the set, and make sure to let me know what you think here!!
Confirmed solvable? Yes
What's New in Version 0.60c
- Minor edit to the ending area of Flight of the Prince to remove a bust I spotted while watching Andrew's LP of the set.
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 | Walls of CCLP4 | i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.
My CC2 levelsets: (100, ???)
IHNN1 | IHNN2
My CC score tracker. Has lots of cool automated features!
Twitch | Youtube | Twitter