Hunting for Bolds [1]
#1
I'm probably going to be blogging a lot, since I have a lot to say that I don't think is worth making a new thread. Anyway, today I started going for bold times seriously, for the first time...ever. Even as a kid though I did some optimizations, I found the faster path to Southpole, got a 50 on Brushfire and a couple other things. Well, today I started in on CC1 proper, trying to go in order and get as many bolds as I could. I didn't get as far as I would have liked, mostly because boosting well is a touch harder than I expected!

[Image: WwEO0u3.png]

This is the progress I have so far and the tracker I made to, well, track it. All but 3 of these took me one or two tries to pull off, those 3 being exactly what you would expect them to be: Lesson 7, Nuts and Bolts, and Trinity. Lesson 7 I took a lot of tries due to getting a feel for boosting again, as well as starting by going for the wrong route (the description on the ChipWiki page is irrespective of the AVI and seemed to only give 137, I updated the page to reflect the AVI). After watching the AVI to see where I was losing time, I got a few 138s and then got the 137. Nothing too bad. Then Nuts and Bolts, where I got the initial boosting down pretty quickly. Honestly, I didn't have too much trouble with it once I realized exactly what to do with the fireballs. I did accidentally run into one though Rolling eyes . Finally, Trinity. Trinity was actually really hard for me to get, for a while I didn't fully understand the Spring Slide mechanic but then I realized it was as simple as just holding the arrow key. After that realization, I was still falling short, so I checked the video and realized that after the bug I should backtrack out and get the skates! Never thought to do that before. Laughing Still, most attempts I bonked a wall before the glider, boosted past the key or just ran into a wall after it, not even getting to the bottom right corner. Then I had an attempt lose no moves only to fail that section for the first time...then I lost a move somewhere between the bug and the glider, knowing that I could still get the bold if I didn't fail any boosts, I kept going and nailed all of them. The last 30 seconds are just walking and waiting to see what the time was, and it turned out to be the 211. I picked up Hunt, finished Southpole and called it a night. I'll learn Teleblock some other time, since the route goes against everything I've ever done in that level...and I love it Teeth
My CC1 levelsets: (25, 150, 149, 149, 149, 149, 60, 149, 43, +2 = 1025 total)
25 levels.dat | Ultimate Chip.dat | Ultimate Chip 2.ccl | Ultimate Chip 3.dac | Ultimate Chip 4.zip | Ultimate Chip 5 | Ultimate Chip 6 Walls of CCLP4 i^e
IHNN-Ultimate: 147 of my best levels (through UC5), plus 2 entirely new ones. May be overhauled soon.

My CC2 levelsets: (100, ???)
IHNN1 | IHNN2

My CC score tracker. Has lots of cool automated features!
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#2
Jimmy Vermeer's site listed the easiest bolds for CC1, ranked by how many people had scored each one. Going in level order might not be the fastest way to rack up one's bold count. Of course it's up to the player what approach to take, like I tried CCLP2 by first doing some of the tougher levels and then worked myself down from 149 towards the beginning. If you intend to keep at this, I recommend setting some intermediate goals and then reward yourself somehow for reaching them Slight smile
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