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  How long should I keep this going for?
Posted by: IceyLava108 - 05-Feb-2014, 3:38 PM - Forum: General - Replies (8)

[Image: fU6nwoW.png]

This is ridiculous.

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  February 2014 Create Competition - Walls of CC1
Posted by: M11k4 - 05-Feb-2014, 11:24 AM - Forum: Competitions - Replies (12)

We had a decent amount of entries in last month's create competition, so I guess you guys are ready for another one too!

Your task is to pick a level from CC1 and use its arrangement of walls to create a new level. You can pick any level from the range #9-#149, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level to leave undisturbed.

I realize we just had a template for the competition last month, but I trust this will feel different enough to try it. To clarify, by 'walls' I specifically mean the normal wall tile, but you can choose to keep other walls intact too. You may add new walls, but I would rather you didn't. I will judge the submissions myself in the beginning of March 2014. I can't wait to see what you guys come up with!

Notes:

-Submissions are open as long as it is February 2014 where you live!

-Do not pick any of the Lesson levels from the start of the set.

-Do not make a overly difficult level. A moderate difficulty is fine but then it would be nice if it wasn't too long.
-The level must be solvable, but does not need to work in both ms and lynx.
-The level must be new; it must not have been released earlier.
-Please give the level a new name, time limit and set a new password.

-You may submit more than one entry, but please keep the levels distinct from each other.
-Points will be deducted for late entries, but will be accepted until a notice is posted in this thread.

-Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants.
-Please ask about other unclear situations.


Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry.

List your username and this competition in the subject. Keep it short and simple, something like: "February Create - John"


Everyone is welcome to join!

-Miika

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  CCZone January 2014 Create Levels Packaged
Posted by: M11k4 - 05-Feb-2014, 8:13 AM - Forum: Competition Level Packs - No Replies

File category: Archived


Here are the levels created for the January 2013 Create Competition!


There were ten submissions by nine participants. The results are still being determined.

Thanks to lookatthis, Flareon350, mobiius, PB_Guy, eric119, chipster1059, jblewis, Blazing Apollo, and M11k4 for participating and creating these levels!

There will be an update to this that connects the designers to their levels as well as the results.



What's New in Version 1.0
  • initial upload



Attached Files Thumbnail(s)
   

.ccl   CCZoneJanuary2014CreateLevelsPackaged.ccl (Size: 11 KB / Downloads: 386)
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  Wow
Posted by: quiznos00 - 04-Feb-2014, 12:26 PM - Forum: Comics and Memes - No Replies

wow. such originality.



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  ZK3: Abandoned
Posted by: IceyLava108 - 03-Feb-2014, 11:38 PM - Forum: Under Construction - Replies (15)

I would like to announce some things about the second and final part of ZK3 releasing later this summer, so I need to get the topic started!

This, like its predecessor, will include 40 levels of rather difficult to extremely hard challenges. I plan to release ZK3: Abandonded somewhere between the timespan of late July to mid-September of 2014. It's a long way away, but it'll be here before I know it.. so I should make some levels for it! Slight smile

Here's the first level, which will have a very close resemblance to level 40 when developed.

That's all for now. [3 Feb 2014]

[Image: iP8f6Ry.png]

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  My First CC1 Experiences: Favorite Memories
Posted by: IceyLava108 - 03-Feb-2014, 11:05 PM - Forum: Blog Station - Replies (2)

Alright, so, I know it's been nearly eleven months since I posted the first and *only* entry in my blog. That was probably for the blog award, right? Yeah, sort of. I never really had anything to write about other than CC1 experiences when I was younger, and that's the first thing that came to my mind when I wrote that first entry last March. So, I said I would continue this blog, so... I'm gonna continue it all these months later!

So, what's there to write about? One of my favorite things that I remember from playing the original Chip's Challenge in MSCC on a Windows 98 OS was probably.. well, the levels I admired the most. I never had a level editor at that time, as I didn't even know they existed and thought that the 149 levels at my disposal (in which I accidentally discovered the ctrl+k shortcut, and that's how I had access to all the levels..) were the only ones ever made for that game.. I was wrong! At this time, CCLP2 had been out for a good four and something years, and I never found out about it until around the time of CCLP3's release. Wow, I sure did miss a lot when I lost access to CC for a good 3 to 4 years, between 2007 and 2010-2011.

My favorite two levels in CC1 at that time were probably ALL FULL and ICEHOUSE. ICEHOUSE is definitely on that list, as I dedicated some of my time to drawing maps of the ice corner ring structure that the majority of that level is made of. I liked racing and racing-type video games when I played CC back then, and ICEHOUSE was a great way to implement the fun of racing with the monsters sliding around in the circular pattern on Icehouse. I had a lot of fun on that level.

ALL FULL was namely for design, as that's why I enjoyed it the most. I loved the upper section that was full of chips - when looted, I felt like I had accomplished something by gathering all of those collectible chips. The force floor ring and fire section in the southeast was also a signature location in that level for me, as it attracted my attention as I experimented with it from time to time. All in all, it was just a fun, nice-looking enjoyable and comfortable level that I could play almost endlessly (before going back to Icehouse) without ever knowing that the C/B glitch had any effect.. I didn't know what it was, of course.

Honorable mentions must go to UP THE BLOCK, as it puzzled me as to how to get the gliders exactly down in the bombs - of course I knew how, but at first I couldn't grasp the concept. Once I got to the lower sections, the open areas felt like a nice touch as I could practically free-roam through the two or three rooms that those areas provide. The level itself when I play it or think about it instantly makes me feel some nostalgia, although not as much as I used to experience. I definitely felt the same way about FOUR PLEX, as it was probably my third or fourth favorite level in the set. I loved the aesthetics of the water and fire in some areas, and it presented a nice challenge (the glider room, specifically). Overall, I love the design of the level and hopefully I can revisit it one day whether it be in the CC1 level or a recreation that I might make of it that the original level itself inspired me to make. Overall, both of these levels deserve the mention and are for sure in my top 5 CC1 levels, if I have a list.. of top 5 CC1 levels.

Other than that, there are definitely a few more experiences from the past that I could dream up and remember, but for now, that's all I mainly wanted to get out of my head and express. Hopefully it doesn't take me another ten to eleven months to post another blog entry, but I don't know. Hopefully my CC interest rises as it's been in a state of decline lately as I've had a large lack of level ideas for my second ZK3 levelset. Anyways, that's all for now. Stay tuned for (hopefully) another entry in three or so years!

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  Supercollab 2 1.14
Posted by: Flareon350 - 02-Feb-2014, 8:20 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

Added swapper-with-bugs in upper left.



Attached Files
.dat   Piecewise (6).dat (Size: 10.26 KB / Downloads: 318)
.dat   Piecewise (7).dat (Size: 11.4 KB / Downloads: 317)
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  Supercollab 2
Posted by: Zommy08 - 02-Feb-2014, 11:47 AM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

Revision 12 of Piecewise.


What's New in Version 1.12
  • Mr McCallahan Presents part at the top added.



Attached Files
.dat   Piecewise.dat (Size: 9.14 KB / Downloads: 227)
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  Piecewise
Posted by: chipster1059 - 01-Feb-2014, 8:00 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

Another addition.


What's New in Version 2.11
  • 2.11: This version.



Attached Files
.dat   Piecewise.dat (Size: 8.07 KB / Downloads: 261)
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  Piecewise 2.0
Posted by: Michael - 01-Feb-2014, 5:14 AM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

Added Key Color type area



Attached Files
.dat   Piecewise.dat (Size: 7.17 KB / Downloads: 262)
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