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Ultimate Chip 2: (Released!) |
Posted by: Ihavenoname248 - 14-Feb-2014, 6:03 PM - Forum: Under Construction
- Replies (13)
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I figure this is close enough to finishing, especially with the progress I've been making lately, that an "official" announcement of its existence wouldn't be promising something that may never come to be. Anyway, I've been working on this on and off for the past...5 years or so, though mostly off. It's essentially a sequel to my first big set, Ultimate Chip.dat, in that I'm trying to make it outright better. Less (to the point of only a couple breather levels) throwaway levels, no invalid tiles, a lot more Lynx compatibility (though I got tired of designing around that after a point, I think level 70-80 is where), and generally better design. Here's some samples of what I've got so far:
Teaser 1:
[Click to Show Content]
![[Image: RNImTZD.png]](http://i.imgur.com/RNImTZD.png)
I'm pretty happy with how this one turned out, as a sort of open-ended puzzle level. Lots of options as to how to solve it, though currently it's untimed. Perhaps I should make the timer 999 just to see how it gets optimized...
Teaser 2:
[Click to Show Content]
![[Image: f53F2nq.png]](http://i.imgur.com/f53F2nq.png)
A simpler level a bit later in the set, more to focus on aesthetics. I know that brutal puzzle after brutal puzzle gets old fast, so I've been mixing in easier levels, simpler levels, even some action levels though for the most part I'm bad at designing those.
Teaser 3:
[Click to Show Content]
![[Image: kOFPojf.png]](http://i.imgur.com/kOFPojf.png)
Lastly, the top left corner of a level that I designed around the concept of having everything you need in the field of view from the beginning of the level...but needing to go to every extreme just in order to complete it.
No download link for now since I don't like releasing WIPs, though I suppose the first version with 149 levels will be version 0.9-people better than me at solving might find busts I missed, and I can't have that in the final product
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Name for the CCLP2 Lynx Project? |
Posted by: M11k4 - 14-Feb-2014, 5:36 AM - Forum: General Discussion
- Replies (8)
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Hi!
So we want to lock down the name for this edition of CCLP2 that would work in Lynx. The main options to consider are CCLP2LX and CCLXP2. The first one is short for "Chip's Challenge Level Pack 2 Lynx" but the X also references the ten years it has been since the original release. However, this might not be a perfect fit, as the acronym is pretty long and when all the letters are capitalized it is a bit heavy to read as well. To offset this, we could separate the LX from the rest of it by a dash or a period. These might still confuse people, as there is no established way to name Lynx versions of sets. So some people already use names like cc1-lynx.dac and CHIPS-LYNX.DAT on their own, and thus CCLP2-LX might be easily confused with the original CCLP2. The last choice is to move the X and get rid of one of the L's by using CCLXP2, which might stand for "Chip's Challenge Lynx Pack 2". Does that look too weird? Weigh in with your votes and thoughts! First impressions are valuable, so tell us how the suggestions made you feel!
Thanks!
-Miika
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Valentine's Day 2014 Mini Create Challenge |
Posted by: M11k4 - 14-Feb-2014, 2:47 AM - Forum: Competitions
- Replies (3)
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Happy Valentine's Day to all Chipsters!
Did you realize we have an award here at CC Zone for participating in a Valentine's Day competition? Here's your chance to get one!
Valentine's Day is all about remembering those people that are dearest to your heart and making sure they know how you feel about them. I want to give you all the chance to express your love towards a classic set, CCLP2. To do this, all you have to do is redesign two small levels from CCLP2 for Lynx play. The levels in question originally use invalid tiles in a way that is hard to translate over to Lynx.
The first level is #87, The Walker Machine
. This level uses chips hidden under fake blue walls and a cloned stream of walkers to make your collecting job harder. In addition, the chips form the shape of a castle. To make a similar level for Lynx, you can consider hiding chips under blocks, enlarging the size of the castle, and whatever you can think of that recreates the feeling of the original for Lynx. Don't be afraid to keep it simple, but you may also go crazy and do something totally different as long as you explain the connection to the original.
The second level is #120, Frost Rings
. This level uses ice hidden under chips to create a puzzle that seems open to easy collecting of chips, but actually limits your movements more and more as the ice is uncovered. The level is symmetric with the exit in the center. To make a similar level for Lynx you might want to use pop-up walls to restrict the movement of Chip, or enlarge the level just a bit, or come up with something else that feels like the original. If you can make the puzzle be about the same difficulty as the original, that would be a plus.
This challenge is open for a week, so the deadline for submissions is Feb 21st where you live
. Send your submissions to me at valeosote at hotmail dot com. The submissions will then be published for everyone's enjoyment. This is not a standard create competition for the Chip Cup, but rather a mini challenge, so the scoring is a bit different. Participants can earn up to 5 Chip Cup points, on a scale that measures successful effort roughly like this:
1 point - you submit something.
2 points - your submission meets the requirements.
3 points - you have clearly put effort into creating something that works.
4 points - you submit one great level and the other one is pretty straight-forward.
5 points - you have grasped what this task was about and created two levels that feel like the originals.
At this point you might guess that this task has something to do with the CCLP2 Lynx Project, and you would be right. The main connection is the motivation for running this thing. I have seen some attempts at making lynxified versions of these levels, but I want to find out if someone out there still can come up with a new take. At it's best this might produce something great we could use, and at it's worst we will have more versions of the levels to compare to each other. However, this challenge is otherwise disconnected from that project in the sense that if you want to participate and not have your creations utilized for the project, you can do so. If we wish to use any of your ideas we will discuss it with you separately.
If you have any questions, please ask! Have fun!
-Miika
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An Announcement of My Resignation |
Posted by: quiznos00 - 11-Feb-2014, 10:40 PM - Forum: General
- Replies (9)
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Dear Chip's Challenge Community,
It has recently come to my attention that the user Zane "IceyLava108" Kuecks has passed me, Tyler J. Sontag, in reputation points here on Chip's Challenge Zone. This news is shocking to me, to say the least, as I am clearly more charismatic, humorous, and good-looking than Zane Kuecks. How such a man could pass me in the infallible system of human worth measurement known as the CCZone Reputation Point Systemâ„¢ is beyond me, other than the community being composed of hypocritical scumbags delusional about what truly makes a man great. Therefore, I have lost all trust in the Chip's Challenge Community and have made the decision to leave as promptly as possible. I have removed all of my level sets from the Internet, because they apparently are worthless in comparison to the brilliance of the levels of Zane Kuecks. I have sent an email to James Anderson to request removal of my scores from all scoreboards, and another email to J.B. Lewis requesting the removal of my 7 levels from CCLP3 and my [CENSORED] levels from CCLP1. I hope you are all happy with your decisions in awarding Zane Kuecks with the coveted reputation points over the years, rather than the more worthy recipient being myself. My time spent at this community has been a waste. I'm out.
~ Tyler J. Sontag
oh yeah this post is a joke btw
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