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  Goomba CC
Posted by: Hash1 - 17-Jan-2014, 1:36 PM - Forum: Level Pack Previews - No Replies

Hey guys!...

I made 8-bit Goomba with CC tiles for the Spyro the dragon award!



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  Nefertari (Preview)
Posted by: mobius - 16-Jan-2014, 11:25 PM - Forum: Under Construction - No Replies

http://cczone.invisionzone.com/index.php?/files/file/332-nefertari-preview/

a preview of 6 levels. A a little sample, an "hors d'oeuvre" if you will.

level 2 has an incorrect chip requirement. I went to fix it but found it not as people said it was so I'm not sure what I changed in the meantime. Just set the count to the max # of chips.

yeah, I realize I never posted Nebuchadnezzar in the finished section. I'm lazy.

Anyway this levelset is about 80% complete; it will have about 20 levels. I don't care about making my levelsets big with at least 100~ levels, I personally care about quality over quantity. Also I plan on fixing and embellishing my first two sets when this is done. I hope to finish this set in a few days or weeks.

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  comic5 (moving diagonally)
Posted by: Hash1 - 16-Jan-2014, 11:52 AM - Forum: Comics and Memes - No Replies



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  Comic4 (moving blocks)
Posted by: Hash1 - 16-Jan-2014, 11:52 AM - Forum: Comics and Memes - Replies (1)



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  Comic3 (decisions)
Posted by: Hash1 - 16-Jan-2014, 11:51 AM - Forum: Comics and Memes - No Replies



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  Comic about Chip in his "room
Posted by: Hash1 - 16-Jan-2014, 11:51 AM - Forum: Comics and Memes - No Replies



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  Supercollab 2: The Generic Sequel
Posted by: random 8 - 16-Jan-2014, 1:02 AM - Forum: Under Construction - Replies (52)

The second super-collaborative project has begun!

Here is the file. I will try to keep it up-to-date by adding the new versions as they come in. I will also keep this post updated with a list of users who have contributed and users who want to go next.

Le Queue:

<first>

random 8
chipster1059
Michael
mobius
Zommy08
Flareon350
Hornlitz
mobius (2)
random 8 (2)
Michael (2)
chipster1059 (2)
Zommy08 (2)
Flareon350 (2)
geodave (see Flareon350 (2))
<last>


NOTE: If you don't submit your version before the time stated by your name in the queue (set 168 hours [1 week] after the moment you reach the top of the queue), you will automatically be removed from the queue. You can ask for an extension, but only up to 168 additional hours.



LEVEL HAS BEEN COMPLETED.

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  Supercollab
Posted by: random 8 - 16-Jan-2014, 1:01 AM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

This is the second super-collaboration level, which is now complete.


What's New in Version 2.15
  • Fixed a bust + other things. I'm too lazy to figure out what all the differences are.



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.dat   Piecewise.dat (Size: 12.56 KB / Downloads: 605)
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  CCLP1 Speculation
Posted by: jblewis - 16-Jan-2014, 12:57 AM - Forum: CCLP Discussions - Replies (133)

So now that voting has ended, what do you think will make it in? What do you hope will survive the cut? What were your favorites throughout voting? Speculate away here!

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  Supercollab 1.18
Posted by: Michael - 14-Jan-2014, 10:31 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

Switched 2 real walls in the SE trap corridor, to recessed walls.



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.dat   Supercollab Master Version 1.18.dat (Size: 14.38 KB / Downloads: 254)
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