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  Bowman2
Posted by: Bowman - 20-Aug-2012, 9:14 PM - Forum: Under Construction - Replies (7)

...It's coming...

Didn't think I'd start it so soon. The goal is simpler ideas and all pedantic compatible. Got 3 levels so far, might release it at 10.

Really like the way things are looking.

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  Completed CCLP2
Posted by: IceyLava108 - 14-Aug-2012, 9:24 PM - Forum: Awards - Replies (6)

I just finished CCLP2 about 30 minutes ago today. My current score is 5,990,790, which puts me just above Michael on the scoreboards -- 36th. It was a fun journey, and it was also non-lynx compatiable for most of it, but it was still really fun, cause I play in MS! Smiley

Here's the TWS file: http://cczone.invisionzone.com/index.php?/files/file/141-cclp2-completed-tws/



Also, I will continue to improve my CCLP2 score as well as finish CCLP3 and get a score for CC1 so I can list myself on the CC1 scoreboards too. Tongue

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  CCLP2 Completed TWS
Posted by: IceyLava108 - 14-Aug-2012, 9:23 PM - Forum: Tile World Save Files - No Replies

File category: TWS Files

Here is a TWS file showing evidence of my CCLP2 completion. Current score: 5,990,790 -- may change as I will try my best to improve scores. This puts me 36th on the scoreboards, just above Michael. Slight smile



Attached Files
.tws   CCLP2.tws (Size: 63.16 KB / Downloads: 193)
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  ChipHomeLP1.dat - My submissions for CCLP1
Posted by: ChipHome5 - 13-Aug-2012, 6:00 AM - Forum: CCLP Discussions - No Replies

I think it's not a bad idea to publicize a bit my ChipHomeLP1.dat levelset, which includes my Lynx compatible levels I've submitted for CCLP1 voting, since it actually has a low number of donwloads (BTW, you can get it here: http://cczone.invisionzone.com/index.php?/files/file/51-chiphomelp1dat/) and not so many players has tried it.



This levelset contains 26 levels and they have all been tested for Lynx compatibility (only level 14 remains untested).

In this levelset you'll find some "lessons" levels, which includes all the lessons from CC1 in a revised way (level 1) or are intented to test if the player still remembers how to play the game (with reference to CC1 - level 9), some levels based on ice, in which you have to collect all the Chips without slinding into water (level 10) or die burnt by fire (level 13), a blob based level (very similar to Blobnet - level 22), some linear (levels 15 and 21) and non linear (level 23) room based levels and so on...

It would be great if you posted your impressions, comments or scores here. Thanks in advance!

Have fun playing ChipHomeLP1!

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  OFNT evolution
Posted by: KeyboardWielder - 09-Aug-2012, 3:12 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

Evolution of the level "You Can't Teach an Old Frog New Tricks".



Attached Files Thumbnail(s)
   

.dat   OFNTevol.dat (Size: 35.38 KB / Downloads: 324)
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  The Toughest Level You Ever Made
Posted by: BlazingApollo - 07-Aug-2012, 9:59 AM - Forum: General Discussion - Replies (41)

Sup, everyone! Havent posted in here for a while. Because I'm trying to focus creating my levelset which unexpectedly took about 18 months or so (I can't remember) to create 35 levels. But my target is about 45 levels. Which means it will took another 18 months to build them. Yeah, I know, I suck at CC, both in playing or creating them Confused



Anywaybythewaysubway, right now I'm struggling to finish designing a level named 'Hypercomplex Maze'. This level, apparently, the toughest, and the most frustating level I ever made so far. The main concept of this level is a complex maze. But what makes this level so hard to make is because, this level, described in a mathemathical formula...



(Triple Maze x 2) + (Sokoban + Steam) + Key Swapping



That's right. I created something which is more painful than a 'Triple Maze' level! I bet it's not easy to create a complex and confusing maze like 'Triple Maze'. It's because the fire, water, and force floor tile are very confusing to be placed in the right location. You have to make sure every single chips is obtainable. Some of them have to be placed in the right place to make sure there's a few places that can only be visited with only one type of boots. You have to make sure the level is also solvable, whether without or with a time limit. Yeah, Pieguy, you've done a brilliant job. Thumbs up



Back to my under-construction 'Hypercomplex Maze' level. Trying to expand a highly creative level like 'Triple Maze' is a difficult one. I kept thinking if it's possible to create a more complex level like 'Quadruple Maze'. Since it's a bit hard to use every elemental tiles together as a maze (especially with the ice tile). I decided to make a Triple or maybe Quadruple Maze made of Buttons.



First thing to do is, I have to make a mechanism where the player can't press different colored buttons in one phase. And on the next phase, the player must press a different colored button, and they can no longer press the first ones. And this continues until the fourth phase. Of course, the mechanism was quite hard to create. Took a couple days to figure out such mechanism.



And here goes the crazy idea. Since I remembered there's a limit of using the clone and the trap buttons, the maze won't be very large. Aaaand, I decided to put some keyswapping stuff in there. Not enough, I decided to mix the level with Triple Maze concept in it! Not enough! A sokoban is also present in the level now. Oh, almost forgot. A teleport also exist there. A mixed, messed-up salad :/



.....

[Image: 169645d1340873527-diablo-3-pareri-poze-f...s-meme.png]



It will turn out into a great level, I think (Five-Star design, ONE STAR for fun :/). Though, a great level comes a great messing-up. The maze is very confusing to look at. I mean, there's a bunch of blue, green, red, and brown button, with fire, water, and force floor tile, AND various locks PLUS a sokoban inside the very maze. I messed up my first attempt of creating the maze, of course. I restarted building the maze, and it's 45% done now. Step-by-step. Very slow.

Hopefully everything is done by tomorrow, so I can test it (hopefully it's solvable, if not, I'm gonna rage Angry ).



That's my experience in creating a level. What about you guys? Do you have a hard time creating a single level? Laughing

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  Finally Completed CCLP2
Posted by: Michael - 06-Aug-2012, 12:08 AM - Forum: Awards - Replies (2)

You can find the TWS file here: http://cczone.invisionzone.com/index.php?/files/file/139-cclp2dactws/

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  CCLP2.dac.tws
Posted by: Michael - 04-Aug-2012, 9:14 PM - Forum: Tile World Save Files - No Replies

File category: TWS Files

My solution file for CCLP2.



Attached Files
.tws   CCLP2.dac.tws (Size: 49.94 KB / Downloads: 200)
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  Lounge Act Completed
Posted by: Flareon350 - 04-Aug-2012, 4:05 PM - Forum: Awards - Replies (1)

I beat the ultimate partial post level of CC. Slight smile

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  Completed Delivery Ship
Posted by: Hornlitz - 30-Jul-2012, 5:24 PM - Forum: Awards - Replies (2)

FINALLY!!!! Smiley

http://www.youtube.com/watch?v=sNP6LFcO6...e=youtu.be

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