Welcome, Guest |
You have to register before you can post on our site.
|
Latest Threads |
Pieguy's scores
Forum: View forum
Last Post: pieguy
Yesterday, 9:57 PM
» Replies: 103
» Views: 57,339
|
Giorgio Bianchi scores
Forum: View forum
Last Post: GiorgioB
07-Jan-2025, 2:30 PM
» Replies: 19
» Views: 5,785
|
Sharpeye468's Scores
Forum: View forum
Last Post: Sharpeye
05-Jan-2025, 5:52 PM
» Replies: 122
» Views: 99,203
|
chipster1059's scores
Forum: View forum
Last Post: chipster1059
30-Dec-2024, 8:12 PM
» Replies: 240
» Views: 153,419
|
Paul G Scores
Forum: View forum
Last Post: paulgilbert
16-Dec-2024, 5:28 PM
» Replies: 12
» Views: 7,976
|
Flareon2
Forum: View forum
Last Post: Flareon350
14-Dec-2024, 5:09 PM
» Replies: 4
» Views: 5,262
|
Rommy's Gauntlet port for...
Forum: View forum
Last Post: Richard Porteous
14-Dec-2024, 4:06 PM
» Replies: 1
» Views: 2,878
|
December 2024 Create Comp...
Forum: View forum
Last Post: M11k4
02-Dec-2024, 11:25 PM
» Replies: 0
» Views: 176
|
December 2024 Time Trial ...
Forum: View forum
Last Post: M11k4
01-Dec-2024, 7:53 AM
» Replies: 1
» Views: 261
|
Which CC game do you play...
Forum: View forum
Last Post: Jeanitr
25-Nov-2024, 5:31 AM
» Replies: 14
» Views: 13,289
|
|
|
Bowman2 |
Posted by: Bowman - 20-Aug-2012, 9:14 PM - Forum: Under Construction
- Replies (7)
|
|
...It's coming...
Didn't think I'd start it so soon. The goal is simpler ideas and all pedantic compatible. Got 3 levels so far, might release it at 10.
Really like the way things are looking.
|
|
|
ChipHomeLP1.dat - My submissions for CCLP1 |
Posted by: ChipHome5 - 13-Aug-2012, 6:00 AM - Forum: CCLP Discussions
- No Replies
|
|
I think it's not a bad idea to publicize a bit my ChipHomeLP1.dat levelset, which includes my Lynx compatible levels I've submitted for CCLP1 voting, since it actually has a low number of donwloads (BTW, you can get it here: http://cczone.invisionzone.com/index.php?/files/file/51-chiphomelp1dat/) and not so many players has tried it.
This levelset contains 26 levels and they have all been tested for Lynx compatibility (only level 14 remains untested).
In this levelset you'll find some "lessons" levels, which includes all the lessons from CC1 in a revised way (level 1) or are intented to test if the player still remembers how to play the game (with reference to CC1 - level 9), some levels based on ice, in which you have to collect all the Chips without slinding into water (level 10) or die burnt by fire (level 13), a blob based level (very similar to Blobnet - level 22), some linear (levels 15 and 21) and non linear (level 23) room based levels and so on...
It would be great if you posted your impressions, comments or scores here. Thanks in advance!
Have fun playing ChipHomeLP1!
|
|
|
The Toughest Level You Ever Made |
Posted by: BlazingApollo - 07-Aug-2012, 9:59 AM - Forum: General Discussion
- Replies (41)
|
|
Sup, everyone! Havent posted in here for a while. Because I'm trying to focus creating my levelset which unexpectedly took about 18 months or so (I can't remember) to create 35 levels. But my target is about 45 levels. Which means it will took another 18 months to build them. Yeah, I know, I suck at CC, both in playing or creating them
Anywaybythewaysubway, right now I'm struggling to finish designing a level named 'Hypercomplex Maze'. This level, apparently, the toughest, and the most frustating level I ever made so far. The main concept of this level is a complex maze. But what makes this level so hard to make is because, this level, described in a mathemathical formula...
(Triple Maze x 2) + (Sokoban + Steam) + Key Swapping
That's right. I created something which is more painful than a 'Triple Maze' level! I bet it's not easy to create a complex and confusing maze like 'Triple Maze'. It's because the fire, water, and force floor tile are very confusing to be placed in the right location. You have to make sure every single chips is obtainable. Some of them have to be placed in the right place to make sure there's a few places that can only be visited with only one type of boots. You have to make sure the level is also solvable, whether without or with a time limit. Yeah, Pieguy, you've done a brilliant job.
Back to my under-construction 'Hypercomplex Maze' level. Trying to expand a highly creative level like 'Triple Maze' is a difficult one. I kept thinking if it's possible to create a more complex level like 'Quadruple Maze'. Since it's a bit hard to use every elemental tiles together as a maze (especially with the ice tile). I decided to make a Triple or maybe Quadruple Maze made of Buttons.
First thing to do is, I have to make a mechanism where the player can't press different colored buttons in one phase. And on the next phase, the player must press a different colored button, and they can no longer press the first ones. And this continues until the fourth phase. Of course, the mechanism was quite hard to create. Took a couple days to figure out such mechanism.
And here goes the crazy idea. Since I remembered there's a limit of using the clone and the trap buttons, the maze won't be very large. Aaaand, I decided to put some keyswapping stuff in there. Not enough, I decided to mix the level with Triple Maze concept in it! Not enough! A sokoban is also present in the level now. Oh, almost forgot. A teleport also exist there. A mixed, messed-up salad :/
.....
It will turn out into a great level, I think (Five-Star design, ONE STAR for fun :/). Though, a great level comes a great messing-up. The maze is very confusing to look at. I mean, there's a bunch of blue, green, red, and brown button, with fire, water, and force floor tile, AND various locks PLUS a sokoban inside the very maze. I messed up my first attempt of creating the maze, of course. I restarted building the maze, and it's 45% done now. Step-by-step. Very slow.
Hopefully everything is done by tomorrow, so I can test it (hopefully it's solvable, if not, I'm gonna rage ).
That's my experience in creating a level. What about you guys? Do you have a hard time creating a single level?
|
|
|
|