It involves fatal items hidden under blocks, and junctions that have exits that lead to dead-ends with no way back. So basically not possible without a tonne of guesswork.
But the hint tells you to where to find a map of the level online, and then play the level whilst reading the map to tell you where to go.
Designers are allowed to update their submissions to fix replays, busts, or any other quality of life updates. If your levels replay is marked as unverified in that sheet, open your level, view the replay, then save the level. Also, you can attempt to submit the level as part of a Steam Workshop pack and CC2 will tell you if the level's replay is unverified. For Discord users, I hope to add a command where you can upload your level and Gliderbot give the verification status.
The staff will also be going through levels to check for busts. Those will be added to the above sheet.
You can also send me levels through Discord (quiznos00#3068) or through CCZone, put the above link is preferable as the whole staff will immediately be able to see the changes. Do not send updates through this thread or through the public Discord as we need to monitor submissions more closely.
The period ends around July 12 on 11:59pm, but because there was confusion about the exact end time for the submissions period, we're using a countdown clock this time https://countingdownto.com/?c=2498084
I finally put together some CC2 levels. There are 16 levels here for now. I wasn't sure if I should call it something like Fairfair or Provingrounds, so I just went with something which could contain in my own name for once.
The first two are actual levels that are not ported from CC1. However, neither puzzle was completely created by myself. (see the first two preview pictures) Thanks to pieguy for allowing me to play around with his design from years ago. For the other one, I didn't try to ask for approval.
Most of the rest of the levels are simple ports from my CC1 levels. They are not my best CC1 levels, but the ones that were both easy to port and I liked for some reason. I also threw in three levels I had made and released for CC2 create competitions, mainly to have them in one place (and I don't plan on releasing many CC2 sets).
I guess I submit these levels to be included in CC2LP1. More importantly, I hope you take a quick look and see if there is something here that could give you a few moments of enjoyment, puzzlement and escapism.
It's been a while since I've released CC2 levels, and I finished this set up just in time for CC2LP1 submissions. Contained within are 100 levels that range from easy to very hard, all of which are solvable and contain replays (except one) if you get truly stuck. Additionally, there's a goodie bag which contains an old, rejected version of a level, two alternate CC2LP1 submission versions of levels, and the entire original IHNN1 (now IHNN0, because it's non-canon.)
I've worked really hard on this ever since CCCreator was released and enjoyed playtesting over the past week, and I hope you all enjoy it too. Additional thanks to both chipster1059 and Andrew Menzies for playtesting assistance. You guys saved me a few hours, at least.
Level 60 is a splitscreen level, and CC2 currently does not support second player input in splitscreen replays. The level is solvable and an alternate, standard view version is included with a replay. The level is definitely best played as a splitscreen level, however.
Confirmed solvable? Yes, with replays
What's New in Version 1.0
Verified replays for all levels in the goodie bag.