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  JCCLP3
Posted by: Flareon350 - 29-Apr-2019, 2:42 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

This is JCCLP3, my third and final official "best-of" level set! Containing 149 levels that I consider to be my best as of late, most coming from my most recent sets, JoshL6, JoshL7, and Walls of CCLP3. But there's a few surprises here as well!

Some of the levels have gone through various changes, whether it be in gameplay, just a time limit change, or both. However, unlike last time though, there is no secret password/hint gimmick to this set. But why would you want that when you can just play EVERYTHING? Slight smileOr be a scrub and disable passwords.

Fully Lynx compatible and is arranged by difficulty! I'd even go as far as saying this is probably my toughest set as this will escalate once the triple digits are reached, with minimal breathers in between.

Regardless, all remain just as fun as they were in their source sets!

--THE LEVELS--

JCCLPRejects - 2 levels

Yes once again, I've included two more levels from my rejects set. Both were rejected for completely different reasons but honestly, I regret rejecting one of the two (the other I really had no choice but to reject). However, I've always felt these were nicely designed, fun to play, and deserving of a chance for redemption! I hope they get that chance here!

JoshL6 (post-149) - 23 levels

Wait, more JoshL6 levels? But those were in JCCLP2. And you would be correct, they were.

However, those levels were included during the time when JoshL6 was at a total of 90 levels. These come from the time after expanding it to 149, which was shortly after CCLP4 submissions closed.

I felt like the levels that were added didn't get the best outcome and as a result of being added in, some actually disliked the set because of the expansion, to which I can't blame them for. Most of what was added to it was either from a project I didn't follow through with or a random subpar variety level I felt like building out of a random set of walls. This ended up not mixing well with an already finalized set and I do sort of regret this, but not entirely.

Despite this, some stood out as gems and I think I've included them here!

JoshL7 - 43 levels

A set I actually tried to avoid creating... until a create competition and a few other ideas convinced me to go through with it.

JoshL7 ended up being one of my best level sets, if not the best one which I was not expecting. It took a full year to build but I think what really benefits this set is sticking with the 70 level limit and not releasing till finishing it. I learned my lesson from expanding JoshL6.

Over half the set was included here, most of which I'm very, very proud of.

Walls of CCLP3 - 66 levels

One thing these types of "best-of" set projects do is they give you the chance to really look back at what you built in the past. This set is something I never thought I'd go through with after attempting at it with CCLP1 and still can't believe I actually completed it.

On one hand, I'm satisfied with the fact I was able to do it with CCLP3. On the other hand, I feel like I didn't do *that* good a job with it. While it did encourage me to try new concepts and design choices I wouldn't have used otherwise, at the same time, some of it was "just something that uses this wall pattern" or were copouts, which is a weak point this set falls victim to. I definitely could have handled some levels better looking back. But with just a tad under half the set included, I hope they remain just as fun.

In the context of this set (JCCLP3), I've removed nearly every optional hint tile that tells you what the walls are from and made changes as I saw fit. Some for the better, some for worse, you be the judge of that. But absolutely no walls were added, trust me.

15 NEW LEVELS

You might think these new levels were designed just to bring this total up to 149.

Well you'd be wrong there. These were designed within the past few months and are actually a part of a project I am in the process of building at this moment. I couldn't tell you when it'd be finished, but these are here to tease you at what's to come at some point. Slight smile


Shoutouts and special thanks to J.B. Lewis and Chiara W. for playtesting and/or providing a good amount of feedback for what should be included and helping with the level ordering! It wasn't easy to build but it was a lot of fun compiling this together and I seriously hope you enjoy this!

Once again, thanks for sticking around with me and my levels. I know I design a lot and some have asked how I do it. The honest answer... it's just in the heart.

~Josh Lee [Flareon350] Flareon


Confirmed solvable? Yes



Attached Files Thumbnail(s)
   

.dat   JCCLP3.dat (Size: 137.16 KB / Downloads: 444)
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  Eighteen years - it's been a good run.
Posted by: pillowpc2001 - 29-Apr-2019, 2:19 PM - Forum: General Discussion - Replies (8)

Well, I never would have thought I'd ever be making this post, but here it is...I have made the difficult decision to begin the process of shutting down my website.

Over the last few years I had already begun to explain my diminished presence in the CC world as due to real life, and there were moments here and there where I did manage to carve out time for certain projects (level set page changes, playing through CC2/CCLP1, designing a few new levels). But they were few and far between, and I was always just assuming that "down the road" things would slow down and I would get into a routine where I could make "real life" and "CC life" coexist.

But here we are, a few years later, and I find myself with a full-time job, a wife, a house to take care of, changing interests and priorities, and it is just seeming less and less likely that I can make that happen. Even when I do find myself with some CC time, I feel oddly divided. On the one hand, I feel like it is never enough - I get a chunk of time to solve two CCLP4 levels and wish I had more time to better optimize my scores or to continue playing. On the other hand, after playing I see household chores piling up that I should have been taking care of, and feel guilty that I even took the time that I did to play CC. Either way I look at it results in an unsatisfying feeling.

I'm not at all saying it's not fun anymore - it is - and this is not a goodbye post. Slight smile However, I might be less active than before and will not be able to keep on maintaining my site any longer.

I am open to a bankruptcy buyout Tongue if anyone would like to keep certain aspects of my site going, especially:

- the Tile World 2 homepage

- the Chip's Challenge Creator homepage

- the level set pages

and if someone really desires:

- the AVI archives

- MikeL2/3/4 scoreboards

- the page with the latest 64-bit CC options

- my listings of links

Whoever would like to take over hosting any of these pages, I will send them (and the database) to you to officially become "yours". Slight smile (For Chip's Controls I plan on re-uploading the latest version here with all the HTML pages included.)

Hope everyone is doing well - thanks for reading, and now back to your regularly scheduled Chipping.

Mike Lask

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  Fully Functional Warp Station
Posted by: Chiara610 - 26-Apr-2019, 8:14 PM - Forum: CC Zone Meta - No Replies

Fully Functional Warp Station


View File


<hr class='ipsHr'>
<div class='ipsType_normal ipsType_richText ipsContained ipsType_break'>


This is a fully Functional Warp Station

Note this will not work as intended in Tile World, this will work with MSCC only, as this used data resetting.

<hr class='ipsHr'>
<ul class='ipsDataList ipsDataList_reducedSpacing ipsDataList_collapsePhone'>
<li class='ipsDataItem'>

Submitter

Chiara610

</li>
<li class='ipsDataItem'>

Submitted


04/26/2019

</li>
<li class='ipsDataItem'>

Category


CC1 Levelsets

</li>

</ul>

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  Fully Functional Warp Station
Posted by: Chiara610 - 26-Apr-2019, 8:14 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

This is a fully Functional Warp Station

Note this will not work as intended in Tile World, this will work with MSCC only, as this used data resetting.

Confirmed solvable? Yes



Attached Files
.dat   Warp.dat (Size: 139 bytes / Downloads: 238)
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  Felix's CC2 TIleset 2.0 (colorblind friendly)
Posted by: FelixNemis - 26-Apr-2019, 12:49 AM - Forum: Chip's Challenge 2 - No Replies

Just posting this here since updating downloads doesn't take them o the top of the list or anything

I just updated my CC2 tileset to 2.0

The big new thing is everything should be easily distinguishable for all kinds of colorblindness


CC Zone File embed: https://forum.bitbusters.club/thread-642.html


Here's the stuff that changed

<ul style="background-color:#ffffff;color:#353c41;font-size:14px;">[*]
Made floor mimics not look like troll faces lol

[*]
Helmet is a shield now

[*]
Made red custom floors and walls a bit easier to tell apart

[*]
Now much more colorblind friendly, if I missed anything let me know!

  • <li>
    lots of stuff changed, keys have shapes, and buttons are all different for example

</li>
[*]
Lots of minor changes

</ul>
Also included a bonus character mod

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  Nom Nom Nom
Posted by: Chiara610 - 21-Apr-2019, 9:56 PM - Forum: Tilesets - No Replies

File category: Tilesets

Chip is now Teeth

All chip's are now Chip

All Teeth are now moving bombs.

Teeth in water, Teeth in exit and Teeth in fire and burnt Teeth was taken from Teeth Challenge tileset by Jacques Smith. The rest of the edits was done by me manipulating the original tiles.bmp.


What's New in Version 1.0.2


Fixed off centre teeth (Chip) tile.

Replaced Burnt Chip and Chip in fire tiles with Burnt Teeth and Teeth in fire from Jacques Smith's Teeth's Challenge.



Attached Files Thumbnail(s)
   

.bmp   tiles.bmp (Size: 1.31 MB / Downloads: 307)
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  Nom Nom Nom
Posted by: Chiara610 - 21-Apr-2019, 9:56 PM - Forum: CC Zone Meta - No Replies

Nom Nom Nom


View File


<hr class='ipsHr'>
<div class='ipsType_normal ipsType_richText ipsContained ipsType_break'>

Teeth in water and Teeth in exit was taken from Teeth Challenge tileset by Jacques Smith. The rest of the edits was done by me manipulating the original tiles.bmp.

<hr class='ipsHr'>
<ul class='ipsDataList ipsDataList_reducedSpacing ipsDataList_collapsePhone'>
<li class='ipsDataItem'>

Submitter

Chiara610

</li>
<li class='ipsDataItem'>

Submitted


04/21/2019

</li>
<li class='ipsDataItem'>

Category


Tilesets

</li>

</ul>

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  Blocker's Dozen Remake
Posted by: Chiara610 - 13-Apr-2019, 10:25 PM - Forum: CC2 Level Packs - No Replies

File category: CC2 Levelsets


This is a remake of the Blocker's Dozen level. Colab with Chipster1059.


Confirmed solvable? Yes



Attached Files Thumbnail(s)
   

.c2m   BlockerDozenRemake.c2m (Size: 663 bytes / Downloads: 267)
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  geoRock.zip
Posted by: geodave - 04-Apr-2019, 7:26 PM - Forum: CC2 Level Packs - No Replies

File category: CC2 Levelsets

Conversions to cc2 map files (including solutions) for my two CCLP1 levels and Rockdet's 6).

Minimal changes as needed to work in cc2. Except for TLS, which has the optimize bug fixed and required major rewiring.

Confirmed solvable? Yes



Attached Files
.zip   geoRock.zip (Size: 8.79 KB / Downloads: 263)
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  CCLP(3) download help?
Posted by: Brianna - 02-Apr-2019, 6:44 PM - Forum: General Discussion - Replies (3)

So I want to play the MS ?Windows? version of CCLP3. I've download the CCLP3 files (off this website) to my computer, but I can't figure out how to get the files to make them work with MS. I have already downloaded the original CC and CCLP2, but I don't understand (after at least a day of trying to figure it out) how to connect the CCLP3 files with the original CC game. I went to a different site and downloaded Chip's Controls (formerly ChipPlay), but I couldn't figure out how to use it. Any help would be massively appreciated. Thank you.

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