Welcome, Guest
You have to register before you can post on our site.

Email:
  

Password
  





Latest Threads
chipster1059's scores
Forum: View forum
Last Post: chipster1059
19-Dec-2024, 12:51 AM
» Replies: 238
» Views: 151,652
Sharpeye468's Scores
Forum: View forum
Last Post: Sharpeye
18-Dec-2024, 3:57 PM
» Replies: 119
» Views: 98,336
Paul G Scores
Forum: View forum
Last Post: paulgilbert
16-Dec-2024, 5:28 PM
» Replies: 12
» Views: 7,874
Flareon2
Forum: View forum
Last Post: Flareon350
14-Dec-2024, 5:09 PM
» Replies: 4
» Views: 5,138
Rommy's Gauntlet port for...
Forum: View forum
Last Post: Richard Porteous
14-Dec-2024, 4:06 PM
» Replies: 1
» Views: 2,761
December 2024 Create Comp...
Forum: View forum
Last Post: M11k4
02-Dec-2024, 11:25 PM
» Replies: 0
» Views: 123
December 2024 Time Trial ...
Forum: View forum
Last Post: M11k4
01-Dec-2024, 7:53 AM
» Replies: 1
» Views: 174
Which CC game do you play...
Forum: View forum
Last Post: Jeanitr
25-Nov-2024, 5:31 AM
» Replies: 14
» Views: 13,128
Aetherstorm Roc's Scores
Forum: View forum
Last Post: Aetherstorm Roc
06-Nov-2024, 4:57 PM
» Replies: 24
» Views: 13,394
Indy's High Scores
Forum: View forum
Last Post: Indyindeed
03-Nov-2024, 11:51 PM
» Replies: 133
» Views: 99,264

Search Forums

(Advanced Search)

 
  Any ideas for pulling this off?
Posted by: Gavin - 12-May-2019, 3:51 PM - Forum: Level Discussion - Replies (4)

My idea for a level is basically you start by watching a series of monsters pass over a button paying attention to the timing. Then, after a trigger, you have to press a button repeating precisely how the other button was pressed by the monsters. And only doing this correctly would allow you to progress to the exit.

I have an idea involving a green button and toggle doors that might work but does anyone have any ideas?

Print this item

  Flareon2
Posted by: Flareon350 - 10-May-2019, 4:57 PM - Forum: CC2 Level Packs - Replies (4)

File category: CC2 Levelsets

My currently in progress next CC2 set, Flareon2. Currently, holds 16 levels and will be updated throughout until it meet its undetermined total level count.

I grant all permissions to have this considered for CC2LP1 and all future community packs.

Confirmed solvable? Yes


What's New in Version 1.0.5

1 level removed
4 levels added



Attached Files Thumbnail(s)
   

.zip   Flareon2.zip (Size: 19.32 KB / Downloads: 4)
Print this item

  Walls of CC2
Posted by: chipster1059 - 07-May-2019, 7:23 PM - Forum: CC2 Level Packs - No Replies

File category: CC2 Levelsets

Walls of CC2. See this thread:


CC Zone File embed: https://cczone.invisionzone.com/topic/15.../?do=embed


Confirmed solvable? All levels



Attached Files
.zip   C1059-WoCC2.zip (Size: 75.06 KB / Downloads: 317)
Print this item

  Walls of CC2
Posted by: chipster1059 - 07-May-2019, 7:23 PM - Forum: Under Construction - Replies (1)

As some of you probably know, I've been working on a Walls of CC2 project for a while. I am ready to release the first version, which covers the first 60 levels (with a few exceptions).


.zip   C1059-WoCC2 0.1.zip (Size: 75.06 KB / Downloads: 230)

I am not submitting this set for CC2LP1; I'll be assembling a set containing some of these levels and some from C1059-CC2.

Have fun!

Print this item

  TSSubmissions
Posted by: quiznos00 - 02-May-2019, 10:57 PM - Forum: CC2 Level Packs - No Replies

File category: CC2 Levelsets

My submissions pack for CC2LP1.

50 levels with replays:

  • 40 from TSAlpha. Monorail not submitted since it's in CCLP4. Two of Gimmick Isle Zero's sections were made into their own levels, both Great Job CC2 levels were shortened, and the transformer section of Enter the Void was made into its own level.

  • 5 from TSBeta

  • 4 from TSNull

  • 1 unreleased port of a TS1 level


Confirmed solvable? Yes


What's New in Version 1.0.1

All replays are verified now



Attached Files Thumbnail(s)
   

.zip   TSSubmissions.zip (Size: 71.38 KB / Downloads: 260)
Print this item

  Volare.zip
Posted by: geodave - 02-May-2019, 3:21 PM - Forum: CC2 Level Packs - No Replies

File category: CC2 Levelsets


More levels for submission!


Confirmed solvable? Yes


What's New in Version 2.0.0

Added 4 levels. Final cc2lp1 submissions.



Attached Files Thumbnail(s)
       

.zip   Volare.zip (Size: 29.6 KB / Downloads: 258)
.zip   Volare.zip (Size: 35.83 KB / Downloads: 247)
.zip   Volare2.zip (Size: 71.31 KB / Downloads: 254)
Print this item

  MikeL2
Posted by: pillowpc2001 - 01-May-2019, 12:28 PM - Forum: CC Zone Meta - No Replies

MikeL2


View File


<hr class='ipsHr'>
<div class='ipsType_normal ipsType_richText ipsContained ipsType_break'>


Reuploading MikeL2 and MikeL2-fix together since neither was on here before...

This was my "main" level set since 2002, although now I kind of consider MikeL3 to be my main one since it cuts out the weaker levels from MikeL2.

MikeL2-fix is a completely TW Lynx-compatible version of the set which I started in 2006 ("regular" MikeL2 has 84 Lynx-incompatible levels that are modified to be Lynx-compatible in MikeL2-fix).<br style="color:#000000;font-size:medium;text-align:left;" /><span style="color:rgb(0,0,0);text-align:left;">The reason this set was not given the more sensible name "MikeL2-Lynx" is that at the time I had already put together a set with this name that was just MikeL2 with the Lynx-incompatible levels deleted, and I didn't want them to have the same name...despite the fact that this other one was never actually released...

200 levels / Updated Jan 22, 2017

<hr class='ipsHr'>
<ul class='ipsDataList ipsDataList_reducedSpacing ipsDataList_collapsePhone'>
<li class='ipsDataItem'>

Submitter

pillowpc2001

</li>
<li class='ipsDataItem'>

Submitted


05/01/2019

</li>
<li class='ipsDataItem'>

Category


CC1 Levelsets

</li>

</ul>

Print this item

  MikeL2
Posted by: pillowpc2001 - 01-May-2019, 12:28 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

Reuploading MikeL2 and MikeL2-fix together since neither was on here before...

This was my "main" level set since 2002, although now I kind of consider MikeL3 to be my main one since it cuts out the weaker levels from MikeL2.

MikeL2-fix is a completely TW Lynx-compatible version of the set which I started in 2006 ("regular" MikeL2 has 84 Lynx-incompatible levels that are modified to be Lynx-compatible in MikeL2-fix).<br style="color:#000000;font-size:medium;text-align:left;" /><span style="color:rgb(0,0,0);text-align:left;">The reason this set was not given the more sensible name "MikeL2-Lynx" is that at the time I had already put together a set with this name that was just MikeL2 with the Lynx-incompatible levels deleted, and I didn't want them to have the same name...despite the fact that this other one was never actually released...

200 levels / Updated Jan 22, 2017

Confirmed solvable? Yes



Attached Files
.zip   MikeL2.zip (Size: 116.51 KB / Downloads: 247)
Print this item

  JCCLP3 discussion
Posted by: Flareon350 - 29-Apr-2019, 2:44 PM - Forum: Level Discussion - No Replies

Arbitrary thread in case anyone wants to discuss about JCCLP3, my newest set.

http://cczone.invisionzone.com/files/file/710-jcclp3/

Feel free to comment and provide feedback as you see fit. Enjoy!

Print this item

  JCCLP3
Posted by: Flareon350 - 29-Apr-2019, 2:42 PM - Forum: CC Zone Meta - No Replies

JCCLP3


View File


<hr class='ipsHr'>
<div class='ipsType_normal ipsType_richText ipsContained ipsType_break'>


This is JCCLP3, my third and final official "best-of" level set! Containing 149 levels that I consider to be my best as of late, most coming from my most recent sets, JoshL6, JoshL7, and Walls of CCLP3. But there's a few surprises here as well!

Some of the levels have gone through various changes, whether it be in gameplay, just a time limit change, or both. However, unlike last time though, there is no secret password/hint gimmick to this set. But why would you want that when you can just play EVERYTHING? Slight smileOr be a scrub and disable passwords.

Fully Lynx compatible and is arranged by difficulty! I'd even go as far as saying this is probably my toughest set as this will escalate once the triple digits are reached, with minimal breathers in between.

Regardless, all remain just as fun as they were in their source sets!

--THE LEVELS--

JCCLPRejects - 2 levels

Yes once again, I've included two more levels from my rejects set. Both were rejected for completely different reasons but honestly, I regret rejecting one of the two (the other I really had no choice but to reject). However, I've always felt these were nicely designed, fun to play, and deserving of a chance for redemption! I hope they get that chance here!

JoshL6 (post-149) - 23 levels

Wait, more JoshL6 levels? But those were in JCCLP2. And you would be correct, they were.

However, those levels were included during the time when JoshL6 was at a total of 90 levels. These come from the time after expanding it to 149, which was shortly after CCLP4 submissions closed.

I felt like the levels that were added didn't get the best outcome and as a result of being added in, some actually disliked the set because of the expansion, to which I can't blame them for. Most of what was added to it was either from a project I didn't follow through with or a random subpar variety level I felt like building out of a random set of walls. This ended up not mixing well with an already finalized set and I do sort of regret this, but not entirely.

Despite this, some stood out as gems and I think I've included them here!

JoshL7 - 43 levels

A set I actually tried to avoid creating... until a create competition and a few other ideas convinced me to go through with it.

JoshL7 ended up being one of my best level sets, if not the best one which I was not expecting. It took a full year to build but I think what really benefits this set is sticking with the 70 level limit and not releasing till finishing it. I learned my lesson from expanding JoshL6.

Over half the set was included here, most of which I'm very, very proud of.

Walls of CCLP3 - 66 levels

One thing these types of "best-of" set projects do is they give you the chance to really look back at what you built in the past. This set is something I never thought I'd go through with after attempting at it with CCLP1 and still can't believe I actually completed it.

On one hand, I'm satisfied with the fact I was able to do it with CCLP3. On the other hand, I feel like I didn't do *that* good a job with it. While it did encourage me to try new concepts and design choices I wouldn't have used otherwise, at the same time, some of it was "just something that uses this wall pattern" or were copouts, which is a weak point this set falls victim to. I definitely could have handled some levels better looking back. But with just a tad under half the set included, I hope they remain just as fun.

In the context of this set (JCCLP3), I've removed nearly every optional hint tile that tells you what the walls are from and made changes as I saw fit. Some for the better, some for worse, you be the judge of that. But absolutely no walls were added, trust me.

15 NEW LEVELS

You might think these new levels were designed just to bring this total up to 149.

Well you'd be wrong there. These were designed within the past few months and are actually a part of a project I am in the process of building at this moment. I couldn't tell you when it'd be finished, but these are here to tease you at what's to come at some point. Slight smile


Shoutouts and special thanks to J.B. Lewis and Chiara W. for playtesting and/or providing a good amount of feedback for what should be included and helping with the level ordering! It wasn't easy to build but it was a lot of fun compiling this together and I seriously hope you enjoy this!

Once again, thanks for sticking around with me and my levels. I know I design a lot and some have asked how I do it. The honest answer... it's just in the heart.

~Josh Lee [Flareon350] Flareon

<hr class='ipsHr'>
<ul class='ipsDataList ipsDataList_reducedSpacing ipsDataList_collapsePhone'>
<li class='ipsDataItem'>

Submitter

Flareon350

</li>
<li class='ipsDataItem'>

Submitted


04/29/2019

</li>
<li class='ipsDataItem'>

Category


CC1 Levelsets

</li>

</ul>

Print this item