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  Fully Functional Warp Station
Posted by: Chiara610 - 26-Apr-2019, 8:14 PM - Forum: CC Zone Meta - No Replies

Fully Functional Warp Station


View File


<hr class='ipsHr'>
<div class='ipsType_normal ipsType_richText ipsContained ipsType_break'>


This is a fully Functional Warp Station

Note this will not work as intended in Tile World, this will work with MSCC only, as this used data resetting.

<hr class='ipsHr'>
<ul class='ipsDataList ipsDataList_reducedSpacing ipsDataList_collapsePhone'>
<li class='ipsDataItem'>

Submitter

Chiara610

</li>
<li class='ipsDataItem'>

Submitted


04/26/2019

</li>
<li class='ipsDataItem'>

Category


CC1 Levelsets

</li>

</ul>

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  Fully Functional Warp Station
Posted by: Chiara610 - 26-Apr-2019, 8:14 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

This is a fully Functional Warp Station

Note this will not work as intended in Tile World, this will work with MSCC only, as this used data resetting.

Confirmed solvable? Yes



Attached Files
.dat   Warp.dat (Size: 139 bytes / Downloads: 268)
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  Felix's CC2 TIleset 2.0 (colorblind friendly)
Posted by: FelixNemis - 26-Apr-2019, 12:49 AM - Forum: Chip's Challenge 2 - No Replies

Just posting this here since updating downloads doesn't take them o the top of the list or anything

I just updated my CC2 tileset to 2.0

The big new thing is everything should be easily distinguishable for all kinds of colorblindness


CC Zone File embed: https://forum.bitbusters.club/thread-642.html


Here's the stuff that changed

<ul style="background-color:#ffffff;color:#353c41;font-size:14px;">[*]
Made floor mimics not look like troll faces lol

[*]
Helmet is a shield now

[*]
Made red custom floors and walls a bit easier to tell apart

[*]
Now much more colorblind friendly, if I missed anything let me know!

  • <li>
    lots of stuff changed, keys have shapes, and buttons are all different for example

</li>
[*]
Lots of minor changes

</ul>
Also included a bonus character mod

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  Nom Nom Nom
Posted by: Chiara610 - 21-Apr-2019, 9:56 PM - Forum: Tilesets - No Replies

File category: Tilesets

Chip is now Teeth

All chip's are now Chip

All Teeth are now moving bombs.

Teeth in water, Teeth in exit and Teeth in fire and burnt Teeth was taken from Teeth Challenge tileset by Jacques Smith. The rest of the edits was done by me manipulating the original tiles.bmp.


What's New in Version 1.0.2


Fixed off centre teeth (Chip) tile.

Replaced Burnt Chip and Chip in fire tiles with Burnt Teeth and Teeth in fire from Jacques Smith's Teeth's Challenge.



Attached Files Thumbnail(s)
   

.bmp   tiles.bmp (Size: 1.31 MB / Downloads: 341)
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  Nom Nom Nom
Posted by: Chiara610 - 21-Apr-2019, 9:56 PM - Forum: CC Zone Meta - No Replies

Nom Nom Nom


View File


<hr class='ipsHr'>
<div class='ipsType_normal ipsType_richText ipsContained ipsType_break'>

Teeth in water and Teeth in exit was taken from Teeth Challenge tileset by Jacques Smith. The rest of the edits was done by me manipulating the original tiles.bmp.

<hr class='ipsHr'>
<ul class='ipsDataList ipsDataList_reducedSpacing ipsDataList_collapsePhone'>
<li class='ipsDataItem'>

Submitter

Chiara610

</li>
<li class='ipsDataItem'>

Submitted


04/21/2019

</li>
<li class='ipsDataItem'>

Category


Tilesets

</li>

</ul>

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  Blocker's Dozen Remake
Posted by: Chiara610 - 13-Apr-2019, 10:25 PM - Forum: CC2 Level Packs - No Replies

File category: CC2 Levelsets


This is a remake of the Blocker's Dozen level. Colab with Chipster1059.


Confirmed solvable? Yes



Attached Files Thumbnail(s)
   

.c2m   BlockerDozenRemake.c2m (Size: 663 bytes / Downloads: 305)
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  geoRock.zip
Posted by: geodave - 04-Apr-2019, 7:26 PM - Forum: CC2 Level Packs - No Replies

File category: CC2 Levelsets

Conversions to cc2 map files (including solutions) for my two CCLP1 levels and Rockdet's 6).

Minimal changes as needed to work in cc2. Except for TLS, which has the optimize bug fixed and required major rewiring.

Confirmed solvable? Yes



Attached Files
.zip   geoRock.zip (Size: 8.79 KB / Downloads: 292)
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  CCLP(3) download help?
Posted by: Brianna - 02-Apr-2019, 6:44 PM - Forum: General Discussion - Replies (3)

So I want to play the MS ?Windows? version of CCLP3. I've download the CCLP3 files (off this website) to my computer, but I can't figure out how to get the files to make them work with MS. I have already downloaded the original CC and CCLP2, but I don't understand (after at least a day of trying to figure it out) how to connect the CCLP3 files with the original CC game. I went to a different site and downloaded Chip's Controls (formerly ChipPlay), but I couldn't figure out how to use it. Any help would be massively appreciated. Thank you.

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  Chipit or Whiffit (ajmiam's first CC2 set)
Posted by: ajmiam - 01-Apr-2019, 8:58 PM - Forum: Level Discussion - Replies (1)

My first CC2 levelset is here!  A 40-level installment called "Chipit or Whiffit"!

Check the download page here for more details: 


CC Zone File embed: https://forum.bitbusters.club/thread-439.html


Feel free to leave any feedback in this thread, on the download page, or by pinging me (@ajm-i-am) in the Chip's Challenge Bit Busters Club Discord server.  Also, note that all 40 of these levels are being submitted for CCLP consideration, and all 40 of them have notes under the Comments box in CC2's editor, so check those out if you're curious.

Enjoy!

[Image: qaVbPvn.png]

[Image: 8T2Qfba.png]

[Image: vYvfPCr.png]

[Image: m6or4Xw.png]

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  Chipit or Whiffit
Posted by: ajmiam - 01-Apr-2019, 8:47 PM - Forum: CC2 Level Packs - No Replies

File category: CC2 Levelsets

This is the full release of my first Chip's Challenge 2 custom levelset. Are you smart enough, brave enough, persistent enough to persevere through all 40 of the challenges contained within? Or will you whiff it and bail out? Only one way to find out... Wink

There are 40 levels in this pack, as well as a .c2g file to make them playable as a set in Chip's Challenge 2. 33 of them are unique to this set, and the other 7 were submitted to various level design contests here on CCZone. (4 of those are remakes of CC1 contest levels that didn't have a CC1 set to call a home.) There are several casual levels, but due to the pack's small size the difficulty ramps up fairly quickly. I recommend you have moderately good knowledge of CC2 mechanics before attempting this set. (Playing the first half of CC2 should suffice.) Also, after you play each level, feel free to load it in the editor and open the Properties dialog box--I left comments describing their history!

I hereby submit all 40 levels in this set to be considered for all CC2 community level packs. However, note that Level 23 (Sticky Controls) forbids boot dropping (and mentions this in the hint). It can't really be redesigned to avoid this easily. Depending on the rules of community level packs, this may disqualify it from consideration.

I would like to give thanks to mobius and chipster1059 for playtesting parts of this set. Their feedback helped me adjust some frustrating sections to be a bit easier.

I have also included a "rejects" set of levels that were either unfinished, prototypes of actual levels, or just deemed not good enough to make the final 40. Out of those, I submit "Roasted Apples" for CCLP consideration. The others I'm not submitting, as they're either too simple, obviously incomplete, or too similar to levels in the actual set.

Confirmed solvable? Yes


What's New in Version 1.001R


(This is not a change to the main set, but to the Rejects set.)

Gave "Roasted Apples" a replay to comply with CC2LP1 submission rules.



Attached Files Thumbnail(s)
               


.zip   Chipit-or-Whiffit.zip (Size: 254.18 KB / Downloads: 313)
.zip   Chipit-or-Whiffit-Rejects.zip (Size: 10.9 KB / Downloads: 300)
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