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  Teehee.dat
Posted by: ElaineSpencer - 08-Feb-2019, 11:46 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets


Teehee.


Confirmed solvable? Yes



Attached Files
.dat   Teehee.dat (Size: 1.95 KB / Downloads: 337)
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  FlareonRejects
Posted by: Flareon350 - 02-Feb-2019, 7:57 PM - Forum: CC2 Level Packs - No Replies

File category: CC2 Levelsets

This is my official rejects set for CC2. All levels I deemed unnecessary for my CC2 sets will be placed here.

Currently, holds 30 levels. All reasons as to what led to their rejections can be found in the comments section of the level files, though 95% of the reason is they just weren't fun and/or interesting.

Confirmed solvable? Yes



Attached Files
.zip   FlareonRejects.zip (Size: 47.67 KB / Downloads: 2)
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  Flareon1 discussion
Posted by: Flareon350 - 02-Feb-2019, 7:41 PM - Forum: Level Discussion - Replies (1)

After nearly three years, I have finally re-released my first CC2 set, Flareon1. It can be found here.

In addition, my CC2 rejects set here has also been released which contains many of the levels that were removed from the old Flareon1.

Feedback and such can be left here. Enjoy!Flareon

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  Flareon1
Posted by: Flareon350 - 02-Feb-2019, 7:37 PM - Forum: CC2 Level Packs - No Replies

File category: CC2 Levelsets

After nearly three years, my first CC2 set has finally returned and is back better than ever. Features 40 levels of varying difficulty. Also included is a .ccs file of all levels for your viewing convenience in CCCreator.

Special thanks to Tyler Sontag for playtesting. Slight smile

I grant all permissions to have this considered for CC2LP1 and all future CC2 community packs. Enjoy.

Confirmed solvable? Yes


What's New in Version 1.0.2


Gentlemens Club - removed unnecessary green key and modified ice slide section.

Northlands - made 1k bonus flag obtainable and removed NW area button.

Boot Warehouse - fixed bust, changed time limit to 350, added additional button to manually lower the cloning timer, and changed bonus significantly.



Attached Files Thumbnail(s)
   

.zip   Flareon1.zip (Size: 57.49 KB / Downloads: 314)
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  February 2019 Create Competition - Walls of CC2
Posted by: M11k4 - 30-Jan-2019, 6:56 AM - Forum: Competitions - Replies (5)

In the beginning Chuck created the Chip's Challenge. Now the game has come to us in many forms and we've filled many empty levels with tiles. Then Chuck said "Let there be Chip's Challenge 2". Chuck saw that the game had fans, so it was eventually released to us on Steam. There was the newsgroup and there was CC Zone — the places for all your CC needs.

One of those needs is the need for a Walls of competition in February. This year it's time to explore the levels of CC2 through this lense.
Your task is to pick a level from CC2 and use its arrangement of walls to create a new level. You can pick any level from the range #1-#200, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level and replace it with some other tile exactly.

Not all the levels in the set are ideal candidates for this exercise, but with more levels than the other sets we've used, there should still be plenty of choices available for your ideas. I also realize that there are more types of walls in CC2 than there are in CC1, so you can use your own judgement on what to count as a wall. Random 8 is working on a template set for your convenience, so a large thank you in that direction!

Some basic notes:

  • Make a level or two for playing in CC2 from the walls of one of the levels in CC2.

  • Send in your submissions to me at valeosote at hotmail dot com
    .

  • The deadline for the competition is March 3rd where you live.

  • The entries will be judged by chipster1059. THANKS!



If you are so inspired, you can also make a CC1 level from the walls, but these levels might not be ranked in the competition.

If you have any questions, speak boldly!

Enjoy!


-Miika

Some technical notes:

[Click to Show Content]

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  Ruby
Posted by: IceyLava108 - 26-Jan-2019, 4:42 AM - Forum: CC2 Level Packs - No Replies

File category: CC2 Levelsets

This is my miscellaneous Chip's Challenge 2 levelset, akin to my CC1 version ZKIdeas. It will contain any and all silly ideas that don't fit into my main CC2 levelsets.

(Warning: this levelset does contain foul language)

Confirmed solvable? Yes



Attached Files
.zip   Ruby.zip (Size: 1.32 KB / Downloads: 265)
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  On wiki pages
Posted by: chipster1059 - 17-Jan-2019, 8:11 PM - Forum: Poll Station - Replies (5)

Following an argument on the Discord server, I'm creating this to get a better opinion of what everyone thinks.

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  AFewKeyThemedLevels
Posted by: Flareon350 - 14-Jan-2019, 12:58 AM - Forum: CC Zone Meta - No Replies

AFewKeyThemedLevels


View File


<hr class='ipsHr'>
<div class='ipsType_normal ipsType_richText ipsContained ipsType_break'>


A compilation of every key themed level I've ever designed.

There's a few of them.

This is also 99.9% a meme set.

Dedicated to Tango.

Enjoy.

<hr class='ipsHr'>
<ul class='ipsDataList ipsDataList_reducedSpacing ipsDataList_collapsePhone'>
<li class='ipsDataItem'>

Submitter

Flareon350

</li>
<li class='ipsDataItem'>

Submitted


01/13/2019

</li>
<li class='ipsDataItem'>

Category


CC1 Levelsets

</li>

</ul>

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  AFewKeyThemedLevels
Posted by: Flareon350 - 14-Jan-2019, 12:58 AM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

A compilation of every key themed level I've ever designed.

There's a few of them.

This is also 99.9% a meme set.

Dedicated to Tango.

Enjoy.

Confirmed solvable? Yes



Attached Files Image(s)
   

.dat   AFewKeyThemedLevels.dat (Size: 49.49 KB / Downloads: 391)
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  chip's challenge lynx tiles for tile world
Posted by: papperboy3498 - 12-Jan-2019, 2:59 PM - Forum: Programs and Editors - Replies (2)

so I was wondering if I could replace atiles.bmp with the lynx tiles on tile world? is there any way to do this?

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