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  oops
Posted by: Eric119 - 01-Apr-2019, 8:08 PM - Forum: Programs and Editors - No Replies

sorry everyone but i accidentally deleted tile world

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  CCZone February 2019 Create entries packaged
Posted by: chipster1059 - 13-Mar-2019, 6:13 PM - Forum: Competition Level Packs - No Replies

File category: Competitions

All entries for the "Walls of CC2" Create Competition held in February 2019.

See contest thread for more info:


CC Zone File embed: https://forum.bitbusters.club/thread-105...39451.html



Attached Files
.zip   February2019CreateEntries.zip (Size: 14.74 KB / Downloads: 313)
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  CCZone February 2019 Create entries packaged
Posted by: chipster1059 - 13-Mar-2019, 6:13 PM - Forum: CC Zone Meta - No Replies

CCZone February 2019 Create entries packaged


View File


<hr class='ipsHr'>
<div class='ipsType_normal ipsType_richText ipsContained ipsType_break'>


All entries for the "Walls of CC2" Create Competition held in February 2019.

See contest thread for more info:


CC Zone File embed: https://cczone.invisionzone.com/topic/15.../?do=embed


<hr class='ipsHr'>
<ul class='ipsDataList ipsDataList_reducedSpacing ipsDataList_collapsePhone'>
<li class='ipsDataItem'>

Submitter

chipster1059

</li>
<li class='ipsDataItem'>

Submitted


03/13/2019

</li>
<li class='ipsDataItem'>

Category


Competitions

</li>

</ul>

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  Lesson 1 Question
Posted by: Sharpeye - 12-Mar-2019, 5:43 PM - Forum: Poll Station - Replies (2)

Extremely important topic, and your vote should not be taken lightly when responding to this content.

CCzone is dumb and hates links in polls.

Red Keys First:

https://www.youtube.com/watch?v=x50oh6og6tg

Blue Keys First:

https://www.youtube.com/watch?v=iw9vfwrkP5I

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  FLX1 CC2 levels feedback
Posted by: FelixNemis - 10-Mar-2019, 7:19 PM - Forum: Level Discussion - No Replies

I made a WIP set before called FLX0 but never got around to adding more than 6 levels, I've taken 4 of those (with some minor modifications) and made new levels for FLX1

I plan on adding more to this set starting with just 8 levels though.

Feedback is appreciated and once I'm done with this I'll use this set as my CC2LP1 submission


CC Zone File embed: https://forum.bitbusters.club/thread-441.html

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  FLX1
Posted by: FelixNemis - 10-Mar-2019, 7:14 PM - Forum: CC2 Level Packs - No Replies

File category: CC2 Levelsets


This set will contain my submissions for CC2LP1 when it's done

Includes 4 levels from my old WIP set FLX0 (with some changes) and 4 new ones so far


Confirmed solvable? yes


What's New in Version 1.0.0

1.0 version, new level and recorded replays



Attached Files Thumbnail(s)
   

.zip   flx1_1.0.zip (Size: 14.85 KB / Downloads: 299)
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  TSBeta
Posted by: quiznos00 - 04-Mar-2019, 9:20 PM - Forum: CC2 Level Packs - Replies (4)

File category: CC2 Levelsets


This is my second CC2 set. It has six levels now and will be updated until it reaches forty levels.


Confirmed solvable? Yes


What's New in Version Oct 30, 2019

Fixed another Anarcheology bust and finally added in Leaving It All Behind.



Attached Files Thumbnail(s)
   

.zip   TSBeta.zip (Size: 22.4 KB / Downloads: 158)
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  Gold
Posted by: IceyLava108 - 28-Feb-2019, 3:35 PM - Forum: Level Discussion - No Replies

http://cczone.invisionzone.com/files/file/701-gold/

This is my third CC2 set, currently with 16 levels. I was originally going to release it at 20 levels, but my PC has been acting very strange lately and I'd rather release them now before an issue arises and I potentially lose them.

This set is slated to be finished at 40 levels. Feedback welcome.

Enjoy.

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  Gold
Posted by: IceyLava108 - 28-Feb-2019, 3:33 PM - Forum: CC2 Level Packs - No Replies

File category: CC2 Levelsets

This is my third CC2 levelset. It currently has 16 levels.

Enjoy.

Confirmed solvable? Yes



Attached Files
.zip   Gold.zip (Size: 13.13 KB / Downloads: 321)
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  CC3 Wishlist
Posted by: quiznos00 - 25-Feb-2019, 4:26 PM - Forum: Blog Station - Replies (1)

Chip's Challenge 3 is apparently happening eventually. Here are some improvements from CC2 that I would like to see.

Need-to-haves:

A sand tile. This would block monsters and blocks but allow Chip and Melinda (with hiking boots?) to cross. There is no tile with these properties in CC2 while even Chuck's Challenge has one. Using fake green walls as a block blocker is awkward.

A no-drop tile. An overlay tile that prevents boots from being dropped on it. Blank no signs and no signs with irrelevant tools technically do the job but they are unsightly and don't convey their intent as well as a dedicated tile would.

Native support for zero-directional blocks. This is the most commonly used "hacked" tile and is a logical extension of the other directional blocks.

Wiring on a separate layer. Wiring in CC2 is powerful, but still held back by their restriction to being placed on just floor and steel walls. The ideal solution is to combine the best of CC1's connection system and CC2's wiring system and allow wires to exist on a dedicated layer. Visibility while playing a level could be toggled by a key and they could appear as a transparent overlay. This would also fix the oddity of pink and black buttons not appearing when hide logic is on.

More consistent monster behavior. Bugs and rovers should not avoid canopies. Fireballs and ghosts with flippers should not avoid turtles. Rovers with fire boots should not avoid fire.

Support for bowling balls starting on clone machines. The ghost setup takes up an absurd amount of space for such a simple result.

Allow blocked green teleports to be skipped over.

Support for lowercase letters.

Give teeth monsters north-facing tile, and give blue teeth the same number of animation frames as red teeth.

Automatic recording while playing a level, like Tile World's. This should be easy to apply to normal play since it already exists in the editor.

Higher res graphics, 64x64? No 3D graphics like Puzzle Studio or Chuck's Challenge please

Extra green chip/bomb tiles.

More diverse sound effects. CC2 has fewer sound effects than the original Lynx game despite the wealth of new elements.

Important bug fixes:

Disallow hooks from attempting to pull monsters.

Disallow the player from being able to slap monsters.

If blocks can be pushed consecutively on floor, allow them to be pushed consecutively on force floors.

Trap logic fix, including multiple trap button problems and the issues with wired traps

Consistent snatching and hook block slapping behavior (i.e. not monster order related)

Flame jet max distance fix

The two disappearing Chip glitches and the Waterbirth glitch

Thin wall on closed side of railroad should not have any effect except when the RR sign is equipped

Allow player to step off force floor if they start the level on them

Allow key inventory to exceed 255.

Want-to-have fun stuff:

Allow blocks to be pushed at 2x speed when Chip has speed boots.

Make blocks have no effect on recessed walls. This would revert their behavior back to CC1. Ice blocks and directional blocks would still be able to be pushed on them, and turtles could still retain the CC2 "flicking" behavior.

More thin tiles: walls are the only tiles to have thin versions of them even though other tiles could be adapted to this concept. Puzzle Studio has thin toggle walls. Thin gravel, thin force floors, thin recessed walls, etc. have potential.

Lasers: Puzzle Studio and Escape have these. A beam it shot in one (or more) directions until stopped by a wall and other elements like blocks and perhaps monsters. Chip dies when hit by the beam. Maybe a beam receiver that converts the beam to an electrical current.

Reflectors: Chuck's Challenge has these, though they apply to the spitter enemy. Pushable block that reflects bowling balls and lasers 90 degrees. Could be rotated with train tracks.

Logic gate enhancements: Add NOR and XNOR gate for completeness. Add diodes which allow current in only one direction, the ability to specify a delay in frames from 1-10, which will make synchronizing circuits easier and remove the need for chained OR gates (Circuit City contains an example of long OR gate chains)

"Frictionless" blocks (don't have a better name): Copy of the yellow blocks from Escape. These are blocks, once pushed in some direction, that continue on a straight path until they hit an obstacle. Think of tanks but pushable in any direction by Chip.

Score gate: Exists in Challengo, essentially a socket that the player can open if they have enough points but will deduct from their score.

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