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Flareon2
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Walls of CC1 (CC1 Set)
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CCLP5 in MS
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Walls of CC1 MS tws
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Top 10 most difficult lev...
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07-Mar-2025, 1:05 AM
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CCLP5: A Review
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Best ways to play CC1 & C...
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Adding swimming animation...
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Feburary 2025 Create Comp...
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Bowman's Official Set Sco...
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geodave5
Posted by: geodave - 03-Oct-2018, 8:10 PM - Forum: Under Construction
- No Replies
Okay so there's only a couple levels, but this is designed to hold submissions for CCLP5. If that ever happens.
geodave5.dat
Posted by: geodave - 02-Oct-2018, 2:53 PM - Forum: CC Zone Meta
- No Replies
geodave5.dat
View File
<hr class='ipsHr'>
<div class='ipsType_normal ipsType_richText ipsContained ipsType_break'>
version 1.02 contains 2 not-fully-tested levels.
<hr class='ipsHr'>
<ul class='ipsDataList ipsDataList_reducedSpacing ipsDataList_collapsePhone'>
<li class='ipsDataItem'>
Submitter
geodave
</li>
<li class='ipsDataItem'>
Submitted
10/02/2018
</li>
<li class='ipsDataItem'>
Category
CC1 Levelsets
</li>
</ul>
CC2 Community Pack Survey
Posted by: quiznos00 - 01-Oct-2018, 3:42 PM - Forum: Chip's Challenge 2
- Replies (54)
Sup Chipsterz,
There have been some short conversations about the first CC2 community pack on the Chip's Challenge Discord, mostly involving me complaining about how lackluster the main game is and how a community pack would be 10 times better. But before we even begin opening submissions, there are a few opinions I'd like to get from the community about the structure of the set and what should and shouldn't be allowed. Here are my questions, I'll post my own thoughts in a reply soon.
What should the set be named?
How many levels?
Allow levels with CC1 boot rules?
Consistent viewport size (9x9 or 10x10)?
Map size limit? Namely, should the 40x40 limit from the CC2 main game be retained?
Should any tiles or techniques be banned? Some "unsupported" tiles are innocuous, like the zero-directional block or the blank "no" sign, but hex editing can lead to weird and wild tiles, as seen in TSAlpha's Enter the Void. There also are some non-obvious techniques, like block slapping and the gimmicks in TSAlpha's Great Job CC2! levels, that may not be well-suited for an official pack.
Any other standards that should be set in place?
CCLP4: Blobs Edition
Posted by: Indyindeed - 28-Sep-2018, 2:30 AM - Forum: CC1 Level Packs
- Replies (1)
File category: CC1 Levelsets
Well, it's finally here. The sequel to CCLP1: Blobs Edition you've all been waiting for has arrived.
A long time ago, Josh (Flareon350) released a set called CC1: Blobs Edition, as a joke. The premise was that the levels were the exact same as the original CHIPS.DAT, but every monster was replaced with a blob. Some other changes were made as well to make the levels solvable or easier to complete.
Following this, Michael Warner released CCLP2: Blobs Edition, following the same trend. Years later, Jeffrey Bardon released CCLP1: Blobs Edition after its release in 2014. Everyone in the CC community realized CCLP3: Blobs Edition would require insane amounts of luck to complete levels such as You Can't Teach an Old Frog New Tricks, and thus, there was no one to assemble such a set.
Yet despite CCLP4's release, it still hadn't received its very own Blobs Edition set... until now.
PLEASE NOTE!!!
Not all levels in this set are solvable! Unlike previous Blobs Edition sets, this one has absolutely no changes made to level design other than the fact that all monsters are blobs. Some levels are unsolvable, some are majorly busted, and some require insane amounts of luck to complete. With that said, play at your own risk.
All monsters should be replaced with blobs. If I missed a few, please let me know via the CCBBC Discord group.
Confirmed solvable? No
Attached Files
CCLP4_Blobs.dat (Size: 126.18 KB / Downloads: 423)
CCLP4: Blobs Edition
Posted by: Indyindeed - 28-Sep-2018, 2:30 AM - Forum: CC Zone Meta
- No Replies
CCLP4: Blobs Edition
View File
<hr class='ipsHr'>
<div class='ipsType_normal ipsType_richText ipsContained ipsType_break'>
Well, it's finally here. The sequel to CCLP1: Blobs Edition you've all been waiting for has arrived.
A long time ago, Josh (Flareon350) released a set called CC1: Blobs Edition, as a joke. The premise was that the levels were the exact same as the original CHIPS.DAT, but every monster was replaced with a blob. Some other changes were made as well to make the levels solvable or easier to complete.
Following this, Michael Warner released CCLP2: Blobs Edition, following the same trend. Years later, Jeffrey Bardon released CCLP1: Blobs Edition after its release in 2014. Everyone in the CC community realized CCLP3: Blobs Edition would require insane amounts of luck to complete levels such as You Can't Teach an Old Frog New Tricks, and thus, there was no one to assemble such a set.
Yet despite CCLP4's release, it still hadn't received its very own Blobs Edition set... until now.
PLEASE NOTE!!!
Not all levels in this set are solvable! Unlike previous Blobs Edition sets, this one has absolutely no changes made to level design other than the fact that all monsters are blobs. Some levels are unsolvable, some are majorly busted, and some require insane amounts of luck to complete. With that said, play at your own risk.
All monsters should be replaced with blobs. If I missed a few, please let me know via the CCBBC Discord group.
<hr class='ipsHr'>
<ul class='ipsDataList ipsDataList_reducedSpacing ipsDataList_collapsePhone'>
<li class='ipsDataItem'>
Submitter
Indyindeed
</li>
<li class='ipsDataItem'>
Submitted
09/28/2018
</li>
<li class='ipsDataItem'>
Category
CC1 Levelsets
</li>
</ul>
Discord Quotes
Posted by: Indyindeed - 15-Sep-2018, 12:54 AM - Forum: Games and Trivia
- Replies (33)
So with the community having migrated from Skype to Discord, I'm starting a new thread for quotes from Discord.
Here's one that just happened a few minutes ago to start:
[jamesa7171 at 12:44 AM] [10/21/2014 11:38:11 PM] James Anderson: wow i need more sleep oof, still true
[Flareon350 at 12:45 AM] :sun:
[jamesa7171 at 12:45 AM] someday my tombstone will read "at least now he can get more sleep"
Indy's High Scores
Posted by: Indyindeed - 17-Aug-2018, 8:13 PM - Forum: High Scores
- Replies (133)
Green = Optimal
Red = Suboptimal
Yellow = Only one bold (CC2 exclusive)
CC1 (MS)
[Click to Show Content]
#1 (LESSON 1): 83
#2 (LESSON 2): 90
#3 (LESSON 3): 89
#4 (LESSON 4): 116
#5 (LESSON 5): 85
#6 (LESSON 6): 94
#7 (LESSON 7): 139
#8 (LESSON 8): 96
#9 (NUTS AND BOLTS): 306
#10 (BRUSHFIRE): 51
#11 (TRINITY): 211
#12 (HUNT): 270
#13 (SOUTHPOLE): [982]
#14 (TELEBLOCK): 204
#15 (ELEMENTARY): 89
#16 (CELLBLOCKED): [971]
#17 (NICE DAY): 83
#18 (CASTLE MOAT): 553
#19 (DIGGER): 171
#20 (TOSSED SALAD): 340
#21 (ICEBERG): 119
#22 (FORCED ENTRY): 293
#23 (BLOBNET): 429
#24 (OORTO GELD): 430
#25 (BLINK): 435
#26 (CHCHCHIPS): 254
#27 (GO WITH THE FLOW): 147
#28 (PING PONG): 239
#29 (ARCTICFLOW): 302
#30 (MISHMESH): 454
#31 (KNOT): 6
#32 (SCAVENGER HUNT): 379
#33 (ON THE ROCKS): [684]
#34 (CYPHER): 297
#35 (LEMMINGS): 577
#36 (LADDER): 232
#37 (SEEING STARS): 597
#38 (SAMPLER): 462
#39 (GLUT): 17
#40 (FLOORGASBORG): 195
#41 (I.C. YOU): 172
#42 (BEWARE OF BUG): 187
#43 (LOCK BLOCK): 126
#44 (REFRACTION): 146
#45 (MONSTER LAB): 292
#46 (THREE DOORS): 222
#47 (PIER SEVEN): 231
#48 (MUGGER SQUARE): 277
#49 (PROBLEMS): 162
#50 (DIGDIRT): 318
#51 (I SLIDE): 655
#52 (THE LAST LAUGH): 382
#53 (TRAFFIC COP): 478
#54 (GRAIL): 326
#55 (POTPOURRI): 70
#56 (DEEPFREEZE): 162
#57 (STRANGE MAZE): 229
#58 (LOOP AROUND): 550
#59 (HIDDEN DANGER): 368
#60 (SCOUNDREL): 288
#61 (RINK): [851]
#62 (SLO MO): 282
#63 (BLOCK FACTORY): 477
#64 (SPOOKS): 548
#65 (AMSTERDAM): 397
#66 (VICTIM): 292
#67 (CHIPMINE): 518
#68 (EENY MINY MOE): 489
#69 (BOUNCE CITY): 229
#70 (NIGHTMARE): 136
#71 (CORRIDOR): 355
#72 (REVERSE ALLEY): [961]
#73 (MORTON): 485
#74 (PLAYTIME): 359
#75 (STEAM): 479
#76 (FOUR PLEX): 416
#77 (INVINCIBLE CHAMPION): 481
#78 (FORCE SQUARE): 480
#79 (DRAWN AND QUARTERED): 220
#80 (VANISHING ACT): 733
#82 (SOCIALIST ACTION): 969
#83 (UP THE BLOCK): 298
#84 (WARS): 580
#85 (TELENET): 236
#86 (SUICIDE): 381
#88 (SPIRALS): 317
#89 (BLOCK BUSTER): 367
#90 (PLAYHOUSE): 318
#91 (JUMPING SWARM): 367
#92 (VORTEX): 444
#93 (ROADSIGN): 651
#94 (NOW YOU SEE IT): [906]
#95 (FOUR SQUARE): 335
#96 (PARANOIA): 320
#97 (METASTABLE TO CHAOS): 290
#98 (SHRINKING): 338
#99 (CATACOMBS): 379
#100 (COLONY): [911]
#101 (APARTMENT): 240
#102 (ICEHOUSE): 177
#103 (MEMORY): 488
#104 (JAILER): 235
#105 (SHORT CIRCUIT): 255
#106 (KABLAM): [907]
#107 (BALLS O FIRE): 260
#108 (BLOCK OUT): 278
#109 (TORTURECHAMBER): 133
#110 (CHILLER): 276
#111 (TIME LAPSE): [963]
#112 (FORTUNE FAVOURS THE): [985]
#113 (OPEN QUESTION): 462
#114 (DECEPTION): 172
#115 (OVERSEA DELIVERY): [759]
#117 (THE MARSH): [942]
#118 (MISS DIRECTION): 260
#119 (SLIDE STEP): 210
#120 (ALPHABET SOUP): [949]
#121 (PERFECT MATCH): [968]
#122 (TOTALLY FAIR): 272
#123 (THE PRISONER): 272
#124 (FIRETRAP): 667
#125 (MIXED NUTS): [830]
#126 (BLOCK N ROLL): 435
#127 (SKELZIE): 453
#128 (ALL FULL): 315
#129 (LOBSTER TRAP): 286
#130 (ICE CUBE): [933]
#131 (TOTALLY UNFAIR): 26
#133 (BLOBDANCE): [885]
#135 (TRUST ME): 293
#136 (DOUBLEMAZE): [897]
#137 (GOLDKEY): 392
#138 (PARTIAL POST): 240
#139 (YORKHOUSE): [920]
#140 (ICEDEATH): 263
#141 (UNDERGROUND): [968]
#142 (PENTAGRAM): [968]
#143 (STRIPES?): [858]
#144 (FIREFLIES): [832]
#145 (Thanks to...): [991]
#147 (FORCE FIELD): [866]
#149 (SPECIAL): 955
Total CC1 MS bolds: 132/149 (6)
CCLP2 (MS)
[Click to Show Content]
#1 (A Fleeting Memory): 347
#2 (Naomi's Bug Collection): 243
#3 (Bea's Den): 109
#4 (Force World): 237
#5 (Suction Ride): 377
#6 (Fixing the Toggle Switch): 163
#7 (Slightly Mad): 254
#8 (Use the Fish): 302
#9 (Maze of One Way): 197
#10 (Who Needs a Flipper?): 368
#11 (Deconstruction): 411
#12 (Mazed In): 354
#13 (The Serial Port): 342
#14 (The Parallel Port): 258
#15 (Debug File): 237
#16 (Paw-Print Isle): 313
#17 (Double Trouble): 256
#18 (Elemental): 237
#19 (A Sample of Things to Come): 301
#20 (Ranger Denmark): 293
#21 (Block Away!): 264
#22 (How Goes?): 27
#23 (Traps I): 254
#24 (Sudden Death): 305
#25 (Race for the Chips): 269
#26 (Work Fast): 128
#27 (Frozen Floors): 276
#28 (Madness I): 266
#29 (Fire and Water): 169
#30 (Chase Race): 246
#31 (Well of Wishes): 365
#32 (Tele-Portion): 377
#33 (The Big Button Quest): 76
#34 (Cypher II): 404
#35 (Mirror): 446
#36 (Spy): 447
#37 (The Mystery of the Seven Chips): 324
#38 (Mads' Rush I): 11
#39 (Yike-o-Matic): 231
#40 (Traps II): 249
#41 (Ladder Needs a Wash): 207
#42 (Hmmm!): 246
#43 (Ray of Light): 19
#44 (Fun House Rink): 205
#45 (Breaking the Rules): 138
#46 (Hurry Up, Chip!): 40
#47 (Tele-Rooms): 270
#48 (And Then There Were... Four?): 125
#49 (Just a Minute!!): 30
#50 (Smorgasbord): 428
#51 (The Lake in Winter): 395
#52 (Oracle I): 313
#53 (Security Breach): 58
#54 (Killer Rooms): 302
#55 (Dangers of Fire and Beasts): 78
#56 (Planet of the Teeth): 236
#57 (Quad-Boot): 266
#58 (Reversi): 301
#59 (Lot of Danger): 352
#60 (Internal Clock): 566
#61 (Icy Moat): 421
#62 (Chips on the Blocks): 256
#64 (Loop Holes): 348
#65 (Beware of the Teeth!): 38
#66 (Hobgoblins and Chimera): 233
#67 (The One Sensible Chip): 255
#68 (Madness II): 263
#69 (So Many Chips!): 238
#70 (Killer Spiral): 220
#71 (Mads' Rush II): 25
#73 (Bumble Boy): 232
#74 (Chip Search): 253
#75 (BuggyWall): 113
#76 (Fire Bugs): 241
#77 (Madd Maze): 244
#78 (The Search for the Exit): 298
#79 (Cra-zy): 114
#80 (Frost Swirl): 316
#81 (Just Enough): 346
#82 (The Block Stops Here): 253
#83 (Warehouse I): 388
#84 (Crypts of Aganorak): 426
#85 (Follow the Glacier Brick Road): 306
#86 (Creative One-Ways): 249
#87 (The Walker Machine): 20
#88 (Don't Get Lost): 317
#89 (The Ghetto Defender): 381
#90 (Marjolaine's Maze): 204
#91 (Tutti-Frutti): 468
#92 (Abandoned Mines): 456
#93 (Exit Chip): 388
#95 (Learn): 314
#96 (Glider and Fire): 398
#98 (Loop): 36
#99 (One-Block Sokoban): 269
#100 (Torch): 345
#101 (Hard As Rock): 924
#102 (Chip's Fight): 371
#104 (Pyramid): 341
#105 (Yet Another Puzzle): 200
#106 (Bounce): 342
#107 (Joyride I): 6
#108 (Tricks): 344
#109 (Blocked Trap): 567
#111 (Monster Factory): 376
#112 (After the Rainstorm): 144
#114 (Joyride II): 80
#115 (Counter Clockwise): 353
#117 (CircleMaze): 475
#118 (High Security): 189
#119 (Teeth): 280
#120 (Frost Rings): 335
#121 (Flame Boy): 283
#124 (Paramecia): 228
#125 (Blocks 'n Bombs): 232
#126 (Dodge!): 156
#127 (Escape from Chipkatraz): 113
#128 (Fantasy Island): 336
#129 (Miscellaneous): 593
#130 (Frozen Birdbath): 385
#131 (Time Bomb): 241
#132 (Captured): 245
#133 (Block Maze): 834
#134 (Microcosm): 361
#135 (Zartacla): 402
#136 (Switch Hit): 423
#138 (Patrolled): 481
#139 (Frostbite): 368
#140 (Keep Trying): 474
#142 (Chomper Romp): 520
#143 (Trapped): 495
#144 (Wormwood): 539
#145 (Gauntlet): 453
#148 (Neptune): 550
Total CCLP2 MS bolds: 123/149 (7)
CCLXP2 (Lynx)
[Click to Show Content]
#1 (A Fleeting Memory): 348
#2 (Naomi's Bug Collection): 243
#3 (Bea's Den): 107
#4 (Force World): 234
#5 (Suction Ride): 371
#6 (Fixing the Toggle Switch): 162
#7 (Slightly Mad): 246
#8 (Use the Fish): 276
#9 (Maze of One Way): 196
#10 (Who Needs a Flipper?): 366
#12 (Mazed In): 354
#13 (The Serial Port): 337
#14 (The Parallel Port *): 257
#15 (Debug File *): 234
#18 (Elemental): 225
#19 (A Sample of Things to Come *): 303
#20 (Ranger Denmark *): 292
#21 (Block Away! *): 259
#22 (How Goes? *): 27
#24 (Sudden Death *): 299
#26 (Work Fast *): 126
#27 (Frozen Floors *): 266
#28 (Madness I LX): 268
#30 (Chase Race *): 251
#31 (Well of Wishes): 346
#32 (Tele-Portion): 369
#33 (The Big Button Quest): 71
#35 (Mirror): 445
#37 (The Mystery of the Seven Chips): 319
#38 (Mads' Rush I): 11
#39 (Yike-o-Matic *): 227
#40 (Traps II): 250
#42 (Hmmm!): 243
#43 (Ray of Light): 15
#44 (Fun House Rink *): 202
#45 (Breaking the Rules *): 132
#46 (Hurry Up, Chip!): 39
#47 (Tele-Rooms *): 265
#48 (And Then There Were... Four? *): 125
#49 (Just a Minute!!): 27
#50 (Smorgasbord): 423
#51 (The Lake in Winter): 382
#53 (Security Breach *): 57
#56 (Planet of the Teeth): 232
#57 (Quad-Boot *): 242
#58 (Reversi): 301
#65 (Beware of the Teeth!): 32
#66 (Hobgoblins and Chimera): 231
#67 (The One Sensible Chip): 250
#68 (Madness II LX): 275
#69 (So Many Chips!): 238
#70 (Killer Spiral *): 208
#71 (Mads' Rush II *): 24
#73 (Bumble Boy *): 231
#74 (Chip Search *): 245
#75 (BuggyWall): 109
#79 (Cra-zy): 108
#85 (Follow the Glacier Brick Road *): 285
#86 (Creative One-Ways *): 243
#87 (The Walker Machine LX): 31
#89 (The Ghetto Defender): 379
#95 (Learn): 313
#98 (Loop *): 36
#99 (One-Block Sokoban *): 265
#100 (Torch): 347
#104 (Pyramid *): 339
#106 (Bounce LX): 337
#107 (Joyride I): 2
#108 (Tricks *): 345
#114 (Joyride II): 71
#120 (Frost Rings LX): 336
#125 (Blocks 'n Bombs *): 229
#126 (Dodge!): 156
#129 (Miscellaneous): 595
#130 (Frozen Birdbath LX): 381
#131 (Time Bomb LX): 240
#132 (Captured LX): 256
#134 (Microcosm *): 359
#135 (Zartacla): 495
Total CCLXP2 Lynx bolds: 63/149 (6)
CC2
[Click to Show Content]
#1 (LESSON 1): 1404 | 0
#2 (ALL ICE): 1000 | 0
#3 (KEY MANIA): 1500 | 0
#4 (ALL SHOOK UP): 2150 | 15
#5 (DOWN AND OUT): 4560 | 198
#6 (DOOR WAYS): 5456 | 196
#7 (TURTLE BLOCKS):
9350
|
191
#8 (SWIVELS): 5700 | 170
#9 (LESSON 2): 4500 | 0
#10 (ALONE): 6170 | 117
#11 (TUMBLERS): 6780 | 19
#12 (FORCE PERIMETER): 7480 | 148
#13 (SEVEN UP): 7530 | 93
#14 (RUN-AROUND): 7030 | 3
#15 (WATCH YOUR STEP): 8390 | 89
#16 (SEA TURTLES): 10280 | 228
#17 (FROZEN): 10930 | 243
#18 (NO TURNING BACK): 9910 | 91
#19 (LESSON 3): 9500 | 0
#20 (COBBLER): 10980 | 98
#21 (EIGHT WAYS): 12920 | 242
#22 (MIND GAME): 14170 | 242
#23 (TRICKED YA!): 15440 | 294
#24 (JAY WALKER): 13740 | 79
#25 (TRIATHLON): 17320 | 263
#26 (CHAMBER BOMB):
15240
|
215
#27 (CLIMBING): 14470 | 97
#28 (SAPPER DO): 16840 | 176
#29 (LESSON 4): 14500 | 0
#30 (INLAY): 15870 | 87
#31 (ICE DANCING): 35330 | 92
#32 (REVELATIONS): 17900 | 190
#33 (IDENTITY CRISIS): 18390 | 189
#34 (GLOBS): 18270 | 127
#35 (CHIPS?): 17870 | 37
#36 (SPRING MINES): 18910 | 91
#37 (HOTKEYS): 20170 | 167
#38 (QUICK TIME): 19880 | 88
#39 (QUICK TIME II): 19570 | 7
#40 (QUICK TIME III): 20140 | 14
#41 (FREEZE FRAME): 23180 | 268
#42 (YOU MUST BE JOKING): 21200 | 12
#43 (RETICULATING SPLINES): 22670 | 117
#44 (SILO BOMBER): 25450 | 288
#45 (MIDDLE SCHOOL): 23790 | 129
#46 (LONG LOST FRIEND): 26960 | 396
#47 (DESERT OASIS): 25300 | 180
#48 (TRIAL OF ELEMENTS): 26820 | 282
#49 (CAITLYN'S MAZE): 26120 | 162
#50 (LESSON 5): 25000 | 0
#51 (MAZES): 27510 | 201
#52 (CONFUSION): 32010 | 181
#53 (QUICKCHIP): 26650 | 15
#54 (SAUCE FOR THE GOOSE): 28870 | 93
#55 (T-N-T TIME): 28330 | 83
#56 (QUICK THINKING): 30820 | 182
#57 (MONTY HAUL):
32790
|
429
#58 (GOLD RUSH): 37570 | 73
#59 (TRIAL AND ERROR?): 33270 | 377
#60 (LESSON 6): 30050 | 0
#61 (FEEDING TIME): 32440 | 95
#62 (GRAB BAG): 31300 | 30
#63 (DISCIPLE): 33260 | 176
#64 (PRACTICE): 33460 | 128
#65 (CHIP HIMSELF): 34200 | 170
#66 (ELECTRIC TRAP): 33270 | 27
#67 (GHOST TRAP): 35750 | 225
#68 (LIGHTS OUT): 36790 | 279
#69 (LOOKALIKE): 37190 | 269
#70 (RAIL BOWLING): 35980 | 98
#71 (LESSON 7): 35500 | 0
#72 (ON AND OFF): 39140 | 265
#73 (GHOST BRIDGE): 37140 | 64
#74 (MUSH): 37850 | 85
#75 (DRESS CODE):
39080
|
58
#76 (THAW): 38660 | 66
#77 (THE ROVER ROOM): 40430 | 193
#78 (STRICT PROCESS): 39280 | 28
#79 (ONION): 42290 | 179
#80 (CHIP PALACE): 42620 | 162
#81 (CAMPFIRES): 42690 | 219
#82 (AVALANCHE): 41400 | 40
#83 (DOUBLE DARE): 43720 | 222
#84 (OFF KEY): 46630 | 271
#85 (SCRAMBLED EGGS): 42550 | 5
#86 (TANK HELP): 43370 | 37
#87 (X MARKS THE SPOT): 46342 | 284
#88 (ESCAPE): 48310 | 338
#89 (CLOSET): 44690 | 19
#90 (EVIL TWIN): 45850 | 85
#91 (MONSTER RACE): 45810 | 31
#92 (TRIPWIRES):
49910
|
270
#93 (APARTMENTS): 46720 | 22
#94 (DECISIONS):
50680
|
281
#95 (OUROBOROS):
50420
|
81
#96 (EASY?): 48110 | 1
#97 (THINK FAST): 49650 | 115
#98 (SIBLING RIVALRY): 51310 | 231
#99 (BINARY): 49500 | 0
#100 (CRAZY):
54000
|
0
#101 (TANK BLOCKER): 51850 | 135
#102 (OBSTACLES): 57240 | 426
#103 (RUNWAY): 52180 | 68
#104 (PIECES OF EIGHT): 54720 | 272
#105 (ALL-IN-ONE): 53670 | 117
#106 (MAZE OF THE OBEYOR): 54840 | 184
#107 (WING AND A PRAYER): 53890 | 39
#108 (REPAER MIRG): 58820 | 349
#109 (SAY "CHEESE"): 63910 | 119
#110 (FLEA MARKET): 57280 | 228
#111 (SDRAWKCAB): 55970 | 47
#112 (BOWL TO FREEDOM): 56080 | 8
#113 (TEETH ATTACK): 57280 | 78
#114 (IN THE LONG RUN): 58790 | 79
#115 (DOUBLE TROUBLE): 62610 | 476
#116 (GHOSTBOMBS): 58980 | 98
#117 (ROOM #9): 60420 | 192
#118 (SHIP AHOY): 61120 | 212
#119 (GHOST): 65810 | 66
#120 (FOURSOME): 62790 | 279
#121 (FLIP-FLOP): 61620 | 112
#122 (FIRE AND ICE): 68040 | 704
#123 (CHAOSLANDS): 61920 | 42
#124 (YELLOW BRICK ROAD): 62040 | 4
#125 (WOLFPACK): 62910 | 41
#126 (ICE THREAT): 63190 | 19
#127 (BOMBER MAZE): 64450 | 95
#128 (WINTER IN THE MARSH): 66130 | 191
#129 (FIRING RANGE): 65370 | 87
#130 (NONSENSE): 66930 | 93
#131 (JETLINE):
69990
|
261
#132 (BREAKING IN): 68330 | 233
#133 (PANIC CHIP): 68450 | 195
#134 (RE:THINK): 67820 | 82
#135 (CLUELESS):
71490
|
318
#136 (BIG HOUSE): 71860 | 386
#137 (ON THE RUN): 68780 | 28
#138 (CONSTRUCTION ZONE): 70730 | 173
#139 (RE:THINK II): 70390 | 89
#140 (REBEL): 72500 | 250
#141 (LOGIC PRISON): 71760 | 126
#142 (FISH AND CHIPS): 71280 | 28
#143 (CAVERNS): 74700 | 320
#144 (THE VILLAGE): 74960 | 85
#145 (TURNING POINT): 75490 | 299
#146 (BARRICADE BRIGADE): 73340 | 34
#147 (FACTORY): 73850 | 35
#148 (TANK RUSH): 74420 | 42
#149 (BANQUET HALL): 78730 | 327
#150 (RUSH): 75480 | 48
#151 (MINEFIELD): 84320 | 83
#152 (PATTERN BUFFERS): 77530 | 61
#153 (DEATHTRAP): 77140 | 64
#154 (PIGEON HOLES): 96670 | 367
#155 (VENICE): 85130 | 763
#156 (IN THE SLIME): 80010 | 201
#157 (SWIVEL MOTEL): 80670 | 217
#158 (NO EASY TASK): 81060 | 206
#159 (IN & OUT): 81690 | 219
#160 (ANTARCTICA): 86680 | 320
#161 (DODGEBALL): 80550 | 5
#162 (ICE CASTLE): 82860 | 186
#163 (BLOX): 84560 | 306
#164 CROSS-CIRCUIT): 82110 | 11
#165 (MELINDA 911): 86630 | 413
#166 (QUADRO): 84200 | 120
#167 (PREY): 86840 | 334
#168 (PHASE FOUR): 88740 | 274
#169 (BOMBS QUAD): 92210 | 771
#170 (PRACTICE TO PERFECT): 88120 | 192
#171 (HAUNTED CASTLE): 94480 | 628
#172 (CAMPGROUNDS): 88640 | 245
#173 (CLEAR OUT): 91400 | 490
#174 (BLOCKY TROUBLE): 93260 | 315
#175 (THINKTANK): 88440 | 94
#176 (LINE AND SINKER): 93130 | 208
#177 (MINE CHALLENGE): 88560 | 5
#178 (BREAKING THE ICE): 93390 | 359
#179 (IN & OUT II): 96270 | 527
#180 (SMUGGLER): 92200 | 220
#181 (DEADMEAT): 91630 | 113
#182 (SEA QUEUE): 94410 | 327
#183 (HIRED HAND): 92370 | 87
#184 (GEARS): 98440 | 78
#185 (SLAMBAM): 93620 | 112
#186 (DA BOMB): 95890 | 193
#187 (ENDANGERED SPECIES): 97870 | 437
#188 (CLONE): 97020 | 302
#189 (ISLAND): 94540 | 4
#190 (DYSPHORIA): 100660 | 185
#191 (PUSH UP MAZE): 97660 | 216
#192 (BOILER ROOM): 96900 | 90
#193 (TANK WAR): 102230 | 173
#194 (MEMORIES): 103380 | 238
#195 (SPARE ME): 99730 | 81
#196 (SWAMP):
101000
|
294
#197 (BLOCKCOMBO 4): 100800 | 230
#198 (CHIP OFF THE BLOCK): 99840 | 84
#199 (ROOM TO BREATHE): 111980 | 448
#200 (CRAZY II): 216100 | 10
Total CC2 score / time: 10,658,352 (5)
| 33,345 (5)
Total CC2 bolds: 104 (6)
| 111 (6)
= 215