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Indy's High Scores |
Posted by: Indyindeed - 17-Aug-2018, 8:13 PM - Forum: High Scores
- Replies (133)
|
|
Green = Optimal
Red = Suboptimal
Yellow = Only one bold (CC2 exclusive)
CC1 (MS)
[Click to Show Content]
#1 (LESSON 1): 83
#2 (LESSON 2): 90
#3 (LESSON 3): 89
#4 (LESSON 4): 116
#5 (LESSON 5): 85
#6 (LESSON 6): 94
#7 (LESSON 7): 139
#8 (LESSON 8): 96
#9 (NUTS AND BOLTS): 306
#10 (BRUSHFIRE): 51
#11 (TRINITY): 211
#12 (HUNT): 270
#13 (SOUTHPOLE): [982]
#14 (TELEBLOCK): 204
#15 (ELEMENTARY): 89
#16 (CELLBLOCKED): [971]
#17 (NICE DAY): 83
#18 (CASTLE MOAT): 553
#19 (DIGGER): 171
#20 (TOSSED SALAD): 340
#21 (ICEBERG): 119
#22 (FORCED ENTRY): 293
#23 (BLOBNET): 429
#24 (OORTO GELD): 430
#25 (BLINK): 435
#26 (CHCHCHIPS): 254
#27 (GO WITH THE FLOW): 147
#28 (PING PONG): 239
#29 (ARCTICFLOW): 302
#30 (MISHMESH): 454
#31 (KNOT): 6
#32 (SCAVENGER HUNT): 379
#33 (ON THE ROCKS): [684]
#34 (CYPHER): 297
#35 (LEMMINGS): 577
#36 (LADDER): 232
#37 (SEEING STARS): 597
#38 (SAMPLER): 462
#39 (GLUT): 17
#40 (FLOORGASBORG): 195
#41 (I.C. YOU): 172
#42 (BEWARE OF BUG): 187
#43 (LOCK BLOCK): 126
#44 (REFRACTION): 146
#45 (MONSTER LAB): 292
#46 (THREE DOORS): 222
#47 (PIER SEVEN): 231
#48 (MUGGER SQUARE): 277
#49 (PROBLEMS): 162
#50 (DIGDIRT): 318
#51 (I SLIDE): 655
#52 (THE LAST LAUGH): 382
#53 (TRAFFIC COP): 478
#54 (GRAIL): 326
#55 (POTPOURRI): 70
#56 (DEEPFREEZE): 162
#57 (STRANGE MAZE): 229
#58 (LOOP AROUND): 550
#59 (HIDDEN DANGER): 368
#60 (SCOUNDREL): 288
#61 (RINK): [851]
#62 (SLO MO): 282
#63 (BLOCK FACTORY): 477
#64 (SPOOKS): 548
#65 (AMSTERDAM): 397
#66 (VICTIM): 292
#67 (CHIPMINE): 518
#68 (EENY MINY MOE): 489
#69 (BOUNCE CITY): 229
#70 (NIGHTMARE): 136
#71 (CORRIDOR): 355
#72 (REVERSE ALLEY): [961]
#73 (MORTON): 485
#74 (PLAYTIME): 359
#75 (STEAM): 479
#76 (FOUR PLEX): 416
#77 (INVINCIBLE CHAMPION): 481
#78 (FORCE SQUARE): 480
#79 (DRAWN AND QUARTERED): 220
#80 (VANISHING ACT): 733
#82 (SOCIALIST ACTION): 969
#83 (UP THE BLOCK): 298
#84 (WARS): 580
#85 (TELENET): 236
#86 (SUICIDE): 381
#88 (SPIRALS): 317
#89 (BLOCK BUSTER): 367
#90 (PLAYHOUSE): 318
#91 (JUMPING SWARM): 367
#92 (VORTEX): 444
#93 (ROADSIGN): 651
#94 (NOW YOU SEE IT): [906]
#95 (FOUR SQUARE): 335
#96 (PARANOIA): 320
#97 (METASTABLE TO CHAOS): 290
#98 (SHRINKING): 338
#99 (CATACOMBS): 379
#100 (COLONY): [911]
#101 (APARTMENT): 240
#102 (ICEHOUSE): 177
#103 (MEMORY): 488
#104 (JAILER): 235
#105 (SHORT CIRCUIT): 255
#106 (KABLAM): [907]
#107 (BALLS O FIRE): 260
#108 (BLOCK OUT): 278
#109 (TORTURECHAMBER): 133
#110 (CHILLER): 276
#111 (TIME LAPSE): [963]
#112 (FORTUNE FAVOURS THE): [985]
#113 (OPEN QUESTION): 462
#114 (DECEPTION): 172
#115 (OVERSEA DELIVERY): [759]
#117 (THE MARSH): [942]
#118 (MISS DIRECTION): 260
#119 (SLIDE STEP): 210
#120 (ALPHABET SOUP): [949]
#121 (PERFECT MATCH): [968]
#122 (TOTALLY FAIR): 272
#123 (THE PRISONER): 272
#124 (FIRETRAP): 667
#125 (MIXED NUTS): [830]
#126 (BLOCK N ROLL): 435
#127 (SKELZIE): 453
#128 (ALL FULL): 315
#129 (LOBSTER TRAP): 286
#130 (ICE CUBE): [933]
#131 (TOTALLY UNFAIR): 26
#133 (BLOBDANCE): [885]
#135 (TRUST ME): 293
#136 (DOUBLEMAZE): [897]
#137 (GOLDKEY): 392
#138 (PARTIAL POST): 240
#139 (YORKHOUSE): [920]
#140 (ICEDEATH): 263
#141 (UNDERGROUND): [968]
#142 (PENTAGRAM): [968]
#143 (STRIPES?): [858]
#144 (FIREFLIES): [832]
#145 (Thanks to...): [991]
#147 (FORCE FIELD): [866]
#149 (SPECIAL): 955
Total CC1 MS bolds: 132/149 (6)
CCLP2 (MS)
[Click to Show Content]
#1 (A Fleeting Memory): 347
#2 (Naomi's Bug Collection): 243
#3 (Bea's Den): 109
#4 (Force World): 237
#5 (Suction Ride): 377
#6 (Fixing the Toggle Switch): 163
#7 (Slightly Mad): 254
#8 (Use the Fish): 302
#9 (Maze of One Way): 197
#10 (Who Needs a Flipper?): 368
#11 (Deconstruction): 411
#12 (Mazed In): 354
#13 (The Serial Port): 342
#14 (The Parallel Port): 258
#15 (Debug File): 237
#16 (Paw-Print Isle): 313
#17 (Double Trouble): 256
#18 (Elemental): 237
#19 (A Sample of Things to Come): 301
#20 (Ranger Denmark): 293
#21 (Block Away!): 264
#22 (How Goes?): 27
#23 (Traps I): 254
#24 (Sudden Death): 305
#25 (Race for the Chips): 269
#26 (Work Fast): 128
#27 (Frozen Floors): 276
#28 (Madness I): 266
#29 (Fire and Water): 169
#30 (Chase Race): 246
#31 (Well of Wishes): 365
#32 (Tele-Portion): 377
#33 (The Big Button Quest): 76
#34 (Cypher II): 404
#35 (Mirror): 446
#36 (Spy): 447
#37 (The Mystery of the Seven Chips): 324
#38 (Mads' Rush I): 11
#39 (Yike-o-Matic): 231
#40 (Traps II): 249
#41 (Ladder Needs a Wash): 207
#42 (Hmmm!): 246
#43 (Ray of Light): 19
#44 (Fun House Rink): 205
#45 (Breaking the Rules): 138
#46 (Hurry Up, Chip!): 40
#47 (Tele-Rooms): 270
#48 (And Then There Were... Four?): 125
#49 (Just a Minute!!): 30
#50 (Smorgasbord): 428
#51 (The Lake in Winter): 395
#52 (Oracle I): 313
#53 (Security Breach): 58
#54 (Killer Rooms): 302
#55 (Dangers of Fire and Beasts): 78
#56 (Planet of the Teeth): 236
#57 (Quad-Boot): 266
#58 (Reversi): 301
#59 (Lot of Danger): 352
#60 (Internal Clock): 566
#61 (Icy Moat): 421
#62 (Chips on the Blocks): 256
#64 (Loop Holes): 348
#65 (Beware of the Teeth!): 38
#66 (Hobgoblins and Chimera): 233
#67 (The One Sensible Chip): 255
#68 (Madness II): 263
#69 (So Many Chips!): 238
#70 (Killer Spiral): 220
#71 (Mads' Rush II): 25
#73 (Bumble Boy): 232
#74 (Chip Search): 253
#75 (BuggyWall): 113
#76 (Fire Bugs): 241
#77 (Madd Maze): 244
#78 (The Search for the Exit): 298
#79 (Cra-zy): 114
#80 (Frost Swirl): 316
#81 (Just Enough): 346
#82 (The Block Stops Here): 253
#83 (Warehouse I): 388
#84 (Crypts of Aganorak): 426
#85 (Follow the Glacier Brick Road): 306
#86 (Creative One-Ways): 249
#87 (The Walker Machine): 20
#88 (Don't Get Lost): 317
#89 (The Ghetto Defender): 381
#90 (Marjolaine's Maze): 204
#91 (Tutti-Frutti): 468
#92 (Abandoned Mines): 456
#93 (Exit Chip): 388
#95 (Learn): 314
#96 (Glider and Fire): 398
#98 (Loop): 36
#99 (One-Block Sokoban): 269
#100 (Torch): 345
#101 (Hard As Rock): 924
#102 (Chip's Fight): 371
#104 (Pyramid): 341
#105 (Yet Another Puzzle): 200
#106 (Bounce): 342
#107 (Joyride I): 6
#108 (Tricks): 344
#109 (Blocked Trap): 567
#111 (Monster Factory): 376
#112 (After the Rainstorm): 144
#114 (Joyride II): 80
#115 (Counter Clockwise): 353
#117 (CircleMaze): 475
#118 (High Security): 189
#119 (Teeth): 280
#120 (Frost Rings): 335
#121 (Flame Boy): 283
#124 (Paramecia): 228
#125 (Blocks 'n Bombs): 232
#126 (Dodge!): 156
#127 (Escape from Chipkatraz): 113
#128 (Fantasy Island): 336
#129 (Miscellaneous): 593
#130 (Frozen Birdbath): 385
#131 (Time Bomb): 241
#132 (Captured): 245
#133 (Block Maze): 834
#134 (Microcosm): 361
#135 (Zartacla): 402
#136 (Switch Hit): 423
#138 (Patrolled): 481
#139 (Frostbite): 368
#140 (Keep Trying): 474
#142 (Chomper Romp): 520
#143 (Trapped): 495
#144 (Wormwood): 539
#145 (Gauntlet): 453
#148 (Neptune): 550
Total CCLP2 MS bolds: 123/149 (7)
CCLXP2 (Lynx)
[Click to Show Content]
#1 (A Fleeting Memory): 348
#2 (Naomi's Bug Collection): 243
#3 (Bea's Den): 107
#4 (Force World): 234
#5 (Suction Ride): 371
#6 (Fixing the Toggle Switch): 162
#7 (Slightly Mad): 246
#8 (Use the Fish): 276
#9 (Maze of One Way): 196
#10 (Who Needs a Flipper?): 366
#12 (Mazed In): 354
#13 (The Serial Port): 337
#14 (The Parallel Port *): 257
#15 (Debug File *): 234
#18 (Elemental): 225
#19 (A Sample of Things to Come *): 303
#20 (Ranger Denmark *): 292
#21 (Block Away! *): 259
#22 (How Goes? *): 27
#24 (Sudden Death *): 299
#26 (Work Fast *): 126
#27 (Frozen Floors *): 266
#28 (Madness I LX): 268
#30 (Chase Race *): 251
#31 (Well of Wishes): 346
#32 (Tele-Portion): 369
#33 (The Big Button Quest): 71
#35 (Mirror): 445
#37 (The Mystery of the Seven Chips): 319
#38 (Mads' Rush I): 11
#39 (Yike-o-Matic *): 227
#40 (Traps II): 250
#42 (Hmmm!): 243
#43 (Ray of Light): 15
#44 (Fun House Rink *): 202
#45 (Breaking the Rules *): 132
#46 (Hurry Up, Chip!): 39
#47 (Tele-Rooms *): 265
#48 (And Then There Were... Four? *): 125
#49 (Just a Minute!!): 27
#50 (Smorgasbord): 423
#51 (The Lake in Winter): 382
#53 (Security Breach *): 57
#56 (Planet of the Teeth): 232
#57 (Quad-Boot *): 242
#58 (Reversi): 301
#65 (Beware of the Teeth!): 32
#66 (Hobgoblins and Chimera): 231
#67 (The One Sensible Chip): 250
#68 (Madness II LX): 275
#69 (So Many Chips!): 238
#70 (Killer Spiral *): 208
#71 (Mads' Rush II *): 24
#73 (Bumble Boy *): 231
#74 (Chip Search *): 245
#75 (BuggyWall): 109
#79 (Cra-zy): 108
#85 (Follow the Glacier Brick Road *): 285
#86 (Creative One-Ways *): 243
#87 (The Walker Machine LX): 31
#89 (The Ghetto Defender): 379
#95 (Learn): 313
#98 (Loop *): 36
#99 (One-Block Sokoban *): 265
#100 (Torch): 347
#104 (Pyramid *): 339
#106 (Bounce LX): 337
#107 (Joyride I): 2
#108 (Tricks *): 345
#114 (Joyride II): 71
#120 (Frost Rings LX): 336
#125 (Blocks 'n Bombs *): 229
#126 (Dodge!): 156
#129 (Miscellaneous): 595
#130 (Frozen Birdbath LX): 381
#131 (Time Bomb LX): 240
#132 (Captured LX): 256
#134 (Microcosm *): 359
#135 (Zartacla): 495
Total CCLXP2 Lynx bolds: 63/149 (6)
CC2
[Click to Show Content]
#1 (LESSON 1): 1404 | 0
#2 (ALL ICE): 1000 | 0
#3 (KEY MANIA): 1500 | 0
#4 (ALL SHOOK UP): 2150 | 15
#5 (DOWN AND OUT): 4560 | 198
#6 (DOOR WAYS): 5456 | 196
#7 (TURTLE BLOCKS):
9350
|
191
#8 (SWIVELS): 5700 | 170
#9 (LESSON 2): 4500 | 0
#10 (ALONE): 6170 | 117
#11 (TUMBLERS): 6780 | 19
#12 (FORCE PERIMETER): 7480 | 148
#13 (SEVEN UP): 7530 | 93
#14 (RUN-AROUND): 7030 | 3
#15 (WATCH YOUR STEP): 8390 | 89
#16 (SEA TURTLES): 10280 | 228
#17 (FROZEN): 10930 | 243
#18 (NO TURNING BACK): 9910 | 91
#19 (LESSON 3): 9500 | 0
#20 (COBBLER): 10980 | 98
#21 (EIGHT WAYS): 12920 | 242
#22 (MIND GAME): 14170 | 242
#23 (TRICKED YA!): 15440 | 294
#24 (JAY WALKER): 13740 | 79
#25 (TRIATHLON): 17320 | 263
#26 (CHAMBER BOMB):
15240
|
215
#27 (CLIMBING): 14470 | 97
#28 (SAPPER DO): 16840 | 176
#29 (LESSON 4): 14500 | 0
#30 (INLAY): 15870 | 87
#31 (ICE DANCING): 35330 | 92
#32 (REVELATIONS): 17900 | 190
#33 (IDENTITY CRISIS): 18390 | 189
#34 (GLOBS): 18270 | 127
#35 (CHIPS?): 17870 | 37
#36 (SPRING MINES): 18910 | 91
#37 (HOTKEYS): 20170 | 167
#38 (QUICK TIME): 19880 | 88
#39 (QUICK TIME II): 19570 | 7
#40 (QUICK TIME III): 20140 | 14
#41 (FREEZE FRAME): 23180 | 268
#42 (YOU MUST BE JOKING): 21200 | 12
#43 (RETICULATING SPLINES): 22670 | 117
#44 (SILO BOMBER): 25450 | 288
#45 (MIDDLE SCHOOL): 23790 | 129
#46 (LONG LOST FRIEND): 26960 | 396
#47 (DESERT OASIS): 25300 | 180
#48 (TRIAL OF ELEMENTS): 26820 | 282
#49 (CAITLYN'S MAZE): 26120 | 162
#50 (LESSON 5): 25000 | 0
#51 (MAZES): 27510 | 201
#52 (CONFUSION): 32010 | 181
#53 (QUICKCHIP): 26650 | 15
#54 (SAUCE FOR THE GOOSE): 28870 | 93
#55 (T-N-T TIME): 28330 | 83
#56 (QUICK THINKING): 30820 | 182
#57 (MONTY HAUL):
32790
|
429
#58 (GOLD RUSH): 37570 | 73
#59 (TRIAL AND ERROR?): 33270 | 377
#60 (LESSON 6): 30050 | 0
#61 (FEEDING TIME): 32440 | 95
#62 (GRAB BAG): 31300 | 30
#63 (DISCIPLE): 33260 | 176
#64 (PRACTICE): 33460 | 128
#65 (CHIP HIMSELF): 34200 | 170
#66 (ELECTRIC TRAP): 33270 | 27
#67 (GHOST TRAP): 35750 | 225
#68 (LIGHTS OUT): 36790 | 279
#69 (LOOKALIKE): 37190 | 269
#70 (RAIL BOWLING): 35980 | 98
#71 (LESSON 7): 35500 | 0
#72 (ON AND OFF): 39140 | 265
#73 (GHOST BRIDGE): 37140 | 64
#74 (MUSH): 37850 | 85
#75 (DRESS CODE):
39080
|
58
#76 (THAW): 38660 | 66
#77 (THE ROVER ROOM): 40430 | 193
#78 (STRICT PROCESS): 39280 | 28
#79 (ONION): 42290 | 179
#80 (CHIP PALACE): 42620 | 162
#81 (CAMPFIRES): 42690 | 219
#82 (AVALANCHE): 41400 | 40
#83 (DOUBLE DARE): 43720 | 222
#84 (OFF KEY): 46630 | 271
#85 (SCRAMBLED EGGS): 42550 | 5
#86 (TANK HELP): 43370 | 37
#87 (X MARKS THE SPOT): 46342 | 284
#88 (ESCAPE): 48310 | 338
#89 (CLOSET): 44690 | 19
#90 (EVIL TWIN): 45850 | 85
#91 (MONSTER RACE): 45810 | 31
#92 (TRIPWIRES):
49910
|
270
#93 (APARTMENTS): 46720 | 22
#94 (DECISIONS):
50680
|
281
#95 (OUROBOROS):
50420
|
81
#96 (EASY?): 48110 | 1
#97 (THINK FAST): 49650 | 115
#98 (SIBLING RIVALRY): 51310 | 231
#99 (BINARY): 49500 | 0
#100 (CRAZY):
54000
|
0
#101 (TANK BLOCKER): 51850 | 135
#102 (OBSTACLES): 57240 | 426
#103 (RUNWAY): 52180 | 68
#104 (PIECES OF EIGHT): 54720 | 272
#105 (ALL-IN-ONE): 53670 | 117
#106 (MAZE OF THE OBEYOR): 54840 | 184
#107 (WING AND A PRAYER): 53890 | 39
#108 (REPAER MIRG): 58820 | 349
#109 (SAY "CHEESE"): 63910 | 119
#110 (FLEA MARKET): 57280 | 228
#111 (SDRAWKCAB): 55970 | 47
#112 (BOWL TO FREEDOM): 56080 | 8
#113 (TEETH ATTACK): 57280 | 78
#114 (IN THE LONG RUN): 58790 | 79
#115 (DOUBLE TROUBLE): 62610 | 476
#116 (GHOSTBOMBS): 58980 | 98
#117 (ROOM #9): 60420 | 192
#118 (SHIP AHOY): 61120 | 212
#119 (GHOST): 65810 | 66
#120 (FOURSOME): 62790 | 279
#121 (FLIP-FLOP): 61620 | 112
#122 (FIRE AND ICE): 68040 | 704
#123 (CHAOSLANDS): 61920 | 42
#124 (YELLOW BRICK ROAD): 62040 | 4
#125 (WOLFPACK): 62910 | 41
#126 (ICE THREAT): 63190 | 19
#127 (BOMBER MAZE): 64450 | 95
#128 (WINTER IN THE MARSH): 66130 | 191
#129 (FIRING RANGE): 65370 | 87
#130 (NONSENSE): 66930 | 93
#131 (JETLINE):
69990
|
261
#132 (BREAKING IN): 68330 | 233
#133 (PANIC CHIP): 68450 | 195
#134 (RE:THINK): 67820 | 82
#135 (CLUELESS):
71490
|
318
#136 (BIG HOUSE): 71860 | 386
#137 (ON THE RUN): 68780 | 28
#138 (CONSTRUCTION ZONE): 70730 | 173
#139 (RE:THINK II): 70390 | 89
#140 (REBEL): 72500 | 250
#141 (LOGIC PRISON): 71760 | 126
#142 (FISH AND CHIPS): 71280 | 28
#143 (CAVERNS): 74700 | 320
#144 (THE VILLAGE): 74960 | 85
#145 (TURNING POINT): 75490 | 299
#146 (BARRICADE BRIGADE): 73340 | 34
#147 (FACTORY): 73850 | 35
#148 (TANK RUSH): 74420 | 42
#149 (BANQUET HALL): 78730 | 327
#150 (RUSH): 75480 | 48
#151 (MINEFIELD): 84320 | 83
#152 (PATTERN BUFFERS): 77530 | 61
#153 (DEATHTRAP): 77140 | 64
#154 (PIGEON HOLES): 96670 | 367
#155 (VENICE): 85130 | 763
#156 (IN THE SLIME): 80010 | 201
#157 (SWIVEL MOTEL): 80670 | 217
#158 (NO EASY TASK): 81060 | 206
#159 (IN & OUT): 81690 | 219
#160 (ANTARCTICA): 86680 | 320
#161 (DODGEBALL): 80550 | 5
#162 (ICE CASTLE): 82860 | 186
#163 (BLOX): 84560 | 306
#164 CROSS-CIRCUIT): 82110 | 11
#165 (MELINDA 911): 86630 | 413
#166 (QUADRO): 84200 | 120
#167 (PREY): 86840 | 334
#168 (PHASE FOUR): 88740 | 274
#169 (BOMBS QUAD): 92210 | 771
#170 (PRACTICE TO PERFECT): 88120 | 192
#171 (HAUNTED CASTLE): 94480 | 628
#172 (CAMPGROUNDS): 88640 | 245
#173 (CLEAR OUT): 91400 | 490
#174 (BLOCKY TROUBLE): 93260 | 315
#175 (THINKTANK): 88440 | 94
#176 (LINE AND SINKER): 93130 | 208
#177 (MINE CHALLENGE): 88560 | 5
#178 (BREAKING THE ICE): 93390 | 359
#179 (IN & OUT II): 96270 | 527
#180 (SMUGGLER): 92200 | 220
#181 (DEADMEAT): 91630 | 113
#182 (SEA QUEUE): 94410 | 327
#183 (HIRED HAND): 92370 | 87
#184 (GEARS): 98440 | 78
#185 (SLAMBAM): 93620 | 112
#186 (DA BOMB): 95890 | 193
#187 (ENDANGERED SPECIES): 97870 | 437
#188 (CLONE): 97020 | 302
#189 (ISLAND): 94540 | 4
#190 (DYSPHORIA): 100660 | 185
#191 (PUSH UP MAZE): 97660 | 216
#192 (BOILER ROOM): 96900 | 90
#193 (TANK WAR): 102230 | 173
#194 (MEMORIES): 103380 | 238
#195 (SPARE ME): 99730 | 81
#196 (SWAMP):
101000
|
294
#197 (BLOCKCOMBO 4): 100800 | 230
#198 (CHIP OFF THE BLOCK): 99840 | 84
#199 (ROOM TO BREATHE): 111980 | 448
#200 (CRAZY II): 216100 | 10
Total CC2 score / time: 10,658,352 (5)
| 33,345 (5)
Total CC2 bolds: 104 (6)
| 111 (6)
= 215
|
|
|
Lynx Completion Proof |
Posted by: The Architect - 13-Aug-2018, 5:35 PM - Forum: CC Zone Meta
- No Replies
|
|
Lynx Completion Proof
View File
<hr class='ipsHr'>
<div class='ipsType_normal ipsType_richText ipsContained ipsType_break'>
Proof that I completed CC1, CCLP1, CCLP3 & CCLP4 in Lynx mode.
<hr class='ipsHr'>
<ul class='ipsDataList ipsDataList_reducedSpacing ipsDataList_collapsePhone'>
<li class='ipsDataItem'>
Submitter
The Architect
</li>
<li class='ipsDataItem'>
Submitted
08/13/2018
</li>
<li class='ipsDataItem'>
Category
TWS files
</li>
</ul>
|
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Other puzzle game recommendations |
Posted by: andyrkki - 10-Aug-2018, 8:10 PM - Forum: General
- Replies (15)
|
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The reason Chip's Challenge stands out to me personally compared to other games, as I'm sure is the case for many others as well, is the relative uniqueness of the engine, and of course the replay value. Unless it's specifically made to be a CC clone, you won't find anything quite like it, and even the same levels can be played and/or optimized over and over again.
Of all the puzzle games I've ever come across, the only other one that fits the bill is Reflexion (and its sequel). It's so unique that its gameplay has been analyzed in a university paper! Just a shame that it doesn't even have an external data file to modify let alone an actual level editor... anyhow, here's a link to both versions:
https://archive.org/search.php?query=creator%3A"Juho+Pohjonen"
Feel free to share your own recommendations in this topic!
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SokobanCCLP.dat TWS |
Posted by: mmoraleta - 03-Aug-2018, 8:13 PM - Forum: CC Zone Meta
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SokobanCCLP.dat TWS
View File
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This is my TWS of SokobanCCLP.dat. 147 of 149 levels are completed and levels 144 and 149 are unsolved as of now.
If you're really good at sokobans, you can try to beat those two, but right now those 2 levels are close to impossible to me.
If by any chance someone beats those 2 levels please PM me and I will appreciate your help.
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Submitter
mmoraleta
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Submitted
08/03/2018
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Category
TWS files
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August 2018 Create Competition - Multiplayer Madness |
Posted by: Ihavenoname248 - 02-Aug-2018, 4:29 PM - Forum: Competitions
- Replies (2)
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I promised I'd post this on the 1st but forgot oops. Anyway, my attention has been split slightly lately, with people visiting (hi Jessi, hi James, hi Shane) and I figure better late than never on this. Anyway, CC2 has this lovely feature called splitscreen multiplayer. It's horribly underused. Let's fix that somewhat.
Guidelines:
1. The level should be new, at the very least I shouldn't have seen it before.
2. The level must use the splitscreen feature of CC2.
3. The level does not have to be solvable but must have some sort of goal. If it's not solvable, a hint stating this in the level would be appreciated. Some non-solvable ideas can include a sort of versus mode, a race, even just trying to survive. Be creative!
4. The deadline is September 3rd, 11:59 PM or whenever I post the submitted levels, whichever is later. I'll give feedback on any obvious busts or flaws I see when submitted, but otherwise won't be giving thoughts until judging.
5. Submit your levels to either my Discord (IHNN#3459) or email (jbardonjr [at] charter [dot] net
). There is no limit on the number of submissions, as non-solvable ideas may work better in a small set with several maps for that idea.
6. The levels will be played by me and my brother, who goes by 263739 here. You might remember him as the creator of TOTALLY RANDOM MAZE, and some of the potential ideas outlined above were inspired by things he's done.
I look forward to seeing what gets created here!
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