Greetings :> Here's my CC1 (MS) scores, savefile attached.
Code:
1.83LESSON 1
2.90LESSON 2
3.89LESSON 3
4.116LESSON 4
5.85LESSON 5
6.94LESSON 6
7.138LESSON 7
8.96LESSON 8
9.306NUTS AND BOLTS
10.51BRUSHFIRE
11.210TRINITY
12.270HUNT
13.[982]SOUTHPOLE
14.202TELEBLOCK
15.89ELEMENTARY
16.[971]CELLBLOCKED
17.83NICE DAY
18.553CASTLE MOAT
19.171DIGGER
20.340TOSSED SALAD
21.118ICEBERG
22.290FORCED ENTRY
23.428BLOBNET
24.425OORTO GELD
25.431BLINK
26.251CHCHCHIPS
27.146GO WITH THE FLOW
28.239PING PONG
29.300ARCTICFLOW
30.454MISHMESH
31.6KNOT
32.379SCAVENGER HUNT
33.[682]ON THE ROCKS
34.297CYPHER
35.577LEMMINGS
36.232LADDER
37.597SEEING STARS
38.462SAMPLER
39.17GLUT
40.194FLOORGASBORG
41.171I. C. YOU
42.187BEWARE OF BUG
43.125LOCK BLOCK
44.146REFRACTION
45.226MONSTER LAB
46.222THREE DOORS
47.228PIER SEVEN
48.274MUGGER SQUARE
49.162PROBLEMS
50.318DIGDIRT
51.654I SLIDE
52.382THE LAST LAUGH
53.478TRAFFIC COP
54.325GRAIL
55.69POTPOURRI
56.160DEEPFREEZE
57.224STRANGE MAZE
58.550LOOP AROUND
59.368HIDDEN DANGER
60.288SCOUNDREL
61.[948]RINK
62.282SLO MO
63.475BLOCK FACTORY
64.547SPOOKS
65.392AMSTERDAM
66.292VICTIM
67.508CHIPMINE
68.489EENY MINY MOE
69.229BOUNCE CITY
70.135NIGHTMARE
71.355CORRIDOR
72.[961]REVERSE ALLEY
73.484MORTON
74.358PLAYTIME
75.479STEAM
76.414FOUR PLEX
77.481INVINCIBLE CHAMPION
78.479FORCE SQUARE
79.220DRAWN AND QUARTERED
80.733VANISHING ACT
81.[434]WRITERS BLOCK
82.969SOCIALIST ACTION
83.297UP THE BLOCK
84.580WARS
85.213TELENET
86.381SUICIDE
87.[482]CITYBLOCK
88.317SPIRALS
89.356BLOCK BUSTER
90.318PLAYHOUSE
91.366JUMPING SWARM
92.443VORTEX
93.634ROADSIGN
94.[896]NOW YOU SEE IT
95.335FOUR SQUARE
96.315PARANOIA
97.290METASTABLE TO CHAOS
98.337SHRINKING
99.374CATACOMBS
100.[906]COLONY
101.240APARTMENT
102.177ICEHOUSE
103.488MEMORY
104.232JAILER
105.255SHORT CIRCUIT
106.[901]KABLAM
107.260BALLS O FIRE
108.274BLOCK OUT
109.132TORTURECHAMBER
110.264CHILLER
111.[963]TIME LAPSE
112.[985]FORTUNE FAVORS THE
113.462OPEN QUESTION
114.172DECEPTION
115.[875]OVERSEA DELIVERY
116.687BLOCK BUSTER II
117.[940]THE MARSH
118.260MISS DIRECTION
119.206SLIDE STEP
120.[944]ALPHABET SOUP
121.[968]PERFECT MATCH
122.272TOTALLY FAIR
123.271THE PRISONER
124.666FIRETRAP
125.[822]MIXED NUTS
126.425BLOCK N ROLL
127.450SKELZIE
128.315ALL FULL
129.286LOBSTER TRAP
130.[924]ICE CUBE
131.25TOTALLY UNFAIR
132.662MIX UP
133.[907]BLOBDANCE
134.[181]PAIN
135.293TRUST ME
136.[863]DOUBLEMAZE
137.391GOLDKEY
138.226PARTIAL POST
139.[913]YORKHOUSE
140.262ICEDEATH
141.[968]UNDERGROUND
142.[968]PENTAGRAM
143.[829]STRIPES?
144.[831]FIREFLIES
145.[987]Thanks to...
146.681CAKE WALK
147.[967]FORCE FIELD
148.[594]MIND BLOCK
149.954SPECIAL
38631total
5973810score
CC Zone attachment: /applications/core/interface/file/attachment.php?id=56">cc-ms-redslash20180730.dac.tws
(81, 87, 115, & 134 are in a different file.. but they aren't impressive anyway)
I've been working on some CC2 levels for a while, and decided I'd show off what I've assembled so far (20 levels) to see what people think. Several of these levels are based around exploring concepts with specific new design elements. This will be the start of my first main CC2 custom level set, which will probably end up containing at least 50, and hopefully 100, total levels.
Some of these levels are brand-new, never-before-seen designs, and others are submissions for CC2 level design contests or ports of submissions for CC1 level design contests that I never put in any of my other sets. The levels are sequenced in the order I built them, not by difficulty.
All of these levels are to be considered submitted for any and all CC2 community level packs we make in the future.
Please let me know what you think of the levels, which ones are easiest/hardest, and if you discover any busts or problems. Happy Chipping!
EDIT: Jeffrey already found a bust in Casino Royale, so I'll work on fixing that and upload a new version, possibly tomorrow.
This is the beginning of my first main CC2 custom level set. So far it contains 20 levels, but I plan to make many more, perhaps as many as 100 like my CC1 levelsets.
Many of these levels are new designs; however, some of them are submissions to previous contests involving CC2 level design, and some are ports of CC1 contest levels that I never put into any of my CC1 sets.
Currently the levels are sorted by the order I made them, not by difficulty. That will probably change in the next preview I make, once I get more levels made.
I hereby submit all levels in this set for consideration in any community-made CC2 level packs, regardless of what they're called (CC2LP1 or any other name we come up with).
Please let me know what you think of the levels, or if you find any busts or bugs! (Not the crawly kind.) Also if you could tell me which levels you found the easiest or the hardest, that'd be awesome. As a designer it's hard to judge the difficulty of my own levels, especially CC2 levels because of all the new elements I'm still getting used to. You can post your feedback here:
I find myself at a loss once more, this time with Gimmick Isle, which is one of the levels I have been unable to complete for many months. I can get almost to the end (I think). I have all the chips, plus gravity boots, a yellow key, and a green key. I've used only about half the available time, so I'm thinking there must be something major I'm missing.
There seems to be one more yellow key than there are yellow locks--at least, I haven't been able to find another yellow lock. Could that be the key to the exit? I don't see how it could be the the red key, because if I get the red key, the bug gets trapped in the force floor and blocks the obvious exit, whether I open the gate or not.
Not looking for the answer...just a nudge in the right direction.
I am STUMPED by Propaganda. I can't think of a way to hold down the trap button at the lower left (where the 2 yellow keys are). If I use the block, I render the block unusable for detonating the bomb up top. I don't see any other way to detonate that bomb, so I need to save the block. If I use the tank, then the tank turns around when I hit the blue button, and I can't get out of the room.
can there be a way to bookmark/favourite community levels we like? and/or an option to show you the community levels you have last played.
Otherwise if you play a community level, then give up but later decide you want to try again, you won't be able to unless you wrote down the name/ID or remembered how you found it.
After completing a level you get the chance to give a like or dislike, is there any possibility of expanding on this eg being able to leave a comment or something or give it a rating from 1-5 perhaps a rating for fun and then another for difficulty?