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Mega Level Pack? |
Posted by: Tomsbananacakes - 08-Jul-2018, 1:26 PM - Forum: General Discussion
- Replies (1)
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Alright, so you may or may not have heard of the longest levelset ever, known as Jacques.dat (986 levels to be exact). But what if there was something like a mega level pack that compiled all of the levels from all of the official level sets (CC1, CCLP1, CCLP2, CCLP3, and CCLP4) and assembled them all by difficulty? Well, it turns out that the amount of levels would add up to 745. The thing is though, is that the length of that would make it short compared to a full 999 levels.
This brings me to my next question: Which levels/levelsets would you compile together (along with the 745 levels from official levelsets) to make it a full 999 level levelset?
For me, I would probably add the Walls of CCLP4, maybe a few CCZone award levels, and possibly ZK1. What about you guys? What would you add?
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Help for Nuclear Energy for Dummies |
Posted by: Syllypryde - 05-Jul-2018, 6:21 PM - Forum: CCLP Discussions
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I have no clue how to do this whatsoever. I cannot understand how it is even possible. The only path I can see is to go into the room with the blocks and blue buttons and build up to the suction boots. But as soon as one of the blocks hits a blue button “total nuclear meltdown” happens and I cannot get a second block up there because fireballs are now blocking the path. In fact, total nuclear meltdown happens when any button is pressed.
This is only level 67! If this game is this hard so soon, then I might not have a prayer of ever getting to 149. Funny how a “kids” game can be so frustratingly difficult.
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Super Meat Boy Retraux Music Pack |
Posted by: ncrecc - 27-Jun-2018, 4:54 PM - Forum: Chip's Challenge 2
- Replies (4)
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Mods: if this goes against some CCZone policy, snip the download link below ASAP - I don't know myself. It contains musical content which may infringe upon some sort of copyright law, since these are all rips from the two Super Meat Boy soundtracks.
https://i.frogbox.es/kiz
A music pack containing some songs from Super Meat Boy, from both the DannyB and the Fifth Anniversary soundtracks. The songs that play in levels are retraux songs associated with certain chapters' glitch levels, plus an unused Chapter 6 retraux song by Ridiculon. The intro and "story" song is DannyB's Super Meat World/Teh Internets in-game theme, similarly retraux. The outro song is DannyB's Chapter 7 dark world menu theme, which is not retraux, but should provide a nice feeling of accomplishment.
Specifically, all songs under "dan" were made by DannyB. Songs under "rid" vary in artist: chapters 1, 4, 5, and 6 were by Ridiculon, while chapters 2 and 3 were by Scattle.
To install this, update to the latest version of CC2, then replace the "Win" folder at C:\Program Files (x86)\Steam\steamapps\common\Chip's Challenge 2\data\music with the "Win" folder contained inside of the 7z file, then switch the in-game music pack to To open 7z files you'll need 7-Zip.
Note: I have distributed the 11 in-game songs among 26 track slots, as to make this song-pack compatible with playcc2x.c2g (the default mappack). Since I could not distribute them evenly, four songs will play 1/26th more of the time than others. These are the songs that I personally think fit best for average CC2 levels.
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Any way to make monsters skate? |
Posted by: Gavin - 24-Jun-2018, 3:31 PM - Forum: Chip's Challenge 2
- Replies (11)
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Say I want a glider to turn left when it hits something (whilst it is on ice) instead of just bounching back the way it came even if the tile to the left is vacant. There's no way to do this is there?
A WIP level I have a glider going clockwise around a loop (every tile is ice or ice-turns), I want the solution to involve the player making the glider go anti-clockwise but this puzzle will only work if there is a way for the glider to somehow leave the loop. And every tile in the loop has to be ice btw because for the puzzle to work there has to be a Chip character going round and round the loop too without interruption.
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