Welcome, Guest
You have to register before you can post on our site.

Email:
  

Password
  





Latest Threads
Sharpeye468's Scores
Forum: View forum
Last Post: Sharpeye
9 hours ago
» Replies: 120
» Views: 98,543
Giorgio Bianchi scores
Forum: View forum
Last Post: GiorgioB
Yesterday, 5:54 PM
» Replies: 14
» Views: 5,544
chipster1059's scores
Forum: View forum
Last Post: chipster1059
19-Dec-2024, 12:51 AM
» Replies: 238
» Views: 152,106
Paul G Scores
Forum: View forum
Last Post: paulgilbert
16-Dec-2024, 5:28 PM
» Replies: 12
» Views: 7,908
Flareon2
Forum: View forum
Last Post: Flareon350
14-Dec-2024, 5:09 PM
» Replies: 4
» Views: 5,167
Rommy's Gauntlet port for...
Forum: View forum
Last Post: Richard Porteous
14-Dec-2024, 4:06 PM
» Replies: 1
» Views: 2,784
December 2024 Create Comp...
Forum: View forum
Last Post: M11k4
02-Dec-2024, 11:25 PM
» Replies: 0
» Views: 139
December 2024 Time Trial ...
Forum: View forum
Last Post: M11k4
01-Dec-2024, 7:53 AM
» Replies: 1
» Views: 194
Which CC game do you play...
Forum: View forum
Last Post: Jeanitr
25-Nov-2024, 5:31 AM
» Replies: 14
» Views: 13,152
Aetherstorm Roc's Scores
Forum: View forum
Last Post: Aetherstorm Roc
06-Nov-2024, 4:57 PM
» Replies: 24
» Views: 13,444

Search Forums

(Advanced Search)

 
  August 2018 Create Competition Levels
Posted by: Ihavenoname248 - 08-Oct-2018, 4:02 PM - Forum: Competition Level Packs - No Replies

File category: CC2 Levelsets

Included are the 5 levels by the 2 entrants.

Splistville by Dave Varberg, and four levels by H2O.

The only requirement was that the level had to use the splitscreen option.

Confirmed solvable? Yes



Attached Files
.zip   split.zip (Size: 2.93 KB / Downloads: 258)
Print this item

  HTML Level Viewer
Posted by: geodave - 05-Oct-2018, 11:53 AM - Forum: Programs and Editors - No Replies

This is a proof of concept in its early stages. It's possible to build a full cc editor using only javascript and HTML5.

<a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2018_10/tilez.png.6e7d1d15e59eae8012788eac7a44f69a.png" data-fileid="65">[img]<fileStore.core_Attachment>/monthly_2018_10/tilez.png.6e7d1d15e59eae8012788eac7a44f69a.png[/img]</a>

CC Zone attachment: /applications/core/interface/file/attachment.php?id=66" data-fileid="66">tiler.html

CC Zone attachment: tiler.zip



Attached Files Thumbnail(s)
   

.html   tiler.html (Size: 37.76 KB / Downloads: 283)
.zip   tiler.zip (Size: 2.72 KB / Downloads: 250)
Print this item

  geodave5
Posted by: geodave - 03-Oct-2018, 8:10 PM - Forum: Under Construction - No Replies

Okay so there's only a couple levels, but this is designed to hold submissions for CCLP5. If that ever happens.

Print this item

  geodave5.dat
Posted by: geodave - 02-Oct-2018, 2:53 PM - Forum: CC Zone Meta - No Replies

geodave5.dat


View File


<hr class='ipsHr'>
<div class='ipsType_normal ipsType_richText ipsContained ipsType_break'>

version 1.02 contains 2 not-fully-tested levels.

<hr class='ipsHr'>
<ul class='ipsDataList ipsDataList_reducedSpacing ipsDataList_collapsePhone'>
<li class='ipsDataItem'>

Submitter

geodave

</li>
<li class='ipsDataItem'>

Submitted


10/02/2018

</li>
<li class='ipsDataItem'>

Category


CC1 Levelsets

</li>

</ul>

Print this item

  geodave5.dat
Posted by: geodave - 02-Oct-2018, 2:53 PM - Forum: CC1 Level Packs - Replies (2)

File category: CC1 Levelsets


My latest levelpack released as it's being built.


Confirmed solvable? Yes


What's New in Version 0.36.5

Now 36 levels (level 37 not completed). Expect re-ordering in the future. Fixed version numbering.



Attached Files Thumbnail(s)
                   
   

.dat   geodave5.dat (Size: 26.11 KB / Downloads: 399)
.dat   geodave5.dat (Size: 28.34 KB / Downloads: 421)
Print this item

  CC2 Community Pack Survey
Posted by: quiznos00 - 01-Oct-2018, 3:42 PM - Forum: Chip's Challenge 2 - Replies (54)

Sup Chipsterz,

There have been some short conversations about the first CC2 community pack on the Chip's Challenge Discord, mostly involving me complaining about how lackluster the main game is and how a community pack would be 10 times better. But before we even begin opening submissions, there are a few opinions I'd like to get from the community about the structure of the set and what should and shouldn't be allowed. Here are my questions, I'll post my own thoughts in a reply soon.

What should the set be named?

How many levels?

Allow levels with CC1 boot rules?

Consistent viewport size (9x9 or 10x10)?

Map size limit? Namely, should the 40x40 limit from the CC2 main game be retained?

Should any tiles or techniques be banned? Some "unsupported" tiles are innocuous, like the zero-directional block or the blank "no" sign, but hex editing can lead to weird and wild tiles, as seen in TSAlpha's Enter the Void. There also are some non-obvious techniques, like block slapping and the gimmicks in TSAlpha's Great Job CC2! levels, that may not be well-suited for an official pack.

Any other standards that should be set in place?

Print this item

  CCLP4: Blobs Edition
Posted by: Indyindeed - 28-Sep-2018, 2:30 AM - Forum: CC1 Level Packs - Replies (1)

File category: CC1 Levelsets

Well, it's finally here. The sequel to CCLP1: Blobs Edition you've all been waiting for has arrived.

A long time ago, Josh (Flareon350) released a set called CC1: Blobs Edition, as a joke. The premise was that the levels were the exact same as the original CHIPS.DAT, but every monster was replaced with a blob. Some other changes were made as well to make the levels solvable or easier to complete.

Following this, Michael Warner released CCLP2: Blobs Edition, following the same trend. Years later, Jeffrey Bardon released CCLP1: Blobs Edition after its release in 2014. Everyone in the CC community realized CCLP3: Blobs Edition would require insane amounts of luck to complete levels such as You Can't Teach an Old Frog New Tricks, and thus, there was no one to assemble such a set.

Yet despite CCLP4's release, it still hadn't received its very own Blobs Edition set... until now.

PLEASE NOTE!!!

Not all levels in this set are solvable! Unlike previous Blobs Edition sets, this one has absolutely no changes made to level design other than the fact that all monsters are blobs. Some levels are unsolvable, some are majorly busted, and some require insane amounts of luck to complete. With that said, play at your own risk.

All monsters should be replaced with blobs. If I missed a few, please let me know via the CCBBC Discord group.

Confirmed solvable? No



Attached Files
.dat   CCLP4_Blobs.dat (Size: 126.18 KB / Downloads: 386)
Print this item

  CCLP4: Blobs Edition
Posted by: Indyindeed - 28-Sep-2018, 2:30 AM - Forum: CC Zone Meta - No Replies

CCLP4: Blobs Edition


View File


<hr class='ipsHr'>
<div class='ipsType_normal ipsType_richText ipsContained ipsType_break'>


Well, it's finally here. The sequel to CCLP1: Blobs Edition you've all been waiting for has arrived.

A long time ago, Josh (Flareon350) released a set called CC1: Blobs Edition, as a joke. The premise was that the levels were the exact same as the original CHIPS.DAT, but every monster was replaced with a blob. Some other changes were made as well to make the levels solvable or easier to complete.

Following this, Michael Warner released CCLP2: Blobs Edition, following the same trend. Years later, Jeffrey Bardon released CCLP1: Blobs Edition after its release in 2014. Everyone in the CC community realized CCLP3: Blobs Edition would require insane amounts of luck to complete levels such as You Can't Teach an Old Frog New Tricks, and thus, there was no one to assemble such a set.

Yet despite CCLP4's release, it still hadn't received its very own Blobs Edition set... until now.

PLEASE NOTE!!!

Not all levels in this set are solvable! Unlike previous Blobs Edition sets, this one has absolutely no changes made to level design other than the fact that all monsters are blobs. Some levels are unsolvable, some are majorly busted, and some require insane amounts of luck to complete. With that said, play at your own risk.

All monsters should be replaced with blobs. If I missed a few, please let me know via the CCBBC Discord group.

<hr class='ipsHr'>
<ul class='ipsDataList ipsDataList_reducedSpacing ipsDataList_collapsePhone'>
<li class='ipsDataItem'>

Submitter

Indyindeed

</li>
<li class='ipsDataItem'>

Submitted


09/28/2018

</li>
<li class='ipsDataItem'>

Category


CC1 Levelsets

</li>

</ul>

Print this item

  Discord Quotes
Posted by: Indyindeed - 15-Sep-2018, 12:54 AM - Forum: Games and Trivia - Replies (33)

So with the community having migrated from Skype to Discord, I'm starting a new thread for quotes from Discord.

Here's one that just happened a few minutes ago to start:

[jamesa7171 at 12:44 AM] [10/21/2014 11:38:11 PM] James Anderson: wow i need more sleep oof, still true

[Flareon350 at 12:45 AM] :sun:

[jamesa7171 at 12:45 AM] someday my tombstone will read "at least now he can get more sleep"

Print this item

  edit.png
Posted by: bobdabaron - 31-Aug-2018, 6:52 PM - Forum: Other - No Replies

hopefully an acceptable edit to JoshL3_92's bottom left corner, to make the fireball path escapable



Attached Files Thumbnail(s)
   
Print this item