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  Walls of CCLP3
Posted by: Flareon350 - 27-Nov-2018, 11:25 AM - Forum: CC Zone Meta - No Replies

Walls of CCLP3


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Sometime in 2016, I attempted at a project that would have been my ultimate CC1 set - Walls of CCLP1. I was inspired enough by Joshua Bone's Walls of CC1 to attempt it but as an actual CC1 set.

It looked promising, I had built about 20 levels for it, but due to lack of ideas and just the overall thought I was probably trying too hard, I lost sight of the project and aborted it completely.

What was made for it was savaged and placed into what some call "JoshL6-extended", but the thought of fully doing a walls of set remained in the back of my mind since then, just at that point in time, I wasn't ready. Maybe it was best to save it for another day.

Then out comes Walls of CCLP4, which brought back an amazing amount of inspiration to try a walls of set again. But there was a problem now. I already tried with CCLP1 and didn't want to go at it again so I passed that up (Both J.B. and Isaac started up their own Walls of CCLP1 sets anyway!)

As mentioned, CC1's were being done by Joshua Bone and likewise CCLP2's walls by mobius respectively as CC2 sets, though neither of them as CC1 walls of sets honestly didn't sound fun so I passed them up as well. CCLP4... I did consider and it was very tempting since Jeffrey and I are vastly different designers so there probably wouldn't have been overlap? But at the end of the day I didn't want to take from Jeffrey's set so that was passed up too.

With that out of the way, what other official set was left?

CCLP3. Boy was this an interesting set to use for a walls of set but a really fun and challenging one nonetheless. Not only that, but CCLP3 is what brought me into this community, so this set despite my feelings towards it, has some kind of meaning to me. This project started on March 27th, 2018, exactly 8 months ago, with Socket Shrine using Toggle Bust as the first designed level while Take a Bite of My Heart using Item Unlocker being the last designed on November 15th.

Working on this set reminded me not to be afraid to design certain things and don't let others dislikes affect what you want to build. Compared to all my other sets, this set I've easily put the most amount of effort into. There's no questioning that. I explored and toyed with so many concepts and ideas for this set like you wouldn't believe. I went with ideas I thought I'd never use. I worked with walls configurations I thought I'd never hit an idea on and almost certainly would have never built outside of this project. Every level I've made here... I had so much fun making each and every one of them, even the ones that took forever to get an idea for. But that's the joy of building new levels out of predetermined wall patterns. There's always something new or different to build with them. Just look at Semi-Perfect Stronghold, Condemned Faculty, and Tank Game Born which all used wall patterns that have been used at least 3 times prior.

Now about the files - there are three of them:

Walls_of_CCLP3 is the difficulty ordered version and is the recommended/preferred one to play through.

Walls of CCLP3-A is the CCLP3 ordered version.

Walls of CCLP3-B is the order by how the levels were designed.

The latter two versions are included mostly for fun and whether you play through them instead is up to you. But be warned - those don't include a difficulty curve or any kind of content balancing whatsoever. In case I missed something that needs fixing, which is sadly always a possibility, all versions will be updated as so none get left out. Every level has been tested and solved in both rulesets.

Many thanks to the various people who have played through the iterative releases throughout the year and/or provided feedback! It was extremely appreciated and helpful in making this set as good as it can be.

Will this be my last CC1 set? Honestly with how many times I've said that, I doubt it at this point. CC2 designing has been on the mind lately but I won't ever ditch CC1 designing for it. Call it a comfort thing, but I have more fun with it than probably ever will for CC2. However, with CC2LP1 happening soon, who knows? I'll design whatever I want at this point. I have a few CC1 projects in mind at this very moment... but that's for another time.

And with that, I sincerely hope you enjoy my take on the Walls of CCLP3.

-Josh Lee [Flareon350] Flareon

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Submitter

Flareon350

</li>
<li class='ipsDataItem'>

Submitted


11/27/2018

</li>
<li class='ipsDataItem'>

Category


CC1 Levelsets

</li>

</ul>

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  Walls of CCLP3
Posted by: Flareon350 - 27-Nov-2018, 11:25 AM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets



Sometime in 2016, I attempted at a project that would have been my ultimate CC1 set - Walls of CCLP1. I was inspired enough by Joshua Bone's Walls of CC1 to attempt it but as an actual CC1 set.

It looked promising, I had built about 20 levels for it, but due to lack of ideas and just the overall thought I was probably trying too hard, I lost sight of the project and aborted it completely.
What was made for it was savaged and placed into what some call "JoshL6-extended", but the thought of fully doing a walls of set remained in the back of my mind since then, just at that point in time, I wasn't ready. Maybe it was best to save it for another day.
Then out comes Walls of CCLP4, which brought back an amazing amount of inspiration to try a walls of set again. But there was a problem now. I already tried with CCLP1 and didn't want to go at it again so I passed that up (Both J.B. and Isaac started up their own Walls of CCLP1 sets anyway!)
As mentioned, CC1's were being done by Joshua Bone and likewise CCLP2's walls by mobius respectively as CC2 sets, though neither of them as CC1 walls of sets honestly didn't sound fun so I passed them up as well. CCLP4... I did consider and it was very tempting since Jeffrey and I are vastly different designers so there probably wouldn't have been overlap? But at the end of the day I didn't want to take from Jeffrey's set so that was passed up too.

With that out of the way, what other official set was left?

CCLP3. Boy was this an interesting set to use for a walls of set but a really fun and challenging one nonetheless. Not only that, but CCLP3 is what brought me into this community, so this set despite my feelings towards it, has some kind of meaning to me. This project started on March 27th, 2018, exactly 8 months ago, with Socket Shrine using Toggle Bust as the first designed level while Take a Bite of My Heart using Item Unlocker being the last designed on November 15th.

Working on this set reminded me not to be afraid to design certain things and don't let others dislikes affect what you want to build. Compared to all my other sets, this set I've easily put the most amount of effort into. There's no questioning that. I explored and toyed with so many concepts and ideas for this set like you wouldn't believe. I went with ideas I thought I'd never use. I worked with walls configurations I thought I'd never hit an idea on and almost certainly would have never built outside of this project. Every level I've made here... I had so much fun making each and every one of them, even the ones that took forever to get an idea for. But that's the joy of building new levels out of predetermined wall patterns. There's always something new or different to build with them. Just look at Semi-Perfect Stronghold, Condemned Faculty, and Tank Game Reborn which all used wall patterns that have been used at least 3 times prior.

Now about the files - there are three of them:

Walls_of_CCLP3 is the difficulty ordered version and is the recommended/preferred one to play through.
Walls of CCLP3-A is the CCLP3 ordered version.
Walls of CCLP3-B is the order by how the levels were designed.

The latter two versions are included mostly for fun and whether you play through them instead is up to you. But be warned - those don't include a difficulty curve or any kind of content balancing whatsoever. In case I missed something that needs fixing, which is sadly always a possibility, all versions will be updated as so none get left out. Every level has been tested and solved in both rulesets.

Many thanks to the various people who have played through the iterative releases throughout the year and/or provided feedback! It was extremely appreciated and helpful in making this set as good as it can be.

Will this be my last CC1 set? Honestly with how many times I've said that, I doubt it at this point. CC2 designing has been on the mind lately but I won't ever ditch CC1 designing for it. Call it a comfort thing, but I have more fun with it than probably ever will for CC2. However, with CC2LP1 happening soon, who knows? I'll design whatever I want at this point. I have a few CC1 projects in mind at this very moment... but that's for another time.

And with that, I sincerely hope you enjoy my take on the Walls of CCLP3.

-Josh Lee [Flareon350] Flareon

Confirmed solvable? Yes


What's New in Version 1.0.4
Cipher Key Lair - removed bust of obtaining an incorrect green key early.



Attached Files Thumbnail(s)
   

.zip   Walls of CCLP3.zip (Size: 222.39 KB / Downloads: 450)
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  SuperCC
Posted by: MilkyWayWishes - 25-Nov-2018, 8:16 AM - Forum: Software - No Replies

File category: Programs and Editors

SuperCC is an MSCC emulator written in Java, featuring rewinds, savestates, and much more!

All new versions and stable releases are now hosted https://supercc.bitbusters.club/, sorry for any inconvenience this may cause.

The .zip file is the last version Markus uploaded, and is now considered to be depreciated and very old and unstable.


What's New in Version 0.6
  • Many small fixes, thanks to Moonman and IHNN.

  • Initial trap behavior is now correct.

  • Transparency works much better now (Just Enough and by extension, the entire public TWS syncs)

  • TWS reading now handles mouse moves correctly in most cases.

  • Still a few bugs- Block/Block, flicking on blocked teleports gets Chip stuck, Block/Clone Machine don't work quite right.



Attached Files
.zip   SuperCC_jar2.zip (Size: 953.57 KB / Downloads: 467)
.jar   SuperCC.jar (Size: 1,018.86 KB / Downloads: 489)
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  SuperCC
Posted by: Markus - 25-Nov-2018, 8:16 AM - Forum: CC Zone Meta - No Replies

SuperCC


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The first official release of SuperCC is here!


CC Zone File embed: https://cczone.invisionzone.com/topic/15...r?do=embed


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Submitter

Markus

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Submitted


11/25/2018

</li>
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Category


Programs and Editors

</li>

</ul>

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  CC Zone October 2018 Create Levels Packaged
Posted by: M11k4 - 13-Nov-2018, 5:10 AM - Forum: CC Zone Meta - No Replies

CC Zone October 2018 Create Levels Packaged


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Here are the levels submitted to the October 2018 Create Competition - Simple as CCLP3.


This first version does not contain designer information, so you can form your opinions on the levels before that and the results are revealed.


Thanks to all participants! Thanks for playing too!

Hope you enjoy!

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Submitter

M11k4

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Submitted


11/13/2018

</li>
<li class='ipsDataItem'>

Category


Competitions

</li>

</ul>

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  CC Zone October 2018 Create Levels Packaged
Posted by: M11k4 - 13-Nov-2018, 5:10 AM - Forum: Competition Level Packs - No Replies

File category: Competitions

Here are the levels submitted to the October 2018 Create Competition - Simple as CCLP3.


This first version does not contain designer information, so you can form your opinions on the levels before that and the results are revealed.

We had about seven people make a total of about twenty levels. They are ordered in this set according to the order of their inspirations in CCLP3.


Thanks to all participants! Thanks for playing too! Be sure to share your takes on the levels!

Hope you enjoy!


What's New in Version 1.1.0

Uploading the correct file this time Tongue



Attached Files Thumbnail(s)
                   


.ccl   CCZoneOctober2018CreateLevelsPackaged.ccl (Size: 11.33 KB / Downloads: 412)
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  Jessi's Scores
Posted by: ElaineSpencer - 11-Nov-2018, 8:00 PM - Forum: High Scores - Replies (8)

CCLP1 (MS)

2 (Slip and Slide) 180

3 (Present Company) 183

4 (Block Party) 205

5 (Facades) 232

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  cc2lp1_submissions_H
Posted by: H2O - 07-Nov-2018, 9:37 PM - Forum: CC2 Level Packs - No Replies

File category: CC2 Levelsets


plain c2m files - not a set


Confirmed solvable? yes


What's New in Version 0.145

145 levels



Attached Files
.xz   lev.tar.xz (Size: 126.92 KB / Downloads: 299)
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  IsaacD1-Old
Posted by: Indyindeed - 02-Nov-2018, 5:19 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

This is an old set of 205 levels I made many years ago. They are placed in the set in the order they were designed in.

At first the levels in this set were levels I made in my youth, and aren't necessarily "bad" but sorta don't have any defining characteristics and mainly aren't designed that well. Later after making two sequels to this set, with 149 levels in the second and 48 in the third (I may release these two eventually), I was still adding to this set for whatever reason. I decided that making annoying levels would fit the "theme" of the set, if not just so I could have a place to let out all the cruel levels I didn't want to put elsewhere. Obviously I now realize this was a huge mistake, and as a result many of the later levels are filled with annoying level design, such as unnecessarily long waits, guesswork, and invalid tiles.

Many of the levels in this set are untimed. In fact, more than 80% of them are untimed. When I release this set to pieguy's site so it can have a scoreboard, I will most likely add a time limit to levels that didn't have one (and maybe fix unsolvability issues should they arise). I do not recommend this set for serious play, as I don't even remember if all 205 levels are solvable, but if you just wanna look at my old levels, go ahead!

Confirmed solvable? No



Attached Files
.dat   IsaacD1-Old.dat (Size: 118.36 KB / Downloads: 310)
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  IsaacD1-Old
Posted by: Indyindeed - 02-Nov-2018, 5:19 PM - Forum: CC Zone Meta - No Replies

IsaacD1-Old


View File


<hr class='ipsHr'>
<div class='ipsType_normal ipsType_richText ipsContained ipsType_break'>


This is an old set of 205 levels I made many years ago. They are placed in the set in the order they were designed in.

At first the levels in this set were levels I made in my youth, and aren't necessarily "bad" but sorta don't have any defining characteristics and mainly aren't designed that well. Later after making two sequels to this set, with 149 levels in the second and 48 in the third (I may release these two eventually), I was still adding to this set for whatever reason. I decided that making annoying levels would fit the "theme" of the set, if not just so I could have a place to let out all the cruel levels I didn't want to put elsewhere. Obviously I now realize this was a huge mistake, and as a result many of the later levels are filled with annoying level design, such as unnecessarily long waits, guesswork, and invalid tiles.

Many of the levels in this set are untimed. In fact, more than 80% of them are untimed. When I release this set to pieguy's site so it can have a scoreboard, I will most likely add a time limit to levels that didn't have one (and maybe fix unsolvability issues should they arise). I do not recommend this set for serious play, as I don't even remember if all 205 levels are solvable, but if you just wanna look at my old levels, go ahead!

<hr class='ipsHr'>
<ul class='ipsDataList ipsDataList_reducedSpacing ipsDataList_collapsePhone'>
<li class='ipsDataItem'>

Submitter

Indyindeed

</li>
<li class='ipsDataItem'>

Submitted


11/02/2018

</li>
<li class='ipsDataItem'>

Category


CC1 Levelsets

</li>

</ul>

Print this item