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  May 2018 Create Competition - Back to Basics
Posted by: quiznos00 - 01-May-2018, 7:46 PM - Forum: Competitions - Replies (4)

Sup guys, it's Tyler. I don't think I've run a Create Competition before so I am proud to present my first! For this competition, I wanted to celebrate the upcoming Chip's Challenge 2 three year release anniversary (on May 28th) with this month's theme:

Chip's Challenge 2 - Back to Basics

The CC2 editor was originally tiny, so many of the original CC2 levels are 10x10. It's been 20 years since those levels were designed and making huge levels is enticing, but for this competition I want you to make a 10x10 CC2 level to show how far level design has come and what neat concepts you can pack into a small space Slight smile

Guidelines:

1. The level must be your own and not already be publicly released.

2. The size of the level map MUST be 10x10. The level contents can of course be smaller, but CC2 cannot handle smaller map sizes than 10x10.

3. It should be a CC2 level. If you do not own or cannot run CC2, I will allow CC1 levels to be submitted, given that it could be theoretically ported to CC2 (e.g. no taking advantage of CC1's trap connections! Tongue)

4. The deadline is May 31st, 11:59 PM EDT (GMT-4). PM me on CCZone or Discord (quiznos00#3068) to submit your level(s). You can submit up to 5 levels for consideration.

Have fun!

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  Chip's Challenge 2: Speed Edition
Posted by: random 8 - 30-Apr-2018, 2:54 AM - Forum: Level Discussion - Replies (1)

CC Zone File embed: https://cczone.invisionzone.com/files/fi.../?do=embed

This is a thing that now exists.

There were a few things i wasn't sure how to handle; feedback is appreciated.

Full patch notes for 1.0.0 (except for adding speed boots in every level):


[Click to Show Content]

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  Chip's Challenge 2: Speed Edition
Posted by: random 8 - 30-Apr-2018, 2:34 AM - Forum: CC2 Level Packs - No Replies

File category: CC2 Levelsets

See file name.

Discussion thread.

Confirmed solvable? Yes


What's New in Version 1.0.1

Lesson 6 - gave Chip mimic speed boots. I don't know why i didn't think to do that earlier.



Attached Files Thumbnail(s)
   

.zip   cc2speed.zip (Size: 204.12 KB / Downloads: 321)
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  mainstream video games becoming dumbed down
Posted by: Gavin - 21-Apr-2018, 6:59 PM - Forum: General - Replies (1)

It's a trend that has pros and cons.

Take the Grand Theft Auto series for example. Think about how tricky and frustrating some of the missions from earlier games like Vice City and San Andreas were. Then think about how easy GTA5 is. GTA5's difficulty has definitely been dumbed down to appeal to a wider audience and there is a bit of "hand holding" at times that make some parts of the game so easy it ruins what should have felt like a challenge.

Which makes me wonder if I should make my levels easier to appeal to more players? My CheeseT1 set for CC1 had levels so difficult even I felt the difficulty actually ruined the fun and some levels in that pack I've only ever solved once because they just took so many attempts. But if a level is too easy and can be solved first attempt with little problem then it has little appeal and little replay value.

Getting the fun:difficulty ratio balance just right can take a lot of practice.

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  Anyone want to playtest my new level
Posted by: Gavin - 21-Apr-2018, 6:49 PM - Forum: Level Discussion - Replies (1)

This one is a little more involved than most previous ones so if anyone wants to playtest it to give feedback on the fun:difficulty ratio would be appreciated before I include it in my main set.

The idea is that the level would be very easy if it were just 1 character, but having to get all 3 characters through the level becomes tricky. Solving it includes putting the characters into certain orders to be toggled through. Also the first level of mine to include a hook item.

CC Zone attachment: 027-blacksheep.c2m



Attached Files
.c2m   027-blacksheep.c2m (Size: 562 bytes / Downloads: 239)
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  Random Useful Stuff
Posted by: H2O - 16-Apr-2018, 12:36 PM - Forum: Chip's Challenge 2 - No Replies

Some useful circuits:

[Image: edge3.png]

Convert c2g files with relative address to the mp3 files to the new music identifiers:

Code:
local a = {
entrtanr = "Intro", EasyWin  = "Outro",
Breezala = "Track01", Wallstrt = "Track02", sunflowr = "Track03",
Newrag   = "Track04", Sugarcn  = "Track05", Smthngdn = "Track06",
Silvrswn = "Track07", reflectn = "Track08", Ragdance = "Track09",
Pineapp  = "Track10", Peachrne = "Track11", paragon  = "Track12",
Palmleaf = "Track13", Original = "Track14", Nonparel = "Track15",
mapleaf  = "Track16", Magnetic = "Track17", Kismet   = "Track18",
Gladiols = "Track19", figleaf  = "Track20", Favorite = "Track21",
Elitesyn = "Track22", Cascades = "Track23", Weepwilo = "Track24",
felicity = "Track25", Lilyquen = "Track26"}

local fh = assert(io.open(arg[1], "rb"))
local data = fh:read("*all")
assert(fh:close())

for old, new in pairs(a) do
  data = string.gsub(data,"+..\\..\\music\\"..old..".mp3","+"..new)
end

local fh = assert(io.open(arg[2], "wb"))
fh:write(data)
assert(fh:close())

Code:
prog.lua old.c2g new.c2g

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  Autmatic save file backups
Posted by: H2O - 16-Apr-2018, 11:07 AM - Forum: CC Zone Meta - No Replies

Autmatic save file backups


View File


<hr class='ipsHr'>
<div class='ipsType_normal ipsType_richText ipsContained ipsType_break'>

Make automatic backups of your save files while playing to avoid any data loss and keep track of your progress.

<hr class='ipsHr'>
<ul class='ipsDataList ipsDataList_reducedSpacing ipsDataList_collapsePhone'>
<li class='ipsDataItem'>

Submitter

H2O

</li>
<li class='ipsDataItem'>

Submitted


04/16/2018

</li>
<li class='ipsDataItem'>

Category


Programs and Editors

</li>

</ul>

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  Automatic save file backups
Posted by: H2O - 16-Apr-2018, 11:07 AM - Forum: Software - No Replies

File category: Programs and Editors


Make automatic backups of your save files while playing to avoid any data loss and keep track of your progress.



What's New in Version 1.0.1

cc1 support



Attached Files
.zip   fileWatcherG.zip (Size: 6.33 MB / Downloads: 288)
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  CCLP 1-4 In Steam
Posted by: Vikus24 - 14-Apr-2018, 5:22 AM - Forum: General Discussion - Replies (2)

Been an avid CC1 fan for a long time but haven't gotten to play the level packs in any major capacity. I have all the .dat files and .dac's but I have been struggling for several hours to get these suckers to run in steam. Im using CC2 obviously and the datc2g converter to convert the dat files into CC2 Files. Unfortunately this renders warnings/errors on about 40% of the levels (Level 2 in CCLP4 is unplayable immediately) The warning files indicate it is almost all button breaks.

Does anyone know of any way to play the official level packs in CC2? I feel i have all the components and just can't make them work together. Any help would be appreciated!

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  Eddy's Scores
Posted by: lookatthis - 12-Apr-2018, 2:49 PM - Forum: High Scores - Replies (34)

CC1 Lynx:

#24 (OORTO GELD): 431 (+4, b)

#63 (BLOCK FACTORY): 473 (+2, b)

Total Score: 5,897,930

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