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  CC Zone 2017/2018 Holiday Create Levels Packaged
Posted by: James - 23-Mar-2018, 3:13 PM - Forum: Competition Level Packs - No Replies

File category: Competitions


These are the levels submitted for the 2017/2018 Holiday Create Competition as well as the partners' write-ups about their levels. For more information please see the competition thread.



Attached Files
.zip   CCZone20172018HolidayCreateLevelsPackaged.zip (Size: 13.41 KB / Downloads: 358)
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  CC Zone 2017/2018 Holiday Create Levels Packaged
Posted by: James - 23-Mar-2018, 3:13 PM - Forum: CC Zone Meta - No Replies

CC Zone 2017/2018 Holiday Create Levels Packaged


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These are the levels submitted for the 2017/2018 Holiday Create Competition as well as the partners' write-ups about their levels. For more information please see the competition thread.

<hr class='ipsHr'>
<ul class='ipsDataList ipsDataList_reducedSpacing ipsDataList_collapsePhone'>
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Submitter

James

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Submitted


03/23/2018

</li>
<li class='ipsDataItem'>

Category


Competitions

</li>

</ul>

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  Released a 54 level set for CC2 - Ancient Citadel of Chips
Posted by: Lessinath - 22-Mar-2018, 1:40 PM - Forum: Level Discussion - Replies (4)

You can easily get it off the steam workshop here:

http://steamcommunity.com/sharedfiles/fi...1337805165

And here's a couple of screenshots!

[Image: YYAT6CN.png]

[Image: miCJMMU.png]

[Image: vy2YqSR.png]

I'm really really interested in any feedback any of you might have about these levels, even if it's just to tell me you don't like them... but I hope you do!

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  Downloads section updated dates
Posted by: pillowpc2001 - 21-Mar-2018, 10:37 AM - Forum: Feedback - Replies (2)

Anyone know why almost every level set in the CC1 download section now says it was last updated either this past Sunday or Monday?

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  SokobanCCLP Discussion
Posted by: lookatthis - 21-Mar-2018, 7:51 AM - Forum: Level Discussion - Replies (25)

This is the official discussion thread for the custom levelset SokobanCCLP. Feel free to share your thoughts, opinions, and comments on the levels here!

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  SokobanCCLP
Posted by: lookatthis - 21-Mar-2018, 7:44 AM - Forum: CC Zone Meta - No Replies

SokobanCCLP


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Here, I present to you a set like no other. A set that contains 149 levels, but with a twist: every level involves an adapted sokoban concept. No partial posting, no item swapping, just sokoban, sokoban, and more sokoban.

This set also provides you with aesthetics, but not in the typical fashion seen with other level sets. As in, instead of using different tiles with every level as a typical designer would, this set cycles every six levels.

Note: I do not take credit for any of the sokobans in this set that are lifted from other sites. That credit goes to the various designers responsible.

Enjoy!

<hr class='ipsHr'>
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Submitter

lookatthis

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Submitted


03/21/2018

</li>
<li class='ipsDataItem'>

Category


CC1 Levelsets

</li>

</ul>

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  SokobanCCLP
Posted by: lookatthis - 21-Mar-2018, 7:44 AM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

Here, I present to you a set like no other. A set that contains 149 levels, but with a twist: every level involves an adapted sokoban concept. No partial posting, no item swapping, just sokoban, sokoban, and more sokoban.

This set also provides you with aesthetics, but not in the typical fashion seen with other level sets. As in, instead of using different tiles with every level as a typical designer would, this set cycles every six levels.

Note: I do not take credit for any of the sokobans in this set that are lifted from other sites. That credit goes to the various designers responsible.

Enjoy!

Confirmed solvable? yes


What's New in Version 1.3


Modified the sokoban in level 138.

Removed two recess walls from level 141 (as they weren't necessary).

Various time limits changed.



Attached Files
.dat   SokobanCCLP.dat (Size: 111.07 KB / Downloads: 468)
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  CC2 - MSCC Tileset V2
Posted by: Flareon350 - 20-Mar-2018, 3:23 PM - Forum: CC Zone Meta - No Replies

CC2 - MSCC Tileset V2


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An updated appearance to the MSCC tileset previous found here to use for your CC2 designing/playing experience. Slight smile

Various tiles have been recolored or changed out entirely to look smoother.

To use, simply place it in C:\Program Files\Steam\SteamApps\common\Chip's Challenge 2\data\bmp (The exact file path may vary depending on where you installed Steam, but you get the idea.) It is recommended to back up your original chips2.bmp first though.

When using this, keep in mind that the thieves are switched here; the cyan thieves are the actual boot stealing thieves like in the original CC game and likewise the red thieves steal your keys. Another thing is because of the lack of a upward facing teeth tile, when teeth chase you going north they will be facing downward. Walkers also do this for some reason. Not many of these tiles are animated, though some are still like the force floors and water.

I do not take complete full credit for this.

<hr class='ipsHr'>
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Submitter

Flareon350

</li>
<li class='ipsDataItem'>

Submitted


03/20/2018

</li>
<li class='ipsDataItem'>

Category


Tilesets

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</ul>

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  CC2 - MSCC Tileset V2
Posted by: Flareon350 - 20-Mar-2018, 3:23 PM - Forum: Tilesets - No Replies

File category: Tilesets

An updated appearance to the MSCC tileset previous found here to use for your CC2 designing/playing experience. Slight smile

Various tiles have been recolored or changed out entirely to look smoother.

To use, simply place it in C:Program FilesSteamSteamAppscommonChip's Challenge 2datamp (The exact file path may vary depending on where you installed Steam, but you get the idea.) It is recommended to back up your original chips2.bmp first though.

When using this, keep in mind that the thieves are switched here; the cyan thieves are the actual boot stealing thieves like in the original CC game and likewise the red thieves steal your keys. Another thing is because of the lack of a upward facing teeth tile, when teeth chase you going north they will be facing downward. Walkers also do this for some reason. Not many of these tiles are animated, though some are still like the force floors and water.

I do not take complete full credit for this.


What's New in Version 1.0.2

Replaced the trap and pop-up wall tiles with their CC2 counterparts.



Attached Files Thumbnail(s)
   

.bmp   MS8bit.bmp (Size: 513.05 KB / Downloads: 352)
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  Chip's Challenge in FPGA?
Posted by: NiHaoMike - 19-Mar-2018, 10:21 PM - Forum: General Discussion - Replies (3)

More for the fun of it than anything else, has anyone ever implemented Chip's Challenge or a similar tile-based game on a FPGA? (For those who don't know, a FPGA is a chip that can be programmed to run your own custom logic. They're actually very commonly used in retro gaming.)

At the least, it would be interesting to see how much faster it would be compared to the usual CPU implementation, although that sort of speed improvement would only be useful for automated solution finding/optimization. There are some who think it's cool to implement video games as state machines with no CPU.

I have a Spartan 6 LX45 on a Digilent Atlys that is my general purpose FPGA experimentation board (and is the one I will use for this if I get around to it) and an Artix 7 A35T board with USB3 for stuff that really needs bandwidth. (The latter is currently cranking out crypto nonces for my best friend Naomi Wu, using the attached PC to feed it data over USB because the algorithm needs a lot more RAM than is on the board itself.)

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