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Flareon2
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Walls of CC1 (CC1 Set)
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CCLP5 in MS
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Walls of CC1 MS tws
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Top 10 most difficult lev...
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07-Mar-2025, 1:05 AM
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CCLP5: A Review
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Best ways to play CC1 & C...
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Adding swimming animation...
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Feburary 2025 Create Comp...
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Bowman's Official Set Sco...
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13-Jan-2025, 12:00 AM
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CC Zone 2017/2018 Holiday Create Levels Packaged |
Posted by: James - 23-Mar-2018, 3:13 PM - Forum: CC Zone Meta
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CC Zone 2017/2018 Holiday Create Levels Packaged
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<div class='ipsType_normal ipsType_richText ipsContained ipsType_break'>
These are the levels submitted for the 2017/2018 Holiday Create Competition as well as the partners' write-ups about their levels. For more information please see the competition thread.
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<ul class='ipsDataList ipsDataList_reducedSpacing ipsDataList_collapsePhone'>
<li class='ipsDataItem'>
Submitter
James
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Submitted
03/23/2018
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Category
Competitions
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</ul>
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SokobanCCLP |
Posted by: lookatthis - 21-Mar-2018, 7:44 AM - Forum: CC Zone Meta
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SokobanCCLP
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<div class='ipsType_normal ipsType_richText ipsContained ipsType_break'>
Here, I present to you a set like no other. A set that contains 149 levels, but with a twist: every level involves an adapted sokoban concept. No partial posting, no item swapping, just sokoban, sokoban, and more sokoban.
This set also provides you with aesthetics, but not in the typical fashion seen with other level sets. As in, instead of using different tiles with every level as a typical designer would, this set cycles every six levels.
Note: I do not take credit for any of the sokobans in this set that are lifted from other sites. That credit goes to the various designers responsible.
Enjoy!
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<ul class='ipsDataList ipsDataList_reducedSpacing ipsDataList_collapsePhone'>
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Submitter
lookatthis
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<li class='ipsDataItem'>
Submitted
03/21/2018
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<li class='ipsDataItem'>
Category
CC1 Levelsets
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Chip's Challenge in FPGA? |
Posted by: NiHaoMike - 19-Mar-2018, 10:21 PM - Forum: General Discussion
- Replies (3)
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More for the fun of it than anything else, has anyone ever implemented Chip's Challenge or a similar tile-based game on a FPGA? (For those who don't know, a FPGA is a chip that can be programmed to run your own custom logic. They're actually very commonly used in retro gaming.)
At the least, it would be interesting to see how much faster it would be compared to the usual CPU implementation, although that sort of speed improvement would only be useful for automated solution finding/optimization. There are some who think it's cool to implement video games as state machines with no CPU.
I have a Spartan 6 LX45 on a Digilent Atlys that is my general purpose FPGA experimentation board (and is the one I will use for this if I get around to it) and an Artix 7 A35T board with USB3 for stuff that really needs bandwidth. (The latter is currently cranking out crypto nonces for my best friend Naomi Wu, using the attached PC to feed it data over USB because the algorithm needs a lot more RAM than is on the board itself.)
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