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Walls of CC1 (CC1 Set)
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Walls of CC1 MS tws
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Top 10 most difficult lev...
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Flareon2
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CCLP5: A Review
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Best ways to play CC1 & C...
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Adding swimming animation...
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Feburary 2025 Create Comp...
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Bowman's Official Set Sco...
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Walls of CCLP4 |
Posted by: random 8 - 17-Feb-2018, 4:13 PM - Forum: CC Zone Meta
- No Replies
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Walls of CCLP4
View File
<hr class='ipsHr'>
<div class='ipsType_normal ipsType_richText ipsContained ipsType_break'>
Note that there are 2 files: the regular one and the "pure" one. The regular one tries to leave in something wall-like when there aren't enough walls. The pure one does not, and also removes all the buried wall tiles.
See the competition thread for details.
<hr class='ipsHr'>
<ul class='ipsDataList ipsDataList_reducedSpacing ipsDataList_collapsePhone'>
<li class='ipsDataItem'>
Submitter
random 8
</li>
<li class='ipsDataItem'>
Submitted
02/17/2018
</li>
<li class='ipsDataItem'>
Category
CC1 Levelsets
</li>
</ul>
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slide1.wav? |
Posted by: ncrecc - 11-Feb-2018, 1:31 PM - Forum: Chip's Challenge 2
- Replies (1)
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There's a sound effect called slide1.wav in the game files for both CC2 and the Steam version of CC1, yet it doesn't seem to play anywhere in the games. The first second is just slide.wav (the normal sliding loop), then it's slide.wav randomly decreasing and increasing in frequency as instances of splash.wav play over it, then it ends with one more second of slide.wav and two seconds of silence. Can this actually be heard anywhere in CC1 or CC2, or is it just unused?
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The Walls of CCLP2 |
Posted by: mobius - 04-Feb-2018, 4:15 PM - Forum: Under Construction
- Replies (11)
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A brand new CC2 level pack by mobius, Inspired by Joshua Bone's "Walls of CC1" I decided to take on a similar project; for CCLP2!
All of these levels are modeled directly after the levels from CCLP2 (the first big community pack of CC1). My overall rules and goals aren't exactly like Josh's WOCC1. I haven't always kept the level size 32x32 or left the walls untouched. But every level I've either tried to keep the basic overall shape or use a similar concept but CC2-ify it. Hopefully those familair with CCLP2 may be able to recognize the levels. The levels will be in the same order as the original pack so the difficulty curve may be all over the place as I'm not really trying to order the levels based on this; but since many of the earlier levels of CCLP2 were smaller and simpler these beginning levels ended up rather easier anyway.
There are no tutorial levels however; I recommend getting a at least a decent understanding of the game mechanics before playing.
CCLP2 was probably the first custom pack I played back in the day so this is very nostalgic for me. I also found it incredibly helpful for getting into making new levels again; after a very long writer's block. It was a very fun project and I definitely will be continuing it. There are currently 26 levels complete. The end goal is all 149; though I have no idea if I will be able to complete it or when.
Thanks to Josh for the idea and other people here at CCZone for playing and giving feedback and advice. All feedback is welcomed, positive or negative. If a level is too easy or too hard; especially if it's busted, unfair or doesn't work properly I want to know.
CC Zone File embed: https://cczone.invisionzone.com/files/fi.../?do=embed
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