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  Jessi.dat
Posted by: ElaineSpencer - 21-Dec-2017, 11:37 PM - Forum: CC1 Level Packs - Replies (3)

File category: CC1 Levelsets

The bluff was called.

There was no bluff.

Confirmed solvable? MS Only



Attached Files
.dat   Jessi.dat (Size: 12.09 KB / Downloads: 347)
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  Rommy's Gauntlet port for Android
Posted by: pillowpc2001 - 14-Dec-2017, 9:49 PM - Forum: Programs and Editors - Replies (1)

In case anyone is interested - Richard Porteous has sent me the link to the source code of his Rommy's Gauntlet CC port of Android:

https://GameExperiments@bitbucket.org/GameExperiments/chipsretro.git

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  Holiday Create 2017/2018 - Stop, Collaborate, and Listen
Posted by: James - 04-Dec-2017, 10:58 PM - Forum: Competitions - Replies (5)

The holiday season is all about spending quality time with family and friends, but who says that need only apply to real life gatherings?

In this competition, you will be *pairing up with another community member* to design your level as a team! Many amazing collaboratory levels have been produced over the years from community members honing each others' ideas as a team, and the experience of working with and learning from each other while making a great level adds a lot to an already fun experience. If you haven't designed a level with someone else before, this is the perfect opportunity to try it out!

If you are having trouble finding a partner - or don't even know where to begin doing that - try posting a message here or posting a message to the CC Discord server. If that doesn't work, email me and I can try to set you up with others who are looking for a partner. (In the absolute worst case scenario I will team up with an odd-entrant-out to guarantee that nobody gets left out.)

There will be no level restrictions for this competition: all types of levels are allowed and welcomed. The only "rule", if you will, is to have a strong sense of teamwork with your collab partner when designing your level. (i.e. if you and your partner both create some stuff independently and you lazily copy-paste it all into the same level to create a "collaboration", that effort will be judged much more harshly than a partnership who talked together about their ideas and refined each others' concepts while working together towards a common goal.)

Bonus points will be awarded for:

* Doing a little write-up alongside your entry describing who did what, how the level came to be, and what the process of collaborating was like for both of you

* Giving your level some kind of connection to the holiday season (it doesn't have to be much)

* Having some kind of creative/novel usage of random elements (anyone can stick a few blobs in a room for the sake of giving the player some generic monster to dodge, but can you add random elements to your level in a meaningful way such that they couldn't simply all be changed to other monsters or tiles without detracting from the level?)

Please send your entries to jraanderson at msn dot com (or pm them to me here). I will send a reply confirming that I have received your entry.

Notes:

* I want to keep this open a bit longer than usual due to the logistics of collaborating with another person and how designing these levels will probably take more time than usual, so the preliminary deadline for this competition will be midnight (UTC-8) on the evening of January 31st. I will continue to accept late entries until I post the results, though late entries may be penalized.

* You may submit as many levels as you like, but please only submit one level per partnership. (I'm looking at you, Tyler and Josh!) Please feel free to form new partnerships in order to submit more levels.

* All rulesets are permissible: the level can be created for Lynx, MS (including MSCC-only and pgchip stuff if you want), or CC2 as long as it is solvable.

* Entrants receive the normal prizes: the "You're Winner!" award, Chip Cup points, and the "Tool Box" award for first time entrants.

* Please ask about unclear situations.

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  Patrick's CCLP4 Scores
Posted by: Syllypryde - 22-Nov-2017, 8:27 PM - Forum: High Scores - Replies (12)

1- 149 2- 239 3- 125

4- 211 5- 222 6- 276

7- 86 8- 236 9- 209

10- 47

Patrick Knowles II

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  500
Posted by: H2O - 20-Nov-2017, 10:26 PM - Forum: Level Discussion - Replies (10)

This is the feedback thread for the level set 500 Slight smile


[Image: 43a995d9fad414d75184e0cbb2c054f7-500.jpg]

Any feedback or review would be appreciated.

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  CCLP4 not opening
Posted by: A00967505 - 19-Nov-2017, 1:20 AM - Forum: CCLP Discussions - Replies (11)

I am trying to download CCLP4 onto my computer but every time I try opening the game it disappears after a second. Does anyone know why it wouldn't stay open

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  Global Feed for Status Updates
Posted by: random 8 - 07-Nov-2017, 6:24 AM - Forum: Feedback - Replies (2)

I thought the update got rid of the feature, but really it's just hidden.

(Note: you have to be logged in to do this.)

At the top of the page, select "Activity" -> "Unread Content". There, change the following settings at the top:

  • Show me: Content items, comments, and reviews (idk if this changes anything, but just in case)

  • Content Types: Status Updates

  • Read Status: Everything

Underneath on the right, you can select "Expanded" so you don't have to click each one to view.

You can also select "Save As New Stream" so you don't have to change these settings every time. You can find the new stream in "Activity" -> "My Activity Streams".

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  "Only staff members can post new topics."
Posted by: random 8 - 07-Nov-2017, 5:58 AM - Forum: Announcements - Replies (1)

So i can post this, but can't reply to it. Clapping

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  JCCLPRejects
Posted by: Flareon350 - 05-Nov-2017, 5:06 PM - Forum: Level Discussion - No Replies

I made a topic for this set years ago, but I deleted it. So here's a new one.

JCCLPRejects is a levelset of mine that is only found and updated on pieguy's site.

http://davidstolp.com/old/chips/overall....CLPRejects

It consists of various levels I have made but were rejected for one reason or another. Some were either in JCCLP1 or 2 but were replaced at some point with better levels. Some are just small test levels to test out a specific concept. And some were made for an actual JoshL set (3-7 mostly) but didn't meet a certain design standard of mine. Reasons as to why these levels were rejected can be found in the comments section on the link above. Not every level contains this information though due to the fact that I simply just don't remember why I rejected some of these.

There are also some other levels, such as ridiculous rip offs of official levels with a twist, levels made to refer to some inside joke, or just random stuff I decided to make for fun.

It currently holds 209 levels - the recent update (today) includes my 17 part CCLP4 Abridged series and an additional level that was originally meant to be part of JoshL7.

Otherwise, enjoy! You can post your scores on pieguy's site as well if you wish. Slight smile

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  Cross-Site-Scripting for downloads
Posted by: H2O - 03-Nov-2017, 12:10 PM - Forum: Feedback - No Replies

All downloads in the download section on cczone currently seem to be affected by a script injection violating the same-origin policy!

This means either the site is currently compromised by a virus or a serious bug in the client side code:

The sanitized origin of the attack is s3.amazonaws.com.

Edit: Since the whole site is running on amazon simple storage service via cloudfront it's most likely a bug in the sites code, not using the correct uri.

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