Welcome, Guest
You have to register before you can post on our site.

Email:
  

Password
  





Latest Threads
Walls of CC1 (CC1 Set)
Forum: View forum
Last Post: jblewis
30-Mar-2025, 5:41 PM
» Replies: 4
» Views: 375
CCLP5 in MS
Forum: View forum
Last Post: mmoraleta
09-Mar-2025, 5:06 PM
» Replies: 0
» Views: 260
Walls of CC1 MS tws
Forum: View forum
Last Post: mmoraleta
09-Mar-2025, 5:04 PM
» Replies: 0
» Views: 242
Top 10 most difficult lev...
Forum: View forum
Last Post: chipzone
07-Mar-2025, 1:05 AM
» Replies: 0
» Views: 296
Flareon2
Forum: View forum
Last Post: Flareon350
28-Feb-2025, 10:06 PM
» Replies: 5
» Views: 6,056
CCLP5: A Review
Forum: View forum
Last Post: Bowman
23-Feb-2025, 10:14 PM
» Replies: 0
» Views: 213
Best ways to play CC1 & C...
Forum: View forum
Last Post: Stuntguy
11-Feb-2025, 8:43 PM
» Replies: 2
» Views: 637
Adding swimming animation...
Forum: View forum
Last Post: Stuntguy
11-Feb-2025, 10:17 AM
» Replies: 0
» Views: 402
Feburary 2025 Create Comp...
Forum: View forum
Last Post: MilkyWayWishes
07-Feb-2025, 10:31 AM
» Replies: 0
» Views: 251
Bowman's Official Set Sco...
Forum: View forum
Last Post: Bowman
13-Jan-2025, 12:00 AM
» Replies: 13
» Views: 10,451

Search Forums

(Advanced Search)

 
  Walls of CCLP2
Posted by: mobius - 04-Feb-2018, 4:09 PM - Forum: CC2 Level Packs - No Replies

File category: CC2 Levelsets

version 1 released Feb 2, 2018.

Currently 26 levels.

All Levels have been tested; should be all solvable and all bonuses should be obtainable as well. Please let me know immediately if a level is unsolvable or of any other problems. This pack has no custom music atm.

Any feedback is welcome. Post here:


CC Zone File embed: https://cczone.invisionzone.com/topic/14.../?do=embed


or PM me.

Confirmed solvable? yes


What's New in Version 3.0.0


currently 48 levels

Swivel Tombs: made some areas optional

bonuses added on Mission Improbable

new levels added:

28: Tempest

32: Back on Track

33: Present Push

35: Ye Chip of Old

36: Thief

37: Melinda on Mullberry Street

38: Which Switch is Which?

39: Dingbat

40: Play Hooky

41: Hints and Allegations

42: To Each His Own

43: One Way Traffic

49: Quantum Leap*

50: Babylon Fading

51: Bumper Cars

(the numbers here refer to their position in CCLP2 not the current state of this levelset)

*This level requires a good understanding of ghosts relationship with yellow teleports which is not intuitive. Refer to a pinned message in discord under general chat for a detail of how it works.



Attached Files Thumbnail(s)
               

.zip   WALSCCLP2_V3.zip (Size: 40.17 KB / Downloads: 320)
Print this item

  February 2018 Create Competition - Walls of CCLP4
Posted by: M11k4 - 03-Feb-2018, 1:23 AM - Forum: Competitions - Replies (9)

Ah, the joys of February. Some people look forward to skiing. Some perhaps wait for Valentine's Day. But what do Chipsters do? We wait for a Walls of Competition!

Your task is to pick a level from CCLP4 and use its arrangement of walls to create a new level. You can pick any level from the range #1-#149, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level and replace it with some other tile exactly.

You might know the drill by now, on this our fifth year visiting this theme, but this time I thought we could be a bit more lenient on the rules. If you have already made a level that fits the criteria you may submit it here. I see three reasons to allow them this time around:

1) CCLP4 just came out under a year ago. (Not sure how that helps, but it is a factor that has not been true previously.)

2) I haven't yet seen any of these levels even if they have been released. (Assuming I will judge the competition this factors in.)

3) I was asked if this could be done this time. (I love to accommodate you all.)

Other than that, my main instruction is to keep your submissions fun. You may also write a short explanation on if and how a particular wall arrangement inspired your new level with those walls. (I don't think it will be extra credit directly, but it will give me more insight and perhaps appreciation for what you make, and I may take that into consideration in the rankings.)

The deadline is March 4th where you live. Please send your submissions to valeosote at hotmail dot com.

Ask away with any other questions!

-Miika

Technical notes:


[Click to Show Content]

Print this item

  February 2018 Time Trial
Posted by: M11k4 - 02-Feb-2018, 4:38 PM - Forum: Competitions - Replies (2)

Most times scoring the best time on a level is about understanding the how the Exit is reached most efficiently. Other times it can be about the execution of a planned route or reacting to elements in the game that aren't always the same. This competition is about one of those latter times.

Now, not everyone enjoys random elements in a speed running environment, so don't take this one too seriously. I know some of us can obsess about scoring the perfect run, but for your own sake, just play these levels only for as long as you enjoy them.

The first level has some random force floors. The second level has some blobs. Thanks to Jeffrey for making these for us. You can find them as levels #107 and #108 in the updated CCZoneTT.dat:


CC Zone File embed: https://cczone.invisionzone.com/files/fi.../?do=embed


A few quick things before I let you go:

  • Deadline for the competition is March 4th where you live.

  • Please send your submissions (tws or avi) to me at valeosote at hotmail dot com.

  • The competition is in MS mode, but you can send in Lynx solutions as well.


Enjoy!

-Miika

Technicalities:


[Click to Show Content]

Print this item

  Creating a .c2g file using built-in editor?
Posted by: Gavin - 29-Jan-2018, 2:44 PM - Forum: Chip's Challenge 2 - Replies (6)

Not sure how to create one using the built-in editor.

I placed someone else's level directory in CC2 -> data-> games so it is alongside the main level set. However when I play the custom levels they appear to be sharing the same score file as the one used for the main game

Print this item

  GavinD_CC2.zip [obsolete]
Posted by: Gavin - 28-Jan-2018, 11:02 AM - Forum: CC2 Level Packs - No Replies

File category: CC2 Levelsets


17 custom levels for CC2 by Gavin Duncan



Attached Files Thumbnail(s)
   

.zip   GavinD_CC2.zip (Size: 9.94 KB / Downloads: 244)
Print this item

  CC2 editor Q
Posted by: Gavin - 27-Jan-2018, 12:06 PM - Forum: Programs and Editors - Replies (5)

How do I use the colourful walls/floors in my level design?

And if I want more than 1 hint in my level each with its own content how do I do that?

Print this item

  anyone feel their creativity is lessening as they grow?
Posted by: Gavin - 26-Jan-2018, 4:25 PM - Forum: General Discussion - Replies (8)

I'm now in my early 30s. I can still come up with levels and still do so for CC amongst other games but the ideas don't seem to flow as thick as they did back when I was in my teens.

Even giving levels titles I find myself having to think a little whereas over a decade ago a fitting title would just appear in my mind.

Print this item

  Some Useful CC2 Logic Inventions
Posted by: Joshua Bone - 26-Jan-2018, 1:13 AM - Forum: Blog Station - Replies (2)

SET/RESET: The outer four buttons can be 'set' independently, and the middle button resets them all.

[Image: 6m3myUI.png]

SEPARATE ON/OFF: A simpler version of SET/RESET. Basically like a toggle switch except the on and off functions are separated.

[Image: pWOor2g.png]

MULTI-TOGGLE: You can add more branches as needed. Each press of the button moves the toggle to the next state.

[Image: uWigxBa.png]

EDGE TRIGGERS: The STEP ON trigger fires a 1-tick pulse on tick t+1 after the button is pressed. The STEP OFF trigger fires a 1-tick pulse on tick t+3 after the button is released. The ROCKER fires either a 1-tick or 2-tick pulse on tick t+1 after the button is pressed, and another 1-tick or 2-tick pulse on tick t+1 after the button is released (the pulse will be 1-tick wide for a short press of the button, and 2-ticks wide for a long press).

[Image: 3Bop6aZ.png]

Print this item

  custom music for CC2
Posted by: mobius - 22-Jan-2018, 7:53 PM - Forum: Chip's Challenge 2 - No Replies

Since CC2 supports adding your own custom music I felt we needed a place to upload our own music for others to enjoy. Laughing (and because Scott Joplin gets old after a while Tongue )

Here is the music of the DOS game "Jazz Jackrabbit" which has highly acclaimed music.

http://www.mediafire.com/file/tkhc2ikakzx7pj4/Jazz Jackrabbit music.zip

Print this item

  A Youtube let's play of CheeseT1.dat for CC1
Posted by: Gavin - 18-Jan-2018, 6:48 AM - Forum: Level Discussion - No Replies

https://www.youtube.com/watch?v=0xJnxS09...e1McpGo3D3

Videos by Youtube user starfishgurl1984

Print this item