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  CCZ-TT-1606
Posted by: Ihavenoname248 - 02-Jun-2016, 8:05 PM - Forum: Competition Level Packs - No Replies

File category: CC1 Levelsets

The level used for the June 2016 CCZone Time Trial. More details in the competition thread!



Attached Files
.dat   CCZ-TT-1606.dat (Size: 603 bytes / Downloads: 335)
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  geodave4fiuxes.ccl
Posted by: geodave - 02-Jun-2016, 7:28 PM - Forum: CC1 Level Packs - No Replies

File category: CC1 Levelsets

Fixes for seven levels from geodave4.



Attached Files
.ccl   geodave4fixes.ccl (Size: 5.98 KB / Downloads: 339)
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  CC2 Rejects
Posted by: mobius - 01-Jun-2016, 8:22 PM - Forum: Level Discussion - Replies (6)

for those unaware; Joshua Bone posted the CC2 Rejects set in the downloads a while ago; all the levels made for CC2 that didn't make it in the game [a whopping 200 more levels!]. And I thought I'd discuss them a little here, because while most of the levels were nothing special, there were some interesting concepts there, that gave me some inspiration. I've only got about half way through the pack so far.



In Particular here are some levels I might've liked to seen included in the game:

Resistance is Futile. This was a really cool concept. Maybe to make it a little less tedious/boring, add a few more walkers? Of course, that would make getting the bonuses harder. And it was annoying when sometimes the walkers come back out after going in a hole. Even so, I didn't have much trouble with this one and I actually liked it quite a bit.

track maze (1) -- very nice concept and I liked that it fits on a 10x10 level. It's tougher than it looks at first. The nice long time limit is nice.

Ant Help -- a fun short level. But shouldn't it be called "centipeded help"?

Be Prepared: while there that's d### move; this was actually a fun level. In such a brief level I don't mind gotcha moments like that. Now if it was a 30x30 level with lots of work that's a whole other story.

Centipede: Cool concept, the only flaw, I think is the fact that basically there's no real strategy or plan involved, just spam bowling balls and you'll win. I haven't figured out how to get the bonus though.

Limits: I realize there's not exactly the same idea, but as far as "rover themed" levels go I liked level much more than "Sea Que".


I haven't found any levels unsolvable by logic updates yet, but I have found levels which I can't see any solution, probably just because I'm missing something but they seem totally unsolvable. Like the second Pop Rocks level, Am I missing something or is the path to the exit/waterway totally blocked??

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  June 2016 Create Comp - CC2 Tutorials! (First ever CC2 create!)
Posted by: Flareon350 - 01-Jun-2016, 2:00 AM - Forum: Competitions - Replies (26)

Well it certainly has been a while since I've hosted a create comp (about two years actually...) but this is one I've been wanting to do for a while and now the time has come. Welcome to the first ever Chip's Challenge 2 create competition!

In honor of CC2 having been released for a full year now, why not change things up a bit and try some stuff for that game instead?

While there are a vast of ideas and themes to use for create competitions for this game, let's make the very first focus on something simple - tutorial levels! Arguably, the main CC2 game didn't do the best it could with its tutorial levels - whether it was not fully explaining a certain element or a tile never getting a proper tutorial (looking at you hooks...)! This can be done with practically any tile, even the ones we know and love from CC1!

There is a bit of a twist to this challenge though. Your level(s) is not required to be strictly a tutorial, you can also make a level that focuses on a few elements, or a large level focusing on one tile using its many different properties, but must remain pretty simple as a whole. To give you a better idea and visual of this, here is an example of a decent tutorial-ish level I made a while back, focusing on only a hook and turning blocks into ice blocks.

In hindsight of this, your level(s) also cannot be any larger than 25x25, this shouldn't be an issue considering the theme of this create!

Notes:


-Must have CC2 to participate (did this really need a note idk)

-Submissions are open until July 1st, 2016 in your time zone! I will accept submissions until I release the submitted levels, judging will be done in a public video that will be uploaded onto my YouTube channel.
-The level(s) must be new; it must not have been released earlier.
-The level(s) must be solvable. If a level is found to be unsolvable, I will allow an update to make it solvable.
-Please give the level(s) a cool name, even if it is just a tutorial styled level.

-Please include your name/username in the "Designer" box. Just so I know who makes what level(s).

-Provide a time limit for your level(s).

-Bonus flags can be used and are encouraged to be used but are not necessary. Your level will not be docked down if bonuses are not used.

-You may submit more than one entry, but please keep the levels distinct from each other. Only the best level for each participant will be judged (though I will probably give feedback on all of them). You can submit up to 3 levels.

-Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants.
-Please ask about other unclear situations or wacky things you come up with.

Email and attach your submissions to pkmndiamond493 [at] live dot com
. I will reply with a confirmation that I have received your entry as soon as I can (this should be within 72 hours of the message being sent). I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "June 2016 Create - Flareon350"

I'm looking forward to seeing how this plays out. Have any questions, feel free to ask below. Have fun and enjoy! Slight smile

Flareon

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  Miika's scores
Posted by: M11k4 - 31-May-2016, 10:34 PM - Forum: High Scores - Replies (88)

Hi. Let's see if I can post some scores from time to time, possibly with comments.

CCLP3L #38: 308 L (+7, b+1, Wireframe)


If you look at the evolution history, my only regret is I didn't get to report the 306. (Did you see the evolution of JL1??)



A nice level that taught me an important thing: if you think you know a good route to a level, check for updates to it before posting your awesome score. This could actually be a blog post at some point.



I don't think I'll have much time to work on many new scores, but I will try to post my old ones gradually, as I need to get my totals straight. Slight smile

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  Logic Gate Demo1
Posted by: mobius - 30-May-2016, 4:25 PM - Forum: CC2 Level Packs - No Replies

File category: CC2 Levelsets

a level to demonstrate useful multi-purpose logic gate set-ups. I plan to add to it as I learn more.



Attached Files
.zip   LOGIC DEMO 1.zip (Size: 1.95 KB / Downloads: 233)
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  Pit of 100 Tiles Developer's Commentary, part 7 (Levels 61-70)
Posted by: ajmiam - 30-May-2016, 2:04 PM - Forum: Blog Station - No Replies

Level 61

"It Snew"


[Click to Show Content]


Level 62

"Chance Time!"

(CCLP1 Level 145!)



[Click to Show Content]


Level 63

"So Close..."


[Click to Show Content]


Level 64

"64 Cell"


[Click to Show Content]


Level 65

"Bonus? Rooms"


[Click to Show Content]


Level 66

"Parallels"


[Click to Show Content]


Level 67

"Connect the Chips"

(CCLP1 Level 56!)



[Click to Show Content]


Level 68

"Monster Swapper"


[Click to Show Content]


Level 69

"Gate Keeper"

(CCLP1 Level 97!)



[Click to Show Content]


Level 70

"Be Quick About It, Man!!"


[Click to Show Content]

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  NES version of Chip's Challenge
Posted by: Eric119 - 28-May-2016, 9:06 PM - Forum: General Discussion - Replies (1)

Has anyone else seen this? It seems back in the day work was done on an NES port of CC, but it was abandoned:

http://www.lostlevels.org/wordpress/2015...r-the-nes/

As mentioned in the article, this version contains a level unique to it. (It is actually the last nonsecret level.) I have ported it to .dat format here:

http://cczone.invisionzone.com/index.php?/files/file/572-exclusivedat/

Note that the above article shows a map of the level which isn't completely accurate, and in particular I don't think the level is solvable as depicted. (The real level is, though.)

Some more notes about the NES version:

The NES behavior is similar to Lynx, including the presence of block slapping.

You can press Start to pause/unpause, and Select to restart a level.

The article mentions that you can press A to skip to to the next level (when the level is shown but before you start playing). Pressing B lets you go to the previous level.

The decade messages do not generally show up at the end of decades, and the levels following them are not necessarily the usual ones.

The typo in the hint for Open Question is fixed.

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  exclusive.dat
Posted by: Eric119 - 28-May-2016, 9:02 PM - Forum: CC1 Level Packs - Replies (1)

File category: CC1 Levelsets


Level 132 of the unfinished and unreleased NES port of Chip's Challenge. This level is unique to that version. The author is unknown.

Can be solved in both MS and Lynx rulesets.



Attached Files
.dat   exclusive.dat (Size: 917 bytes / Downloads: 402)
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  J.B.'s Custom Set Scores
Posted by: jblewis - 27-May-2016, 6:40 PM - Forum: High Scores - Replies (4)

All posts in this thread will be for scores in the MS ruleset unless indicated otherwise.

JBLP1

#81 (Exchangement Palace): 401 (nr)

JoshL6

#81 (Themeless): 582 (+16, nr)

2,388,800



<strong>TS2</strong>



#22 (Monorail): 513 (nr)



<strong>Ultimate Chip 4</strong>



#57 (Dumping Grounds): 205 (nr)

#75 (Postmodern Temple): 754 (+3, bc)

#82 (Round and Round): 621 (+11, nr)

#90 (Spiderweb): 310 (+1, bc)



<strong>Ultimate Chip 5</strong>



#20 (Non-Dimensional Layer): 277 (nr)

#30 (Connections): 368 (nr)

#50 (Diametric Opposition): 403 (nr)

#51 (Infested Mines): 464 (nr)

#53 (Coil): 326 (nr)

#56 (Cell Station): 354 (nr)

#61 (Intuitive Inuit): 276 (nr)

#72 (Snow Big Deal): 480 (nr)

#86 (Restrictive Argyle): 90 (nr)

#103 (Zipper): 470 (nr)

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