24-Jun-2013, 11:26 PM
Okay so I just finished playing the Vermillion Pack and I wanted to give my shot on a review of the levels so here you are. I hope my comments aren't bad to you guys.
1. Lesson 10
Was an okay level. Could of had a little more dodging though. It was boring to walk around the teeth half the time.
2. Guidance for Experts
This is one of my levels, and I don't really need to play it to know if it is worthy of CCLP1. But to be fair, I'll give it a 4 because of the bottom left section being really difficult, especially to newcomers.
3. Progress Bar
Awesome idea. Awesome sokoban.
4. QuadPort
Decent level but kind of a random ending. Not bad though.
5. Traveler
Really good. The teeth at the end was a nice touch.
6. Slimy Swarm
Fun level. Would of been nice to know there were extra chips but no complaints.
7. 436f6c6c6973696f6e73
Precision timing. Loved it. But please give it an actual level name, not this.
8. Thief Street
I liked the twist to the level. Nice partial post too.
9. Ice, Ice, Maybe
Great level, one of my favorites of the pack.
10. Cloverleaf
Nice twist. Cool design.
11. Pole Position
If this doesn't get a 5, then I don't know what will.
12. Meteor Shower
I love levels like this. The pattern of the fireballs doesn't really change either. Very well suited for beginners.
13. Busted?
An okay level. It made me think of CC1 a lot.
14. Assembly Line
Loved this level so much.
15. Choices, Choices
Amazing level. That is all.
16. Pattern
A pretty good level. Very trivial though.
17. Key Farming
Great level, I think it will be perfect for beginners
18. Pickup
This was probably the best chip collecting level I've ever played. It was different compared to others to me.
19. Action!
Well I wasn't expecting to use blocks at the end, but otherwise good level.
20. Pow
It might be a little difficult for beginners, but I think they could use a blocksliding challenge or two!
21. Evaporation
Nice little block pushing level. I'm thankful it wasn't abused.
22. Thief, You've Taken All That Was Me
This really needs to be in the 140's of the finalized set. It's amazing in almost every way possible. All I would advise is a much higher time limit, for newcomers.
23. The Inner Plague
Fun teeth level.
24. Propaganda
Another fun one. Awesome design too.
25. Pickpocket Land
Cool looking design and concept. Not much else to add.
26. Connect the Dots
Good level idea. Plenty of room for error too.
27. Flowchart
Very confusing. The design is alright, but I don't get this level at all. The random sliding monsters didn't help either...
28. The Pace Quickens
Awesome level idea! Reminded me of Oorto Geld.
29. Be Quick About It, Man!!
An pretty well crafted chase level. Ended up with a few extra keys which was nice.
30. Gate Keeper
Nice idea. Seems to be perfect for beginners.
31. Warehouse 8
Another good sokoban level. It fits the theme from the Warehouse series in CCLP2.
32. Checkmate?
It was kinda good. Not one of my favorites though.
33. Mirages
I liked the idea, that's all I can really say about it.
34. The Bright Idea
Have to mention I died right at the start by going left... lol but good level.
35. Vlost
This one reminded me of various other ice levels, like Ice Cube and The Lake in Winter. Both of which I did not like at all.
36. Gold Mine
Great aesthetics.
37. Lesson 5
Kinda cool introducing blobs. I lol'd at the arbitrary blob by the exit.
38. 4^3 Cell
Well designed puzzle but not a big fan of these kinds of things.
39. Square Dancing
Decent.
40. Burning Desire
Blue walls plus an interesting maze equals pure win for me. Loved this one a lot.
41. Spumoni
Another amazing level. I love the design and concept of this one.
42. Blue
Sort of reminded me of Mishmesh from CC1. Other than that, I have no further comment on it.
43. The End
Okay.
44. The Big Apple
I like the design, however, it took me about 30 minutes to figure it out. Might be a little extreme to beginners.
45. Yeti
I think the northwest room would intimidate players but it was still a lot of fun to play.
46. The Elements
Pretty good tutorial for the elements.
47. Enter the Fortress
One of my levels and it's pretty linear. The only thing I can see newcomers will get stuck is to how to get the last teeth monster on the toggle button. Gave it a 3 for this reason.
48. Twice the Fun
It's so different than anything I've played in this pack and I actually enjoyed this level.
49. Frog in a Well
Not bad but kind of repetitive.
50. Lesson 3
Anybody would get this on at least their 2nd try. Guaranteed.
1. Lesson 10
Was an okay level. Could of had a little more dodging though. It was boring to walk around the teeth half the time.
2. Guidance for Experts
This is one of my levels, and I don't really need to play it to know if it is worthy of CCLP1. But to be fair, I'll give it a 4 because of the bottom left section being really difficult, especially to newcomers.
3. Progress Bar
Awesome idea. Awesome sokoban.
4. QuadPort
Decent level but kind of a random ending. Not bad though.
5. Traveler
Really good. The teeth at the end was a nice touch.
6. Slimy Swarm
Fun level. Would of been nice to know there were extra chips but no complaints.
7. 436f6c6c6973696f6e73
Precision timing. Loved it. But please give it an actual level name, not this.
8. Thief Street
I liked the twist to the level. Nice partial post too.
9. Ice, Ice, Maybe
Great level, one of my favorites of the pack.
10. Cloverleaf
Nice twist. Cool design.
11. Pole Position
If this doesn't get a 5, then I don't know what will.
12. Meteor Shower
I love levels like this. The pattern of the fireballs doesn't really change either. Very well suited for beginners.
13. Busted?
An okay level. It made me think of CC1 a lot.
14. Assembly Line
Loved this level so much.
15. Choices, Choices
Amazing level. That is all.
16. Pattern
A pretty good level. Very trivial though.
17. Key Farming
Great level, I think it will be perfect for beginners
18. Pickup
This was probably the best chip collecting level I've ever played. It was different compared to others to me.
19. Action!
Well I wasn't expecting to use blocks at the end, but otherwise good level.
20. Pow
It might be a little difficult for beginners, but I think they could use a blocksliding challenge or two!
21. Evaporation
Nice little block pushing level. I'm thankful it wasn't abused.
22. Thief, You've Taken All That Was Me
This really needs to be in the 140's of the finalized set. It's amazing in almost every way possible. All I would advise is a much higher time limit, for newcomers.
23. The Inner Plague
Fun teeth level.
24. Propaganda
Another fun one. Awesome design too.
25. Pickpocket Land
Cool looking design and concept. Not much else to add.
26. Connect the Dots
Good level idea. Plenty of room for error too.
27. Flowchart
Very confusing. The design is alright, but I don't get this level at all. The random sliding monsters didn't help either...
28. The Pace Quickens
Awesome level idea! Reminded me of Oorto Geld.
29. Be Quick About It, Man!!
An pretty well crafted chase level. Ended up with a few extra keys which was nice.
30. Gate Keeper
Nice idea. Seems to be perfect for beginners.
31. Warehouse 8
Another good sokoban level. It fits the theme from the Warehouse series in CCLP2.
32. Checkmate?
It was kinda good. Not one of my favorites though.
33. Mirages
I liked the idea, that's all I can really say about it.
34. The Bright Idea
Have to mention I died right at the start by going left... lol but good level.
35. Vlost
This one reminded me of various other ice levels, like Ice Cube and The Lake in Winter. Both of which I did not like at all.
36. Gold Mine
Great aesthetics.
37. Lesson 5
Kinda cool introducing blobs. I lol'd at the arbitrary blob by the exit.
38. 4^3 Cell
Well designed puzzle but not a big fan of these kinds of things.
39. Square Dancing
Decent.
40. Burning Desire
Blue walls plus an interesting maze equals pure win for me. Loved this one a lot.
41. Spumoni
Another amazing level. I love the design and concept of this one.
42. Blue
Sort of reminded me of Mishmesh from CC1. Other than that, I have no further comment on it.
43. The End
Okay.
44. The Big Apple
I like the design, however, it took me about 30 minutes to figure it out. Might be a little extreme to beginners.
45. Yeti
I think the northwest room would intimidate players but it was still a lot of fun to play.
46. The Elements
Pretty good tutorial for the elements.
47. Enter the Fortress
One of my levels and it's pretty linear. The only thing I can see newcomers will get stuck is to how to get the last teeth monster on the toggle button. Gave it a 3 for this reason.
48. Twice the Fun
It's so different than anything I've played in this pack and I actually enjoyed this level.
49. Frog in a Well
Not bad but kind of repetitive.
50. Lesson 3
Anybody would get this on at least their 2nd try. Guaranteed.